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Jan 25 2012 12:49pm
Quote (HowToTrainMyDragon @ Jan 25 2012 01:48pm)
Would give up force fields for stasis field


you need forcefields to win.
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Jan 25 2012 12:49pm
Quote (HowToTrainMyDragon @ Jan 25 2012 12:48pm)
Would give up force fields for stasis field


Or at least put a price tag on FF, like 100/100 with 60 second research time.

Then give us dat stassis
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Jan 25 2012 12:52pm
Quote (killgoreisleet @ Jan 25 2012 01:49pm)
Or at least put a price tag on FF, like 100/100 with 60 second research time.

Then give us dat stassis


You fixed the servers Joe! Thank you.
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Jan 25 2012 12:53pm
Quote (n3gat1ve @ Jan 25 2012 12:52pm)
You fixed the servers Joe! Thank you.


:hail:
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Jan 25 2012 12:53pm
Quote (killgoreisleet @ Jan 25 2012 02:49pm)
Or at least put a price tag on FF, like 100/100 with 60 second research time.

Then give us dat stassis


How would you survive early zerg harass then?
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Jan 25 2012 12:56pm
Quote (Hanmin @ Jan 25 2012 12:53pm)
How would you survive early zerg harass then?


Not be fucking bade
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Jan 25 2012 12:57pm
Quote (Hanmin @ Jan 25 2012 02:53pm)
How would you survive early zerg harass then?


FFE into turtle mode
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Jan 25 2012 12:57pm
Quote (killgoreisleet @ Jan 25 2012 12:49pm)
Or at least put a price tag on FF, like 100/100 with 60 second research time.

Then give us dat stassis


this is somewhere in the top 10 worst ideas in the history of mankind
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Jan 25 2012 12:58pm
epic tl; dr
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Jan 25 2012 01:40pm
Quote (HowToTrainMyDragon @ 25 Jan 2012 19:30)
Terran Can’t Beat Protoss
We don’t think this is an accurate assessment of the matchup because win/loss ratios are swinging both ways. This is especially true at league levels below Masters. That said, we have noticed that terran at lower skill levels are underperforming a bit, especially vs. zerg and somewhat vs. protoss. We suspect that the initial complexity of the terran race may be a contributing factor to this, so internally, we’re experimenting with moving some of the new terran units around to make terran slightly more intuitive to play -- at lower levels only.
Just as an example, one of the things we’re experimenting with is making the battle hellion available from the factory instead of the normal hellion. Much as vikings come from the starport in flight mode, hellions would emerge from the factory as battle hellions by default, and players could then opt to transform them into the faster, but more fragile, normal Hellion. One downside is that higher level players have found this frustrating in certain situations, especially when trying to get the jump on zerg opponents, but our general philosophy is that we’re not afraid of making the game more difficult to master at the highest levels. Of course, this isn’t a final decision, just an example of one idea we’ve tried out.

Ghost EMP is Too Weak
We aren’t seeing an issue with EMP in the game currently. Ghosts remain in heavy use vs. protoss, which makes us think they’re still really powerful for cost. The terran race remains competitive and effective, so we’re not planning any buffs at the moment. Still, we are aware that at lower levels of play, terran isn’t performing as well as they are at the pro level and we’re examining different solutions to deal with that issue.





LLLLLLLLLLLOOOOOOOOOOOOOOOLLLLLLLLLLLLLLLLLLLLLLLLLLLLL DENIED
basically Terran cries OP to Toss because they can't use their units properly.


after all your post i say in myself, this guy must be fucking retarded.

This post was edited by Cpt_Ghost on Jan 25 2012 01:40pm
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