Quote (820 @ Oct 24 2012 11:45am)
Not really, you're kind of an idiot.
It's quite obvious that if WoL stayed for another 2 years like it is it would be a dead game, you say 'omg the skies aren't falling!" well, they are for WoL/SC2. If nothing changed, the game would not succeed; that's what people are saying and it's the truth. Easy solution is make sc2 fun to play, meaning let there be stuff to earn for playing unranked games. Every game or win should get you something so you feel some sort of accomplishment from winning. That's why people play LoL, it's fun and you get their currency points for winning.
The UMS comparison to BW is a little off because someone who plays Starjewelled all day isn't going to contribute to the 'esports scene' of SC2. We need to make playing games of melee SC2 fun and worthwhile. It's not a coincidence that both DotA 2 and LoL have this, SC2 doesn't and that's the reason for people not watching tournaments.
For the argument that they were talking about on ITG, Wheat tried to compare it to like LoL=American Idol and Breaking Bad = SC2 where no one is saying 'how can we make Breaking Bad more like American Idol to get more views'. It's an awful analogy, Breaking Bad isn't going to take the American Idol viewers, they're completely different shows with completely different target audiences. LoL/DotA2/SC2 all have the same consumers, hell I bet the majority of players who play one have played/thought of playing/have watched SC2. So saying 'what can we do to be more like LoL' is perfectly valid and should be encouraged.
Thank you for displaying your lack of knowledge concerning competitive video game scenes.
First of all there is very little overlap between players of SC2 and LoL and more importantly less of an overlap between viewers of the two games. The two games attract very different people and if you think otherwise you must be oblivious to reality. You're right in saying that the Analogy is bad but not for the reasons you stated.
The biggest hurdle for SC2 to overcome is personal responsibility with a paywall being a close second. If someone fucks up or does bad in Starcraft 2 that blame is all on them. You can't call your team bad, you can't chew out the carry for targeting a tank and probably most importantly you can't play cooperatively with friends like you can in most other competitive games(Dota, CS, etc.) Considering what a nightmare and near impossible task that balancing 2v2, 3v3 and 4v4 would be there are only a couple options to get some of these people's attention.
1. Remove as much personal responsibility as possible and make losses less impactful. An unranked quick match is the most straight forward way to do this just because of perception. This is something blizzard has done in HotS.
2. Create a platform that allows for people to easily use your service without having to make a monetary commitment. Steam is a good example of this. They have created a platform that allows their users to have a 1 stop application that they can use to play a number of games(both paid and free) and socialize with their friends with ease. Battle.net 2.0 has not done this. If battle.net can follow this type of path we'll see a bump in the number of Sc2 players and watchers. That's why a good UMS platform is needed. If people were able to play the UMS games easily, with friends and for free with the other half(Ladder, Campaign) behind a paywall there is no way we would not see not only an increase in players and viewers but a number that remains steady. This would require that blizzard adopt Freemium model.
If there is anything destiny is correct about(and he's wrong about plenty) it's that casual and non-competitive players need to be able to participate in the game, in some way, without feeling like total shit if they lose and that they are connected with the rest of the community. That is if you want numbers like LoL and DotA. Not having those numbers does not mean it's dying or dead and this recent "sky is falling" nonsense is going to do more harm than good. Sc2 does not need LoL numbers to survive because while we do want ads and sponsors to cover tournament costs the Sc2 audience is actually willing to pay for their content which is something LoL is struggling with.
Quote (Burzum @ Oct 24 2012 12:47pm)
Yes it will, not for us but for them (general public). Honestly I'd love to get someone into starcraft and not have to coach/encourage them for 2 weeks before they get the jist of things.
It's no different in LoL or DotA 2. I had to babysit my friends for weeks in both of those games. The only game where I didn't have to hand hold was Counter-Strike and other FPS games because the controls and gameplay are so intuitive.
This post was edited by TeH SaNdMaN on Oct 24 2012 01:52pm