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Feb 18 2013 09:42pm
Quote (high_king_q @ Feb 19 2013 02:39pm)
Well they don't have anything else, and since majority of protoss army will be blind they should do great.  It takes about 5 shots from tempest to kill a viper and infested terrans help corruptors.  Someone should try it on unit tester.


Zergs have tried it on ladder and it just plain sucks. The meta has completely switched to zerg trying to kill P before he gets the unkillable deathball army.
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Feb 18 2013 09:45pm
Quote (ZachFreeman @ Feb 18 2013 10:42pm)
Zergs have tried it on ladder and it just plain sucks. The meta has completely switched to zerg trying to kill P before he gets the unkillable deathball army.


haha, how the tides have turned.
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Feb 18 2013 09:47pm
Quote (high_king_q @ Feb 19 2013 02:45pm)
haha, how the tides have turned.


I look forward to all the zergs complaining again just to get buffed.
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Feb 18 2013 11:58pm
Unless the flying banes have a ridiculous AoE it'll still suck against skytoss
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Feb 19 2013 12:46am
u r fakken silly odom

u crak me up
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Feb 19 2013 02:06am
Its pretty simple... Terran/Toss had to deal with bullshit lategame Zerg for a year now where the whole goal was "kill the Zerg before they get their hive tech or die"
Now its the same thing in ZvP, so Blizzard better wait a fucking year before buffing Zerg or nerfing Skytoss
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Feb 19 2013 02:08am
Quote (LegendaryIcicle @ Feb 19 2013 07:06pm)
Its pretty simple... Terran/Toss had to deal with bullshit lategame Zerg for a year now where the whole goal was "kill the Zerg before they get their hive tech or die"
Now its the same thing in ZvP, so Blizzard better wait a fucking year before buffing Zerg or nerfing Skytoss


not going to happen.
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Feb 19 2013 02:12am
machine was destroying protoss this mroning
sky toss my ass
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Feb 19 2013 02:54am
Quote (eyewuvd2 @ 19 Feb 2013 04:09)
The problem is that there is no counter to scourge in high numbers right now ... so aside from maybe putting up a storm wall and having them fly through it ... you'll land the scourge on the units every time



And if you turn down the damage and rely on the AOE damage to make them split, I think they'll be relatively useless. Also, it kindof goes against the idea of starcraft already to suicide units like scourge and banelings ... you shouldnt be able to pay to kill enemy units like that. Banelings are forgivable because they have big downsides



BUT MAYBE IF YOU FILL AN OVERLORD WITH 4 BANELINGS AND CRASH IT INTO A CARRIER IT'D BLOW UP :D


this is actually brilliant
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Feb 19 2013 06:05am
since when does Blinding cloud affect air units ?
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