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Nov 13 2012 02:16am
for other zerg players who feel like they're unsure of what they should be doing, any time you're looking at one screen for more than 1-2 seconds and not doing something, you're likely not maximizing your effective APM

-check your drone lines, make sure all of your active geysers have 3 drones on them your mineral lines are fully saturated (IF NEED BE), the hatchery is injected, and if your queen is floating energy, place a macro hatchery.
-spread creep (i hotkey my forward queens to 7, and when i'm not doing anything else i tab to the queens, drop some tumors, and spread the foremost tumors)
-if you're expecting an engagement, pre-split your army so that if you are engaged on while you're off screen, you'll form a relatively decent flank/concave that will be easier to manage once you've returned.
-keep lings spread around the map at watchtowers, any line of pressure, and any expansion
-keep overlords spread around drop paths to better prepare for warps/drops, and keep any extra overlords SAFE, instead of clumping them at a rally in front of your natural.
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Nov 13 2012 02:29am
Quote (Floooopy @ 13 Nov 2012 08:49)
you aren't doing ANYTHING terran intensive. do it with protoss. it doesn't matter. you're increasing your apm by controlling many units at once all across the map. that is one way to increase your apm/multitasking.

another way to increase multitasking and overall apm is knowing what to do at every moment throughout the game. I, and I suppose most other players, come to a point in every game where you aren't quite sure what exactly you should be doing RIGHT NOW. whether it be not knowing when or what to transition to, when or if you can take another expansion, when to stop making scvs, etc. the reason pros sustain such a high number of apm is that they have a plan and know exactly how to execute this. they have of course played thousands of refined starcraft 2...

watching streams helps you learn a build and SOMETIMES learn when to do "x" action at "x" time. watch less streams and progress your own starcraft 2 skill. come up with your own builds. experiment. if YOU put the work in, YOU will get better at the game. watching pro streams is you in your dreams. well, study matchups inside and out and maybe you can get up to 200 apm. it's not impossible, it just comes with accurate mouse movement and a very solid understanding of the game.


Exactly. Think on the game, make your own builds, experiment, you'll get much better by that rather than by just copying pros builds without even understanding it perfectly, while having no idea what to do if things aren't going your way.
Quote (nerobellum @ 13 Nov 2012 10:05)
i've found that it's really great to run through customs and benchmark all your builds, so that you know what you can accomplish under an ideal environment.

and i agree, when i'm helping my roommate benchmark builds, i just practice little things like splitting up lings and scouting with them while i'm injecting on hatcheries spread around the map.

e: i came into starcraft 2 with around 250 brood war apm, when i first started sc2 i dropped down to around 180, then steadily rose to a peak of 330. as you play more and more, you realize the potential actions you can accomplish in quick succession, and that's what drives you to become a faster player.

instead of sitting down and saying, "i'm going to spam and try to play super fast and that's going to make me faster!" you should instead sit down and break down your mechanics, and say, "what can i do to improve upon X mechanic while also maintaining Y mechanic."


Oh yeah.jimraynormp3
this is what I need

This post was edited by Cpt_Ghost on Nov 13 2012 02:33am
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Nov 13 2012 02:39am
Quote (Cpt_Ghost @ Nov 13 2012 12:29am)
Exactly. Think on the game, make your own builds, experiment, you'll get much better by that rather than by just copying pros builds without even understanding it perfectly, while having no idea what to do if things aren't going your way.


Oh yeah.jimraynormp3
this is what I need


make a checklist of shit that you NEED to do every game, and run through a custom over and over until you've got everything perfect, then start giving yourself extra shit to do, like split marines while you're macroing, or doing drops

once you're comfortable with it, the speed will follow!

also, my apm only gets that high in zvt, zvp it's closer to 280-300 and zvz APM is irrelevant. i imagine your tvp will be a bit more intensive than your tvz, yes? and i don't know enough about tvt to speculate.
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Nov 13 2012 02:49am
Quote (nerobellum @ 13 Nov 2012 10:39)
make a checklist of shit that you NEED to do every game, and run through a custom over and over until you've got everything perfect, then start giving yourself extra shit to do, like split marines while you're macroing, or doing drops

once you're comfortable with it, the speed will follow!

also, my apm only gets that high in zvt, zvp it's closer to 280-300 and zvz APM is irrelevant. i imagine your tvp will be a bit more intensive than your tvz, yes? and i don't know enough about tvt to speculate.

I never stop, i always do something i just feel like i can't do enough fast enough while staying precise
I'll post some replays to analyse later once i get to ladder.
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Nov 13 2012 03:43am
Quote (nerobellum @ Nov 13 2012 07:05pm)
i've found that it's really great to run through customs and benchmark all your builds, so that you know what you can accomplish under an ideal environment.

and i agree, when i'm helping my roommate benchmark builds, i just practice little things like splitting up lings and scouting with them while i'm injecting on hatcheries spread around the map.

e: i came into starcraft 2 with around 250 brood war apm, when i first started sc2 i dropped down to around 180, then steadily rose to a peak of 330. as you play more and more, you realize the potential actions you can accomplish in quick succession, and that's what drives you to become a faster player.

instead of sitting down and saying, "i'm going to spam and try to play super fast and that's going to make me faster!" you should instead sit down and break down your mechanics, and say, "what can i do to improve upon X mechanic while also maintaining Y mechanic."


330 sc2 apm, is smaller than 250 sc1 apm, just saying :)
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Nov 13 2012 04:10am
Quote (ZachFreeman @ 13 Nov 2012 11:43)
330 sc2 apm, is smaller than 250 sc1 apm, just saying :)


Sc2 requires less actions imo
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Nov 13 2012 04:25am
Quote (Cpt_Ghost @ Nov 13 2012 09:10pm)
Sc2 requires less actions imo


of course.
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Nov 13 2012 04:29am
Quote (ZachFreeman @ Nov 13 2012 01:43am)
330 sc2 apm, is smaller than 250 sc1 apm, just saying :)


there was a lot more to do in brood war, mechanically.

rallying drones while trying to micro mutas alone is more APM intensive than anything i've done in sc2, lol. plus with smaller control groups, games were much smaller-scale than macro macro 200 attack, so there were more chances to micro hard to get a lot out of a small number of units.

seems like the importance on that has sort of dwindled from sc2 just with the shift away from mutalisk dependent play, with the removal of muta -> guardian :(

i miss the old 2 hatch muta into crackling/guardian/defiler play :( :( :( :(
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Nov 13 2012 04:48am
Quote (nerobellum @ Nov 13 2012 09:29pm)
there was a lot more to do in brood war, mechanically.

rallying drones while trying to micro mutas alone is more APM intensive than anything i've done in sc2, lol. plus with smaller control groups, games were much smaller-scale than macro macro 200 attack, so there were more chances to micro hard to get a lot out of a small number of units.

seems like the importance on that has sort of dwindled from sc2 just with the shift away from mutalisk dependent play, with the removal of muta -> guardian :(

i miss the old 2 hatch muta into crackling/guardian/defiler play :( :( :( :(


the units were also more powerful.
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Nov 13 2012 05:00am
Quote (nerobellum @ 13 Nov 2012 12:29)
there was a lot more to do in brood war, mechanically.

rallying drones while trying to micro mutas alone is more APM intensive than anything i've done in sc2, lol. plus with smaller control groups, games were much smaller-scale than macro macro 200 attack, so there were more chances to micro hard to get a lot out of a small number of units.

seems like the importance on that has sort of dwindled from sc2 just with the shift away from mutalisk dependent play, with the removal of muta -> guardian :(

i miss the old 2 hatch muta into crackling/guardian/defiler play :( :( :( :(


Damn I miss bw so much, even though I wasn't anything good, but i enjoyed it so much :(
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