Quote (820 @ 23 Jul 2012 14:51)
Blizzard says something so it's true?
Just because you're sitting in your Willy Wonka Dexter's Laboratory of SC2 theorycrafting and think you came up with a solution to a problem that has already corrected itself means nothing. Your "solution" doesn't even address your hypothetical problem rotfl, lategame would assume that Protoss would still have full upgrades, all you are suggesting is buffing the Terran early/midgame even further.
As for addressing your idiotic "solution" in itself, outside of the goal, it is just idiotic. Do you want to compare Protoss gateway units to Terran infantry? Terran's infantry upgrades upgrade their entire composition, so does the Protoss. Splitting up the Protoss upgrades is just stupid, you want an entire upgrade set for colossus and immortals? The only real unit that we use throughout the game ( occasionally at that ) is the colossus, so basically you want to make it so that the regular Protoss upgrades affect all ground units aside from the Colossus and the 1 or 2 Immortals that we'll have in our army?
You can argue that "WELL ZOMG TERRAN FACTORY UPGRADES IS ONLY FOR HELLION,THOR,TANK SO IT'S COMPARABLE!" Well no, it's not. Even if Terran infantry upgrades affected the factory units they still wouldn't use them whereas Protoss robotics units are essential to our composition. This is all ignoring the fact that you're uninformed and are awful at the game, there is no real Protoss advantage in the late game. The problem is when Terrans let Protoss play incredibly greedy and go into the lategame already ahead because Terran doesn't put any real form of pressure on. Right now there is no real way for Protoss to deal with mass cloaked ghosts, it's really easy for Terran to utterly devastate a Protoss army with 1 good engagement set up by cloaked ghosts/mass EMP. There's been a disgusting amount of games recently completely won with just that.
By the way, you don't suck because your mechanics suck, you suck because you're a moron. I can get to Masters without a keyboard, you're just a fucking fail who relies on excuses as to why you're bad.
The first part is right, the whole idea is wrong at the point it would buff midgame terran, wich is clearly unnecessary i admit. I wasn't really suggesting to split the protoss upgrades, but more to merge the terrans, for more interesting games via techswitches.
And anyways I've been experimenting a lot with biomech, it's pretty much working to get factory units into your bio composition, like i posted a few times about getting thors with weapon upgrades into your composition, doing heavy support damage, or tanking up chargelot's damage with a little micro, or just absorbing ht energy via feedbacks, it would, be essential, if we weren't forced to do the bio compositions we have to do right now.
And I can't agree on cloak ghosts destroying the whole army, yes if the terran has tons of ghosts, you can't just mindlessly 1a into anywhere you want, you have to take care, and scout with observers, you should have more observers on your army, and split the whole deathball up a little bit, so it's much harder to emp the whole thing. And if you succeed to trade armies 1:1 with the terran you will just simply win, because of the warpin mechanic, you can just warp in 40 chargelots and rape the remaining troops of the terran.
you have never seen me play, and anyways if i would play at least 2 games a day I'd be masters already, told you, it has nothing to do with where i play. I have no problems dealing with anything, just have a sloppy macro sometimes.