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Nov 9 2012 11:58am
Quote (BardOfXiix @ Nov 9 2012 05:29am)
Both of these will be watched in the near future and I'll have tl;dr textwalls for each, just like the 4 replays you posted in the other thread.


and just know that your tl;dr textwalls are saintly to me! <3 ya
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Nov 9 2012 12:39pm
Quote (Cpt_Ghost @ Nov 9 2012 08:56am)
spamming at start doesn't help too much tbh i do it most of the time, to get rid of my nerves but that's it for that. I guess I'll just have to play a shitton more, no tricks for it <_<


I have learned that chair position affects apm greatly. What kind of chair do you have? I have a nice office recliner chair, and I experimented with sitting up straight and reclining back. Reclining back had results of about 50 more apm because I'm naturally more comfortable with my hands in that position. If I sat straight up, some of my mouse fingers would go numb... clearly that's not optimal huehue.

What kind of mouse / mousepad do you have? Ever since I bought my mousepad, my actions have gotten muuuch smoother. Not only has my apm increased, but every move I make is more crisp.
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Nov 9 2012 01:42pm
http://drop.sc/273690
Seriously. Every tvz goes to the late game for me now. He always gets onto 5 bases and I get to 3 and try to get to 4, but all he has to do is send 80 zerglings there and kill it. Eventually he overruns me with bullshit. It's so stupid man... I'm thinking that what I'm missing now is the harassment factor. I only harass him by drop maybe 2 times per game, if that, and he can just run zerglings everywhere... this is so frustrating....
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Nov 9 2012 02:53pm
game 1:

good read on the storm! even though you didn't scout it recognizing what that gate count means is a good move.
gj holding the close watchtower, but send a unit out to check the 2nd one.
And the money EMP ends the game. looks pretty clean to me.
biggest flaw i saw on a brief once-over was your macro haulted during the drop. keep making units!

game 2:

you shouldn't have gone for the bunker once you saw 2 zealots + he saw you. it won't accomplish anything.
okay that guy is actually terrible at holding pressure lmao. very nice micro though, you definitely worked him over with your kiting.
problem is, while you were doing all that damage, you were neglecting SCV production at home, so he actually comes out (after losing 7 workers) ahead by 9 workers. Can't let that happen.
don't lose medivacs like that on a drop. if you think things are going bad, just leave the units and bail with the medivacs (which cost fucktons of gas and take longer to produce).
if you don't know what splash tech he's going by 12 minutes, use scans liberally to find out, because not knowing can cost you games.
good job on the 3rd base snipe.
17:30, you have 2 medivacs. 2. I know viking production is important, but you need more medivacs. you even have a 2nd starport. more medivacs!
your production while moving your army is really bad. work on that. your barracks are inactive for a long time while you're repositioning with your huge MMM force. don't let that happen, because you could have a 30 supply lead if you kept it up.
14 vikings is a bit much if he isn't going mass colossi. 8-10 with 4 more medivacs would be far better.
and you are still making vikings. do not do that. he has 1 colossus. after they each shoot once, you have 17 2 supply paperweights that could be medivacs or marauders.
@23 minutes, poor rax production + way too many vikings almost loses you the game. money fucking EMPs keep you in it.
your vikings are flying around with your army, taking free splash from storms. send them to hsi base or something and harass instead of just keeping them clumped up where they can die. hotkey them on a different number.
late game if you do a poke, like @ 26 minutes, vs Protoss always poke 2 spots at once. They deathball, so they'll generally send the whole army to deal with 9 units. That means that one of your attacks will deal damage. If they warp in to protect, one of your attacks will still probably do severe damage. Early game harassing 1 spot is fine; late game it has to be 2 or 3 to actually deal damage. also do more harassing. hard to do with 2 medivacs <_<
that game shoudl have ended SO LONG AGO because you hit money EMPs every major engagement, but your rax production was abysmal. always such a tiny ground army. part of that is due to the fact that you have no reactors (they are all tech labs) so you can't spam marines fast. but most of it is because your rax production is really medeocre. fix that.
again at 31, if you drop one place drop or attack another place. he pulls his whole army to deal with 8 marauders. if your army crashes into his top expo as he pulls them, he either loses all his production in his main to 8 marauders or he loses 2 mining bases to your main army. force him to make that decision.
@32, your army control was really really bad. you basically shot a pylon and then ran backwards while his whole force raped yours. all of your other engages were good but this one was really bad and it ended up costing you.
i cannot believe you actually lost that game, you had so many chances where you were so far ahead and you almost won, but your ground army was just too tiny.
/e
And yes, storms are a cool ability.

This post was edited by BardOfXiix on Nov 9 2012 02:55pm
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Nov 9 2012 03:10pm
TvZ game:
@7 minutes hitting the 3rd: Y U RUN BACK? You didn't see any lings, you weren't on creep...free hits on an expansion man, maybe you even force a cancel.
Your push at 10 was pretty wimpy. At 13, if you pushed with those 3 tanks and all those marines you probably kill him. Consider when your timings will be the strongest (hint: it's not the same boring 9-10 minute stim +1 push that everyone uses because people are timing their builds to stop that push)
Your tank count at 16 makes me so happy. It is infinitely better than your previous games. Great improvement there.
ouch. that fungal at 17. all your marines with 1 fungal xD but high tank count = everything on the ground dies, and you still have marines over to finish the corruptors. imagine if you had split a little more before moving down the ramp :P
wait. wait wait wait wait. 17:30, after crushing that whole army and still having a ton of tanks + a few marines there, right next to his base...you pack up and go home?? kill the hatch THEN go home, deny him a base and some production because it's free after crushing his whole army like that.
for that many tanks AND a few thors, you need to have better upgrades on your mech :P faster +2 makes a huge difference.
I like the mech-style transition but your thors got caught unprotected. Need vikings or marines to support them if you don't have a higher thor count/better upgrades.
@24, fungal is a good ability. good viking count though, you still killed his broods. After those die
from 15-27 minutes your tank count is like 10. That's really good. Then after the brood lord fight where you lose tanks, your factory production halts. No thors, no tanks? Pls gooby.

Just like the TvP games, consistent production was your bane. Rax production was not great, especially mid-fight, so he re-maxed too much faster than you (obviously Zerg will remax faster but you can at least keep up better). Another thing, after winning fights/killing tech units, push and kill a hatch. Just keeping his hatch count low could have won you the game. Late game he was constantly the aggressor with his ling/ultra force up top while you were kind of just taking a beating/acting like a Protoss and keeping your whole army together. Split off 8-12 marines when you deal with his force and pick off a hatchery with them.
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Nov 9 2012 03:31pm
You really are helping me realize a lot of shit. Thanks bard. If I had fg I would give you some :p

Will ponder some of that at work while I make pizzas and shit huehuehue.

Also adding another area I need to improve on:

After I lose a game or 2 in a sadface fashion, I do stupid shit the next game; repeat cycle. Really need to work on that... it's giving me losses against players I wouldn't lose to if I played the way I'm accustomed to (or am learning). Really bad habit I'm getting into. Need to keep my cool and play every matchup the same way. Only way I'm gonna get better.

This post was edited by Floooopy on Nov 9 2012 03:35pm
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Nov 9 2012 03:48pm
Quote (Floooopy @ Nov 9 2012 02:31pm)
You really are helping me realize a lot of shit. Thanks bard. If I had fg I would give you some :p

Will ponder some of that at work while I make pizzas and shit huehuehue.

Also adding another area I need to improve on:

After I lose a game or 2 in a sadface fashion, I do stupid shit the next game; repeat cycle. Really need to work on that... it's giving me losses against players I wouldn't lose to if I played the way I'm accustomed to (or am learning). Really bad habit I'm getting into. Need to keep my cool and play every matchup the same way. Only way I'm gonna get better.


Take 5-10 minute break if you lose 2 in a row.
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Nov 9 2012 08:11pm
Quote (Cpt_Ghost @ Nov 9 2012 09:24am)
I play terran. Masters eu.




osu makes you a goddamn sexual tyrannasaur - just like me.
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Nov 10 2012 01:12am
http://drop.sc/273903
I feel like I could have played better this game, but overall I did well with the whole "if a base is wide open, take it out" scenario... he didn't get infestors the entire game; no clue what that was about... I prob woulda lost if he did. Let me know what I did well and what I could have done better. <3

http://drop.sc/273905
Dude!! Check it out!! Tvz! :D

This post was edited by Floooopy on Nov 10 2012 01:30am
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Nov 10 2012 01:51am
I'm just going to post every replay that I don't know why I lost or that I thought I played exceptionally well in.

http://drop.sc/273925
Tvp - I macroed well this game I feel, basically ran him into the ground to the point of rage.
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