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Aug 2 2013 05:36am
Quote (LegendaryIcicle @ 2 Aug 2013 04:24)
I'd take minimum 4 EMPs over 2 thors anyday
0 storm, 0 shield on immortals >>>>>>>>>>> dps from thors


plus with a mech army you want a decent number of medivacs to drop on their army


you realize if you are not a fucking idiot 4 emps won't get shit on you?

anyways, mech is good, bomber just done it very fucking poorly, hellbats are useless junk to absorb some shots, nothing to base your strategies on.
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Aug 2 2013 06:19am
mass hellbats + thors + tanks work fine vs a standard toss composition
the problem is that if he scouts you, he doesnt' use a standard toss composition :P
to play mech you need at least 3 bases, in a 15-20 min game, the toss CAN definetly scout you very easy :D

maybe i'm noob with the terran mech, but i just gave up, i dont use it anymore xD


Quote (LegendaryIcicle @ Aug 2 2013 05:24am)
I'd take minimum 4 EMPs over 2 thors anyday
0 storm, 0 shield on immortals >>>>>>>>>>> dps from thors


plus with a mech army you want a decent number of medivacs to drop on their army


my english is not godly, so i'm not sure i understood exactly, what do you mean with EMP over your thors?

after the patch Thors have no more "energy", the EMP doesnt work anymore




or maybe i just misunderstood what you said :P

This post was edited by Medioman on Aug 2 2013 06:22am
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Aug 2 2013 06:37am
Quote (Medioman @ 2 Aug 2013 14:19)

my english is not godly, so i'm not sure i understood exactly, what do you mean with EMP over your thors?

after the patch Thors have no more "energy", the EMP doesnt work anymore




or maybe i just misunderstood what you said :P


what he wanted to say is:
4 emps take away ~1/2 of the whole protoss armys life (aka the shields) and possibly also hits a few templars. so it does a lot more for you than 2 thors that shoot 3-4 times until they are roflstomped by immortals.

on topic:
i also think pure mech is weak against protoss.
but adding in a few tanks for good measure is always helpful in big engagements, so why stick to pure bio lategame when the investement into a few +1 tanks isn't that big of an investement?
i also don't understand why terran doesn't use raven a lot more. one pdd keeps your vikings alive a lot longer so they can shoot down the colossus, 2-3 hunter seeker do massive damage to a deathball if the toss messes up and doesn't feedback them or seperates the target unit fast enough.
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Aug 2 2013 07:20am
Quote ([fB] @ 2 Aug 2013 13:37)
what he wanted to say is:
4 emps take away ~1/2 of the whole protoss armys life (aka the shields) and possibly also hits a few templars. so it does a lot more for you than 2 thors that shoot 3-4 times until they are roflstomped by immortals.

on topic:
i also think pure mech is weak against protoss.
but adding in a few tanks for good measure is always helpful in big engagements, so why stick to pure bio lategame when the investement into a few +1 tanks isn't that big of an investement?
i also don't understand why terran doesn't use raven a lot more. one pdd keeps your vikings alive a lot longer so they can shoot down the colossus, 2-3 hunter seeker do massive damage to a deathball if the toss messes up and doesn't feedback them or seperates the target unit fast enough.

adding in tanks to bio is actually the worst thing you can do.
Go mech, or go bio.
If you mech you need to get banshees ravens and ghosts and a bunch of widowmines next to your tanks n thors, and as many hellbats as much minerals you have to dump
you need to be AGRESSIVE AS FUCK with banshees hellion runbys and hellion drops
for the lategame you need to set up mine fields from your remaining mines, with turrets (a bit bw style) with tanks, and you need to create choke points to fall back to with PFs so a zealot remax won't wreck you (useful with bio too)
once you got this start to trade and get up a comp of raven bc viking ghost with the addition of a few thors.
pdds work perfectly fine against tempests, so he won't be able to force you into an engagement wich would probably bad for you, if you have enough ravens
Getting Yamato cannon is also important for your bcs, gives you hell a lot of firepower.
(For the superlategame you need to get rid of all of your siege tanks hellbats and widowmines, they are just a waste of supply)
Engagements are all about patience, never engage until you are sure about the outcome being in your favor.

This post was edited by Cpt_Ghost on Aug 2 2013 07:21am
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Aug 2 2013 09:11am
Quote (Medioman @ Aug 2 2013 05:19am)
mass hellbats + thors + tanks work fine vs a standard toss composition
the problem is that if he scouts you, he doesnt' use a standard toss composition :P
to play mech you need at least 3 bases, in a 15-20 min game, the toss CAN definetly scout you very easy :D

maybe i'm noob with the terran mech, but i just gave up, i dont use it anymore xD




my english is not godly, so i'm not sure i understood exactly, what do you mean with EMP over your thors?

after the patch Thors have no more "energy", the EMP doesnt work anymore




or maybe i just misunderstood what you said :P


He would rather have enough ghosts to use 4 EMPs on the Protoss army than to have 2 thors to use against the Protoss army.
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Aug 2 2013 11:30am
im really trying to do some mech v protoss, just need alot of practice doing it first before bringing it to ladder
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Aug 2 2013 12:11pm
Quote (Beboo @ Aug 2 2013 10:30am)
im really trying to do some mech v protoss, just need alot of practice doing it first before bringing it to ladder


You should try opening with hellion harass (like old old TvZ, pre-queen patch) and add 2 or so banshees to harass while you secure your 3rd. With 3 bases up you'll have enough gas to effectively jump into strong mech production and that might be a strong enough contain to let you get past the early weaker stages of mech.
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Aug 2 2013 12:28pm
Quote (Pants1 @ Aug 1 2013 04:55pm)
that would mean like half as many hellbats... and 2 less thors at least


Math isn't your strong suit is it?
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Aug 2 2013 12:31pm
Quote (BardOfXiix @ Aug 2 2013 01:11pm)
You should try opening with hellion harass (like old old TvZ, pre-queen patch) and add 2 or so banshees to harass while you secure your 3rd.  With 3 bases up you'll have enough gas to effectively jump into strong mech production and that might be a strong enough contain to let you get past the early weaker stages of mech.


idk wtf unit comp i should have lol cuz ive never mechd v toss before
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Aug 2 2013 04:16pm
Quote ([fB] @ Aug 2 2013 02:37pm)
what he wanted to say is:
4 emps take away ~1/2 of the whole protoss armys life (aka the shields) and possibly also hits a few templars. so it does a lot more for you than 2 thors that shoot 3-4 times until they are roflstomped by immortals.

on topic:
i also think pure mech is weak against protoss.
but adding in a few tanks for good measure is always helpful in big engagements, so why stick to pure bio lategame when the investement into a few +1 tanks isn't that big of an investement?
i also don't understand why terran doesn't use raven a lot more. one pdd keeps your vikings alive a lot longer so they can shoot down the colossus, 2-3 hunter seeker do massive damage to a deathball if the toss messes up and doesn't feedback them or seperates the target unit fast enough.


meeeeh thanks :D

misunderstood with "feedback", my bad english apologizes!

Quote (BardOfXiix @ Aug 2 2013 05:11pm)
He would rather have enough ghosts to use 4 EMPs on the Protoss army than to have 2 thors to use against the Protoss army.


maximum :hug:

This post was edited by Medioman on Aug 2 2013 04:17pm
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