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Dec 4 2012 03:57pm
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Dec 4 2012 04:03pm
how much longer is sc2 down for? :(
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Dec 4 2012 04:08pm
Quote (Minigun007 @ Dec 4 2012 05:57pm)
http://cdn.memegenerator.net/instances/400x/27926569.jpg


Mini, please explain how fungal nerf potentially changes gameplay. ^_^

This post was edited by Hanmin on Dec 4 2012 04:11pm
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Dec 5 2012 01:45am
Quote (Pants1 @ Dec 4 2012 03:11pm)
well i guess its good that they are only "nudging balance in the right direction"

its just too bad they used to think much differently and "nudged" ghosts down several flights of stairs like a drunk abusing step dad


lol'd

also, seeker missile is still in the game right? you just don't need the upgrade to have it?
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Dec 5 2012 02:49am
mmmmmmm may or may not mean new 1/1/1 opportunities too :)
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Dec 5 2012 04:50am
Quote (madeinchinars @ 5 Dec 2012 09:49)
mmmmmmm may or may not mean new 1/1/1 opportunities too :)


That is what i was thinking too. A well landed seeker can mean much, but however u shouldn't forget that seekers can be turned against you. Well though that i am not too much worried of the potential of protoss players having actual micro.
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Dec 5 2012 10:33am
Quote (Cpt_Ghost @ Dec 5 2012 03:50am)
That is what i was thinking too. A well landed seeker can mean much, but however u shouldn't forget that seekers can be turned against you. Well though that i am not too much worried of the potential of protoss players having actual micro.


I'm betting a lot of people start overusing HSM instead of PDD. HSM is only good if the stalker count is next to nil, otherwise PDD is going to be more effective (keep dem banshees alive). But if you do use HSM, consider putting it on the sentries rather than the zealots.
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Dec 5 2012 11:02am
Quote (BardOfXiix @ Dec 5 2012 12:33pm)
I'm betting a lot of people start overusing HSM instead of PDD.  HSM is only good if the stalker count is next to nil, otherwise PDD is going to be more effective (keep dem banshees alive).  But if you do use HSM, consider putting it on the sentries rather than the zealots.


The backbone of 1/1/1 is the marine/tank army, with banshees as harassment.
Banshees can die as long as you have vision on high ground and marine/tank you can win.
Zealots needs to die first for your ground army to stay alive, stalkers are horseshit at killing off marines if they can't micro back


The ideal scenario would be when the protoss has enough units to charge down the ramp and setting off a nice HSM at the choke point
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Dec 5 2012 11:05am
Quote (LegendaryIcicle @ 5 Dec 2012 18:02)
The backbone of 1/1/1 is the marine/tank army, with banshees as harassment.
Banshees can die as long as you have vision on high ground and marine/tank you can win.
Zealots needs to die first for your ground army to stay alive, stalkers are horseshit at killing off marines if they can't micro back


The ideal scenario would be when the protoss has enough units to charge down the ramp and setting off a nice HSM at the choke point


never made a single tank for my 1-1-1
how bout that bro
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Dec 5 2012 11:06am
Quote (Cpt_Ghost @ Dec 5 2012 10:05am)
never made a single tank for my 1-1-1
how bout that bro


._.
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