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Jun 19 2013 02:43pm
Quote (Perf3ction @ Jun 19 2013 01:22pm)
don't mules stack on top of workers?

in which case you would have higher min/sec if you dropped them...regardless of them being more effective or not?

i would mule the gold because typically it is harder to hold and i wouldnt want to mine out my nat/main faster...


They do stack on workers.
Generally you pull workers off the main/nat/3rd and send them to the gold then mule the normal bases to have optimal income.
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Jun 19 2013 02:44pm
i didnt see the game but generally u want to mine the shit out of a gold base because they're usually high priority targets and not easily defendable
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Jun 19 2013 03:16pm
Quote (BardOfXiix @ Jun 19 2013 03:43pm)
They do stack on workers.
Generally you pull workers off the main/nat/3rd and send them to the gold then mule the normal bases to have optimal income.


and by doing that...losing the gold base = losing a huge amount of your scvs most likely...or at least risking them.

Quote (dwalk1989 @ Jun 19 2013 03:44pm)
i didnt see the game but generally u want to mine the shit out of a gold base because they're usually high priority targets and not easily defendable



this. so then it isn't a 'waste' as the master of overmistification put it since mules are just energy.
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Jun 19 2013 03:30pm
Quote (Perf3ction @ 19 Jun 2013 22:16)
and by doing that...losing the gold base = losing a huge amount of your scvs most likely...or at least risking them.




this.  so then it isn't a 'waste' as the master of overmistification put it since mules are just energy.


Actually the function of the high yield goes to waste. We're talking about potential if it's about mules, and the energy you spend on them, it's never ACTUAL minerals, it's just the potential. If you put mules to work on high yield, it harvests at the same rate as it would go on normal patches. That means you are taking minerals away from there at the same rate as if you'd have dropped them on normal patches, so your scvs will have less minerals to mine out on a faster rate. If you are to mine out the whole map as fast as you can, which is kinda the point in the long run. So with mules on normal fields and perfectly saturated gold with scvs has a higher income potential.
Wait, you don't actually mine out the map faster I'm wrong on that, you keep your income high for a longer period of time, that's the point, damn it's late.

This post was edited by Cpt_Ghost on Jun 19 2013 03:33pm
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Jun 19 2013 03:34pm
Quote (Cpt_Ghost @ Jun 19 2013 04:30pm)
Actually the function of the high yield goes to waste. We're talking about potential if it's about mules, and the energy you spend on them, it's never ACTUAL minerals, it's just the potential. If you put mules to work on high yield, it harvests at the same rate as it would go on normal patches. That means you are taking minerals away from there at the same rate as if you'd have dropped them on normal patches, so your scvs will have less minerals to mine out on a faster rate. If you are to mine out the whole map as fast as you can, which is kinda the point in the long run. So with mules on normal fields and perfectly saturated gold with scvs has a higher income potential.


refer to what dwalk said...

gold = 99% of the time is hardest expo to defend.

mules stack on workers.

muling gold = empty the gold faster.

emptying the gold faster = not having to worry about such a vulnerable expansion for longer.



potential or not, burning mules on the hardest to defend mineral patch (which logically = faster harvest rate) is completely legit and not a waste like you are saying. by all means, mule the crap out of your nat...but you might regret that once your gold dies and you're dry from the mules raping that closer-to-home mineral line.





tldr: i'd drop mules on a gold ezpz since i have no guarantee most of the time that it will survive.

This post was edited by Perf3ction on Jun 19 2013 03:35pm
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Jun 19 2013 03:35pm
Quote (Perf3ction @ Jun 19 2013 02:16pm)
and by doing that...losing the gold base = losing a huge amount of your scvs most likely...or at least risking them.




this.  so then it isn't a 'waste' as the master of overmistification put it since mules are just energy.


By the time you take a gold base you should be at ~75 workers. You can afford to lose a few + having mules makes it recoverable. But yes, some people prefer to use mules as opposed to positioning the army to defend the gold and pulling SCVs.
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Jun 19 2013 03:37pm
Quote (BardOfXiix @ Jun 19 2013 04:35pm)
By the time you take a gold base you should be at ~75 workers.  You can afford to lose a few + having mules makes it recoverable.  But yes, some people prefer to use mules as opposed to positioning the army to defend the gold and pulling SCVs.


he is saying that muling at gold = a waste...

im saying that's simply not true lol.
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Jun 19 2013 03:43pm
Quote (Perf3ction @ Jun 19 2013 02:37pm)
he is saying that muling at gold = a waste...

im saying that's simply not true lol.


There are simply multiple ways of looking at it. Comparative advantages.
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Jun 19 2013 03:47pm
Quote (Perf3ction @ 19 Jun 2013 22:37)
he is saying that muling at gold = a waste...

im saying that's simply not true lol.


Quote (Cpt_Ghost @ 19 Jun 2013 22:30)
Actually the function of the high yield goes to waste. We're talking about potential if it's about mules, and the energy you spend on them, it's never ACTUAL minerals, it's just the potential. If you put mules to work on high yield, it harvests at the same rate as it would go on normal patches. That means you are taking minerals away from there at the same rate as if you'd have dropped them on normal patches, so your scvs will have less minerals to mine out on a faster rate. If you are to mine out the whole map as fast as you can, which is kinda the point in the long run. So with mules on normal fields and perfectly saturated gold with scvs has a higher income potential.
Wait, you don't actually mine out the map faster I'm wrong on that, you keep your income high for a longer period of time, that's the point, damn it's late.


This is what I'm saying, and it is kinda a waste, well, there aren't too many maps with gold bases anymore, but we are talking about terran, it's pretty defensible if you get a pf and siege up around, create a simcity, or whatever. You are not likely to lose a gold base once you occupy it, of course you can lose hard if you gamble and take it too early. But my point is more than valid.
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Jun 19 2013 03:47pm
Quote (BardOfXiix @ Jun 19 2013 04:43pm)
There are simply multiple ways of looking at it.  Comparative advantages.


I'm not saying it's my way or the highway lol. Tell him that...because he said it's a WASTE to use mules on a gold.

personally, I have used both methods. i have had more success with dropping mules bc that shit could get raped any second and id rather not lose as many scvs as i need to...


doesnt matter tho, dwalk and i made it pretty clear that saying it's a waste = false/silly statement.
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