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Jun 29 2013 10:04am
Quote (roev0799 @ Jun 29 2013 10:10am)
you forget something!

NO THEORY CRAFT NO GLORY


teoriecraft*, newb.
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Jun 29 2013 10:11am
Quote (Perf3ction @ Jun 29 2013 06:04pm)
teoriecraft*, newb.


dont you understand i try to be like tommyvv bad english and shit pfff...
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Jun 29 2013 10:14am
Quote (roev0799 @ Jun 29 2013 11:11am)
dont you understand i try to be like tommyvv bad english and shit pfff...


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Jun 29 2013 12:48pm
you need to get 1 bunker up at your natural's ramp, and a bunker up in your main, get siegetanks and combat shield, (stimpack later, siege tanks are more important, and you need marines to soak up damage/prevent stalkers gettin close) once you hold it you have the advantage and you can kill him then.
Quote (Tommyvv @ 29 Jun 2013 10:39)
tier1 warpgate
tier2 cyber core (50sec)
tier3 twilight (50sec + 150min+100gas)
tier4 blink (140sec+150min+150gas)


and you wana stop it whit 4marines tier1 and tier2 bunker?

1)
you can start marine production 50sec sooner then stalker production starts

2)
140*0.66chronoboost+50+50 = 192seconds of marine production before blink becomes active

3)
250gas*1.25extra mine time+150+150+150minirals / 62.5minirals per = 12marines are build instead of blink upgrade (you can have 12 more marines ontop of the same amounth of invested minirals as stalkers)



you not die couse stalker blink is imba

you die couse:
1) to greedy, and SVC production stays 200% when probe production is just 100%
2) madivac or other future probe snipe production, not adds to the army


you didn't take every data, possiblity and other scenarios into count, you are just fucking retarded, stop acting clever, you are not.
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Jun 29 2013 02:46pm
Quote (Tommyvv @ Jun 29 2013 05:39am)
snip


While I understand what you're trying to say, the problem is scouting.

That is to say, making 12 marines if you DON'T need them will put you far behind. I mean, if you want to blindly assume your opponent is doing a Blink all-in, then yeah, I guess making a dozen marines with no evidence that you'll need them is a good idea. Against pretty much everything else, you'll be economically crippled if you prioritize marines over scvs and early eco.

Basically, if you make 12 marines, you're behind economically unless he AIs you.
If he AIs you, you won't have made 12 marines if you don't scout it.
By the time you scout it, it's too late.

So you have to play blind, effectively rock paper scissors random dice roll style, and if you get it right, you win. Congrats, matchup is broken.
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Jun 29 2013 05:26pm
fac before 3rd hax -> blink stalk all in? siege tanks man
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Jun 29 2013 06:22pm
lifing the nat is key, 1 seige tank and medivac ASAP I think is the best bet. You'll need to camp some SCVS by the bunkers though, otherwise you won't have time to pull them and repair before he snipes it


Overall it's very easy to lose to a blink-allin. Esp with timewarp makes killing scvs/marines free damage after he pops a bunker


The key also, I think, is keeping an eye as best you can on the MSC. At least with the core you can see where he's going to blink up, unlike the observer.

This post was edited by eyewuvd2 on Jun 29 2013 06:23pm
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Jun 29 2013 06:56pm
alt f4
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Jun 29 2013 07:04pm
Quote (Defekter @ Jun 29 2013 07:42am)
you should start taking tommys advice, i think hes actually better than you



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Jun 29 2013 07:05pm
we're teaching nebada now?
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