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Sep 12 2013 02:59am
Quoted from TL:

People had urged him (David Kim) not to make the change and to later revoke it and he didn't. The result? Patchzergs. Players who initially had little success in SC2 were suddenly skyrockering in results due to the ease in defending aggression and the sheer strength of the Zerg late game compared to the Terran and Protoss compositions.

Something else I disagree with.... a lot of the later changes made in HotS (such as Tempests being the counter to Brood Lords and Seeker Missiles finally having the same range AND Energy cost as Fungal Growth, Feedback and Psionic Storm) could have been applied to Wings of Liberty in order to fix the glaring balance issues with Terran and Protoss air.

You could have buffed the range of Carriers and increased Interceptor damage to Massive in order to make them a viable counter to Infestor Brood Lord Ultralisk and not made them so easily neurallable. That effectively would have nullified the need for the Tempest when the Carrier would fulfill the same role and not a role that the Colossus and Immortal already perform well. In addition, Ravens were complete and utter crap except in certain situations (i.e. a variation of the TvP 1/1/1 all in where PDDs could be used to negate Stalker fire temporarily or the ultra late game on GSL Metropolis where you would actually have the Ravens and Seeker Missiles needed to actually hold off an Infestor Brood Lord Corruptor push.

Now look where we are now. MC made a (very legit) complaint in a blog post about the metagame being stagnant-as-hell. Let's be honest, when have we EVER seen a Terran not go bio or biomine in TvZ or TvP in the last few months. The fact is it's cheap, it's powerful, it's expendable and it's damn-straight the only thing Terran has that isn't hard-countered by mid-game aggression.

David Kim: "We are closely watching TvP to see if the offensive capabilities of terran in the early/mid game becomes too much, or if late game strength of protoss becomes too much. We aren’t making a change to affect this now, but it’s very near the top of our list of things we’re watching."

If David Kim feared that the offensive capabilities of Terran in the early/mid game were too much in WoL over a year ago, then why the fuck did he give Medivacs stim? Stimivacs were really dominant in early game HotS until Protoss began to learn more of how to deal with it. Other than that, it is still impossible to beat an ultra-late-game Protoss composition with just bio, biohellbat or biomine, chargelots are still cleaving apart MMM even with Hellbat support and the only way to beat Protoss is still being outright aggressive with bio and hoping to get a few lucky drops in.

Core changes that could have turned Wings from "OPPAN PATCHZERG STYLE" to legitimately balanced and core changes that could have turned HotS from "one viable comp vs one viable comp" to a true successor to Brood War with a large amount of strategies available were made months or even years too late or so far have been outright ignored.
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Sep 12 2013 03:23am
blizz could have 30 mins of hd cutscenes of kerrigan bending over in a thong in the next expansion, and it still wouldnt make the game any less dead
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Sep 12 2013 08:50am
Quote (l.e.g.e.n.d @ Sep 12 2013 03:59am)
Quoted from TL:

People had urged him (David Kim) not to make the change and to later revoke it and he didn't. The result? Patchzergs. Players who initially had little success in SC2 were suddenly skyrockering in results due to the ease in defending aggression and the sheer strength of the Zerg late game compared to the Terran and Protoss compositions.

Something else I disagree with.... a lot of the later changes made in HotS (such as Tempests being the counter to Brood Lords and Seeker Missiles finally having the same range AND Energy cost as Fungal Growth, Feedback and Psionic Storm) could have been applied to Wings of Liberty in order to fix the glaring balance issues with Terran and Protoss air.

You could have buffed the range of Carriers and increased Interceptor damage to Massive in order to make them a viable counter to Infestor Brood Lord Ultralisk and not made them so easily neurallable. That effectively would have nullified the need for the Tempest when the Carrier would fulfill the same role and not a role that the Colossus and Immortal already perform well. In addition, Ravens were complete and utter crap except in certain situations (i.e. a variation of the TvP 1/1/1 all in where PDDs could be used to negate Stalker fire temporarily or the ultra late game on GSL Metropolis where you would actually have the Ravens and Seeker Missiles needed to actually hold off an Infestor Brood Lord Corruptor push.

Now look where we are now. MC made a (very legit) complaint in a blog post about the metagame being stagnant-as-hell. Let's be honest, when have we EVER seen a Terran not go bio or biomine in TvZ or TvP in the last few months. The fact is it's cheap, it's powerful, it's expendable and it's damn-straight the only thing Terran has that isn't hard-countered by mid-game aggression.

David Kim: "We are closely watching TvP to see if the offensive capabilities of terran in the early/mid game becomes too much, or if late game strength of protoss becomes too much. We aren’t making a change to affect this now, but it’s very near the top of our list of things we’re watching."

If David Kim feared that the offensive capabilities of Terran in the early/mid game were too much in WoL over a year ago, then why the fuck did he give Medivacs stim? Stimivacs were really dominant in early game HotS until Protoss began to learn more of how to deal with it. Other than that, it is still impossible to beat an ultra-late-game Protoss composition with just bio, biohellbat or biomine, chargelots are still cleaving apart MMM even with Hellbat support and the only way to beat Protoss is still being outright aggressive with bio and hoping to get a few lucky drops in.

Core changes that could have turned Wings from "OPPAN PATCHZERG STYLE" to legitimately balanced and core changes that could have turned HotS from "one viable comp vs one viable comp" to a true successor to Brood War with a large amount of strategies available were made months or even years too late or so far have been outright ignored.


Good post. ^
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Sep 12 2013 09:12am
Quote (Perf3ction @ Sep 12 2013 05:49am)
well, i guess i cant blame you for not knowing the taste of shit when you haven't tried it~



you can pm ownyaah for a detailed description if really curious


that was uncalled for
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Sep 12 2013 04:29pm
Quote (yaf @ Sep 12 2013 04:23am)
blizz could have 30 mins of hd cutscenes of kerrigan bending over in a thong in the next expansion, and it still wouldnt make the game any less dead


Disagree.
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Sep 12 2013 06:47pm
Quote (l.e.g.e.n.d @ Sep 12 2013 06:59pm)
Quoted from TL:

People had urged him (David Kim) not to make the change and to later revoke it and he didn't. The result? Patchzergs. Players who initially had little success in SC2 were suddenly skyrockering in results due to the ease in defending aggression and the sheer strength of the Zerg late game compared to the Terran and Protoss compositions.

Something else I disagree with.... a lot of the later changes made in HotS (such as Tempests being the counter to Brood Lords and Seeker Missiles finally having the same range AND Energy cost as Fungal Growth, Feedback and Psionic Storm) could have been applied to Wings of Liberty in order to fix the glaring balance issues with Terran and Protoss air.

You could have buffed the range of Carriers and increased Interceptor damage to Massive in order to make them a viable counter to Infestor Brood Lord Ultralisk and not made them so easily neurallable. That effectively would have nullified the need for the Tempest when the Carrier would fulfill the same role and not a role that the Colossus and Immortal already perform well. In addition, Ravens were complete and utter crap except in certain situations (i.e. a variation of the TvP 1/1/1 all in where PDDs could be used to negate Stalker fire temporarily or the ultra late game on GSL Metropolis where you would actually have the Ravens and Seeker Missiles needed to actually hold off an Infestor Brood Lord Corruptor push.

Now look where we are now. MC made a (very legit) complaint in a blog post about the metagame being stagnant-as-hell. Let's be honest, when have we EVER seen a Terran not go bio or biomine in TvZ or TvP in the last few months. The fact is it's cheap, it's powerful, it's expendable and it's damn-straight the only thing Terran has that isn't hard-countered by mid-game aggression.

David Kim: "We are closely watching TvP to see if the offensive capabilities of terran in the early/mid game becomes too much, or if late game strength of protoss becomes too much. We aren’t making a change to affect this now, but it’s very near the top of our list of things we’re watching."

If David Kim feared that the offensive capabilities of Terran in the early/mid game were too much in WoL over a year ago, then why the fuck did he give Medivacs stim? Stimivacs were really dominant in early game HotS until Protoss began to learn more of how to deal with it. Other than that, it is still impossible to beat an ultra-late-game Protoss composition with just bio, biohellbat or biomine, chargelots are still cleaving apart MMM even with Hellbat support and the only way to beat Protoss is still being outright aggressive with bio and hoping to get a few lucky drops in.

Core changes that could have turned Wings from "OPPAN PATCHZERG STYLE" to legitimately balanced and core changes that could have turned HotS from "one viable comp vs one viable comp" to a true successor to Brood War with a large amount of strategies available were made months or even years too late or so far have been outright ignored.


perfect

+10000 to u
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Sep 12 2013 09:44pm
Sadly, all good things come to an end.

You learn that more and more the older you get.
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Sep 12 2013 10:05pm
Quote (SplashMountain @ Sep 11 2013 09:51pm)
Starcraft 2 is a total disaster, they singlehandedly killed the rts genre with this game. Especially as a follow up to the great RTS games they previously did in scbw and wc3.  Such ashame this game is.


Starcraft 1 Still Earns the rank For my favorite Game Of ALL Time
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Sep 12 2013 11:22pm
Quote (Ayass @ Sep 13 2013 02:05pm)
Starcraft 1 Still Earns the rank For my favorite Game Of ALL Time


no one cares
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Sep 13 2013 03:13am
Quote (NoLimit028 @ 13 Sep 2013 01:29)
Disagree.


I wish bro i wish... They should give it a try for sure
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