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Sep 23 2013 01:21pm
Quote (Svartermetalisk @ Sep 23 2013 08:18pm)
If Mech becomes the go to composition i'll probably start playing again

Practicing hours and hours and hours of splitting 100 fucking units in a second to counter the 1 APM action that is pressing the "T" Key is fucking bullshit


Yeah getting a ghost to emp (bigger range than ht) would of course be out of the question... wannabe pro.
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Sep 23 2013 01:25pm
Quote (ComicsMan @ Sep 23 2013 09:21pm)
Yeah getting a ghost to emp (bigger range than ht) would of course be out of the question... wannabe pro.


Go look at any Taeja or Innovation game, you almost never see EMP's so flawless that no storms go off, it's just not that complicated to keep 4-5 HT's separated

you have to actually dodge storms pretty damn good in order to ever win lategame tvp



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Sep 23 2013 01:56pm
Quote (Svartermetalisk @ 23 Sep 2013 20:18)
If Mech becomes the go to composition i'll probably start playing again

Practicing hours and hours and hours of splitting 100 fucking units in a second to counter the 1 APM action that is pressing the "T" Key is fucking bullshit


playing proper mech actually requires more micro but less multitasking than bio
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Sep 23 2013 02:11pm
Fuck yeah DT's :D
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Sep 23 2013 05:16pm
Code
Widow mine splash radius decreased from 1.75 to 1.1

We'd like to push out the Widow Mine a little bit and bump up the Siege Tank so that bio play becomes more interesting. Ultimately, we believe a mix of Widow Mines and Siege Tanks with your bio army will be a lot more fun to watch than just Widow Mines with bio alone.

Siege tank attack period decreased from 3 to 2.7

Bio play may be more interesting with the Widow Mine change and this buff. Not only that, we believe Terran mech armies can be a lot more viable because faster attack speed naturally means Siege Tanks will be better against their hard counters.


Wow.

Roach speed and DT buff seems pretty interesting as well.
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Sep 23 2013 05:37pm
they are buffing DT movespeed?

are they on fucking drugs? DTs do not make the game better, not from a spectator's perspective, nor from a player's perspective.

DT = microless, skilless unit that is and always will be a bronze-league gimmick

WM and siege tank changes are nice, but the siege tank change doesn't go far enough.
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Sep 23 2013 05:43pm
Quote (canetoado @ Sep 23 2013 07:37pm)
they are buffing DT movespeed?

are they on fucking drugs? DTs do not make the game better, not from a spectator's perspective, nor from a player's perspective.

DT = microless, skilless unit that is and always will be a bronze-league gimmick

WM and siege tank changes are nice, but the siege tank change doesn't go far enough.


Worked in broodwar, should be fine in sc2.

This post was edited by Hanmin on Sep 23 2013 05:43pm
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Sep 23 2013 05:48pm
i wish theyd keep changing shit around to find something better
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Sep 23 2013 06:09pm
DT's harass will be hard to hold lol.

Will need to overcomit static defence.
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Sep 23 2013 08:37pm
DT MOVE SPEED
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
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