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Nov 7 2013 04:29pm
Quote (dwalk1989 @ Nov 7 2013 05:28pm)
or playing Protoss


True.
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Nov 7 2013 04:45pm
i shoulda mained toss then fek.

been payin t and z
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Nov 7 2013 04:49pm
Switch to toss asap

You need a certain understanding of how sc2 works to use zerg effectively

Terran is easiest to use at anything below gold though since you can just faceroll with bio.
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Nov 7 2013 04:57pm
Quote (canetoado @ Nov 7 2013 10:49pm)
Switch to toss asap

You need a certain understanding of how sc2 works to use zerg effectively

Terran is easiest to use at anything below gold though since you can just faceroll with bio.


liiike? macro, micro, and depriving your opponent of resources

????????????????? go on
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Nov 7 2013 06:54pm
instead of focusing too much on your injects i'd suggest building a macro hatch whenever you notice you can't spend your minerals any more.
you can focus on injects once you have the spare apm needed to do so.

zvz open 15pool/15 hatch if you want to play safe and economy focused. in bronze 14gas/14pool might be even better since your opponent won't fast expand anways and you can defend all the early pools pretty easy or put some pressure on your oppenent yourself.
zvt you can always 15hatch/16pool. might require a bit of drone micro for the first reaper until queens pop but other than that it is pretty safe.
zvp you can hatch first if protoss doesn't scout, otherwise go 15p/15hatch because he will most likely cannon rush your expo if you hatch first.

in all matchups i like getting at least 4 queens early to defend and spread creep.
against zerg you have to have your overlord in front of his base to see how many lings come out so you can build the same amount to defend (or morph banes in time). in the other matchups you should build 4 lings to take watchtowers, scout for protoss probe on the map and keep 1-2 in front of toss/terran base to see when he moves out and poke his front from time to time to see his unit composition.

always drone up like a madman whenever you can, it's better to overdrone than having too few drones.
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Nov 7 2013 07:13pm
Quote (itam @ Nov 8 2013 08:57am)
liiike? macro, micro, and depriving your opponent of resources

????????????????? go on


zerg is more difficult to use for a beginner because of a few designs

the main issue is larva. this is different from the other 2 races and from RTS games in general because the thing that makes your economy units is also the thing that makes your army. It would be like your town centre making archers in age of empires or your construction yard making tanks in red alert.

this means that if you're not under threat, you can have a better economy than the other two races easily. But if you're under threat and you make economy, you won't have any larva to make army.

terran and protoss can always crank SCV/probe even when threatened -- their barracks and gateway can still make stuff as long as they have minerals/gas.

this mechanic makes zerg the most reactionary race, you have to react to what your opponent is doing. This is always easier for skilled players because experience is the most important factor for converting raw scouting into meaningful information.

a plat level player imo should have sufficient knowledge to exploit the larva mechanic at a basic level. being able to tell what the opponent is planning, and exploiting the opponent's passiveness by building up econ.



then there's also creep and injects, which are less user-friendly than chrono boost and MULE.


zerg army is also more complicated for beginners. They either trade extremely cost-inefficiently or they annihilate the opponent. Unlike terran or protoss armies, which will always deal a good amount of damage even if they lose and get killed. Take for example a ling/bane/muta army that just lost a battle, the terran army on the opponent's side is probably barely scratched. On the other hand, a terran bio army that died to a protoss deathball would still inflict a decent amount of damage before expiring.
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Nov 7 2013 11:32pm
Quote (canetoado @ Nov 8 2013 01:13am)
zerg is more difficult to use for a beginner because of a few designs

the main issue is larva. this is different from the other 2 races and from RTS games in general because the thing that makes your economy units is also the thing that makes your army. It would be like your town centre making archers in age of empires or your construction yard making tanks in red alert.

this means that if you're not under threat, you can have a better economy than the other two races easily. But if you're under threat and you make economy, you won't have any larva to make army.

terran and protoss can always crank SCV/probe even when threatened -- their barracks and gateway can still make stuff as long as they have minerals/gas.

this mechanic makes zerg the most reactionary race, you have to react to what your opponent is doing. This is always easier for skilled players because experience is the most important factor for converting raw scouting into meaningful information.

a plat level player imo should have sufficient knowledge to exploit the larva mechanic at a basic level. being able to tell what the opponent is planning, and exploiting the opponent's passiveness by building up econ.



then there's also creep and injects, which are less user-friendly than chrono boost and MULE.


zerg army is also more complicated for beginners. They either trade extremely cost-inefficiently or they annihilate the opponent. Unlike terran or protoss armies, which will always deal a good amount of damage even if they lose and get killed. Take for example a ling/bane/muta army that just lost a battle, the terran army on the opponent's side is probably barely scratched. On the other hand, a terran bio army that died to a protoss deathball would still inflict a decent amount of damage before expiring.


ah ok yea Ive got all that down >:] im pretty much a master @ low bronze league
Quote ([fB] @ Nov 8 2013 12:54am)
instead of focusing too much on your injects i'd suggest building a macro hatch whenever you notice you can't spend your minerals any more.
you can focus on injects once you have the spare apm needed to do so.

zvz open 15pool/15 hatch if you want to play safe and economy focused. in bronze 14gas/14pool might be even better since your opponent won't fast expand anways and you can defend all the early pools pretty easy or put some pressure on your oppenent yourself.
zvt you can always 15hatch/16pool. might require a bit of drone micro for the first reaper until queens pop but other than that it is pretty safe.
zvp you can hatch first if protoss doesn't scout, otherwise go 15p/15hatch because he will most likely cannon rush your expo if you hatch first.

in all matchups i like getting at least 4 queens early to defend and spread creep.
against zerg you have to have your overlord in front of his base to see how many lings come out so you can build the same amount to defend (or morph banes in time). in the other matchups you should build 4 lings to take watchtowers, scout for protoss probe on the map and keep 1-2 in front of toss/terran base to see when he moves out and poke his front from time to time to see his unit composition.

always drone up like a madman whenever you can, it's better to overdrone than having too few drones.

thanks for the info:) will def be trying this out. macro hatch very good idea until I can start injecting faster^^
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Nov 8 2013 12:45am
Quote (canetoado @ 8 Nov 2013 02:13)
zerg is more difficult to use for a beginner because of a few designs

the main issue is larva. this is different from the other 2 races and from RTS games in general because the thing that makes your economy units is also the thing that makes your army. It would be like your town centre making archers in age of empires or your construction yard making tanks in red alert.

this means that if you're not under threat, you can have a better economy than the other two races easily. But if you're under threat and you make economy, you won't have any larva to make army.

terran and protoss can always crank SCV/probe even when threatened -- their barracks and gateway can still make stuff as long as they have minerals/gas.

this mechanic makes zerg the most reactionary race, you have to react to what your opponent is doing. This is always easier for skilled players because experience is the most important factor for converting raw scouting into meaningful information.

a plat level player imo should have sufficient knowledge to exploit the larva mechanic at a basic level. being able to tell what the opponent is planning, and exploiting the opponent's passiveness by building up econ.



then there's also creep and injects, which are less user-friendly than chrono boost and MULE.


zerg army is also more complicated for beginners. They either trade extremely cost-inefficiently or they annihilate the opponent. Unlike terran or protoss armies, which will always deal a good amount of damage even if they lose and get killed. Take for example a ling/bane/muta army that just lost a battle, the terran army on the opponent's side is probably barely scratched. On the other hand, a terran bio army that died to a protoss deathball would still inflict a decent amount of damage before expiring.


actually it's not
just throw down extra hatches
?????????????????????????
race is the same as the others, and you won't need to pay attention, perfect for metal leaguers, and even if he makes 1-2 queens he is more than cool.
whoah, was so hard.
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Nov 8 2013 01:14am
I play zerg a lot, I start like this

8 ovie / 15 pool / 15 ovie / 15 ovie / extractor / extractor / (when done split drones 3 to each) by now i have a queen up and have larva spawning so it gives me 3/3/16 easy! after that roach / evo / hatch

At that point ill have lair and about 16 lings.... that my opener before the 8 min mark typically, I build into infestors cuz silly to clown with.
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Nov 8 2013 06:41am
Quote (Melbourne @ 8 Nov 2013 09:14)
I play zerg a lot, I start like this

8 ovie / 15 pool / 15 ovie / 15 ovie / extractor / extractor / (when done split drones 3 to each) by now i have a queen up and have larva spawning so it gives me 3/3/16 easy! after that roach / evo / hatch

At that point ill have lair and about 16 lings.... that my opener before the 8 min mark typically, I build into infestors cuz silly to clown with.


are you trying to troll him or are you really doing this?
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