ZvZ
sent overlord to enemy 3e
Overlord at 9supply, sent to main-ramp
sent scout drone to enemy 2e, hotkey it arround enemy main, hotkey it to enemy 3e
build extracto at 13supply so it finishe when build a pool
build 15supply of drones, then a pool, start mine gas
meanwhile scout arive, you can see if he go pool or hatchery or urly pool
if he pool first, you defend main, and make 3spines+Lair upgrade at main, and when infestor pit is near finished, you make proxy hatchery
if he urly pools, you stop gas, make 3spine a little faster, and Lair just 30sec delayed
if he expand, you expand in his 3e, and make Lair there, and spine+spore there+infestation pit, proxy base
Lair upgrade complete, build infestor pit for swarmhosts
overlord creep on ramp, build evulution to make wall, pull 2-3spines from main to complete wall
build 2-3 swarmhost in main and sent locust near wall to shoot down
build 4-9swarmhost+4spores at proxy
attack at 9-11min, after locust upgrade and defend have been set up / defend should be not that hard / builds spores all arround main+proxy
main i nice to defend, build few swarmhost there
just build more spores+more swarmhosts, and at 15min, go corruptor tec,, if you smell his broodlords
pull 3-4spores into enemy creep
ZvT
Build overlord at 9,
sent drone to enemy 3e-4e / your 4e, at 1-2screans away from enemy natural ramp, build your base (Lair+Infestor pit) there!
only 1 extractor+1pool will be build at main, and a wall-off, if Proxy-Lair is completed
so you build 2 spines asap at main vs reaper, when pool finish, so you can use them for wall, later at 5-6min, vs hellion
ofc build 2 spines a proxy base
you need to drone a little harder then vs zerg, you also need a longer creep-hi-way from proxy to enemy ramp, to prevent tank-on-hi-ground
always upgrade locust duration asap
build 3-4swarmhost and attack, attack if he attack,
build 6-9swarmhost total, build more if no tank+air comes
build 8-12Muta and snipe tank+banshee, also use overlord+locust to snipe tank
if he still not die, build broodlords, when you have him contained in his base bye locusts
ZvP
same story as vs terran, but main protection is a lower priority as a fast attack at 8min, so you know if he go air, also your proxy is allowed to be cloose inrange of enemy hi-ground (enemy 3e)
and you can set up defend, react whit hydralisk vs air, when see what he is up to, after you set up a attack to keep him bussy!
its optinal to keep the main undefended and pull more drones from main to proxy-base
corruptors you build, if not see urly-toss-air, to snipe late-toss-air, or to snipe collosi
you also pull 4-6spores first when fight vs air, you want creep-advantage