Quote (nerobellum @ Nov 18 2012 01:00pm)
Detailed patchnotes on balance map revealed by rock (aka, Dustin, or in Chinese, Mr/Brother Bald) during an interview with the Chinese press at BWC Finals, Shanghai
http://games.sina.com.cn/j/z/sc2/2012-11-17/1942470071.shtmlAccording to Rock:
WOL balance map will see:
Mothership is now immune to infestor neural parasite - confirmed
Any psionic units(high Templar, ghost, queen, infestor) will be immune to neural parasite
Other changes possible
HoTs balance map will see:
Fungal will be projectile instead of instant cast - confirmed
Other changes possible
If they're happy about the changes, all changes that they're happy about regardless where they were being tested (WOL, or HOTS balance maps) will be patched.
*Theyre avoiding "direct" nerfs to fungal, but looking at indirect options. Other options being seriously considered are:
Carrier interceptors immune to fungal
Infestor movement speed decrease
Fucking love the mothership immunity.
Its not a drastic change as everyone thinks it is because zerg can just move their army back while corruptors target them down easy
Mothership dies more to corruptors than neural in all leagues, not the biggest change but not something that can completely allow zerg to shit on toss.
Don't like the psionic immunity, it'll allow ghosts to move in with cloak and allow them to be used but with a couple overseers and broodlings it won't change very much by the time ghost/templars get in range to use spells they'll already be surrounded by broodlings
Projectile is definitely a good change, hopefully its slower than EMP projectile
Definitely need the interceptors immunity