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May 30 2013 02:44am
i would,

abuce the weakniss of ling/bling/muta.

a Baneling does 80damage to buildings
it cost 25+25+25*1.25+1/8*100 = 94 minirals

supply depot have 400life
zerg kamikazi units needs 5banelings to destroy a supply depot
thats 500% of minrals trade
it cost +/- 5bling to kill 1 tank

as retarded as they are, tanks shooting at own supply depot, if you have 4-6 of them aimed at 1 spot, ling/bling simply not come in

3turrets, to retreat your viking, whenever overruned bye muta
and then a few Banshee

defend is reached, attack can start, bring scv to front line, build 3 turrets into enemy positions, drop tank near them,
this is where banchee start attack, tank+turrets defend, and tanks attack spores, support whit vikings
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May 30 2013 02:50am
Quote (Tommyvv @ May 30 2013 04:44am)
i would,

abuce the weakniss of ling/bling/muta.

a Baneling does 80damage to buildings
it cost 25+25+25*1.25+1/8*100 = 94 minirals

supply depot have 400life
zerg kamikazi units needs 5banelings to destroy a supply depot
thats 500% of minrals trade
it cost +/- 5bling to kill 1 tank

as retarded as they are, tanks shooting at own supply depot, if you have 4-6 of them aimed at 1 spot, ling/bling simply not come in

3turrets, to retreat your viking, whenever overruned bye muta
and then a few Banshee

defend is reached, attack can start, bring scv to front line, build 3 turrets into enemy positions, drop tank near them,
this is where banchee start attack, tank+turrets defend, and tanks attack spores, support whit vikings


why have i never thought of this before? you're like a modern sun tzu
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May 30 2013 04:49am
Quote (stigeneric @ 30 May 2013 10:50)
why have i never thought of this before? you're like a modern sun tzu


because you are not retarded
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May 30 2013 05:08am
Quote (extravagant @ May 30 2013 10:49am)
because you are not retarded


simpack to counter getting 1-hitted bye blings
marine micro, to counter AoE
medivac to heal? when a hit destroys 90%life
couse marine can shoot at muta?
and when swarmhost comes, marines becomes useless. and tank is still not up, and air dominace is fake, couse marine can not even protect 50% of buildings, neither do missle turrets.
get good, stop relay on tear1 unit drops past the 20min mark.!
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May 30 2013 06:02am
Quote (Tommyvv @ 30 May 2013 13:08)
simpack to counter getting 1-hitted bye blings
marine micro, to counter AoE
medivac to heal? when a hit destroys 90%life
couse marine can shoot at muta?
and when swarmhost comes, marines becomes useless. and tank is still not up, and air dominace is fake, couse marine can not even protect 50% of buildings, neither do missle turrets.
get good, stop relay on tear1 unit drops past the 20min mark.!


wanna try some games?
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May 30 2013 07:12am
Quote (extravagant @ May 30 2013 12:02pm)
wanna try some games?


where for?
letting me know how good marine micro medivac are vs banelings?

i not play terran, i not play banelings
i play swarmhost zerg, sometimes supported bye some muta when play vs terran
medivac/rex-units/widowmine are freekills
terran tanks+air is needed.
when terran air+tanks are up, zerg ground economical overflow is ignored(zergling+baneling), zerg tactical ground overflow is stopped(swarmhost), only zerg(non-muta-air) economical overflow can chainge the ty.
and this is not gone happen, if terran have planned this!

i am just sharing my zerg-fear for tarran tactics!
and muta, is a often used zerg unit, that can be completly overruled for tiny miniral costs, (my my spores for example, but i am willing to teoriecraft about terran anti zerg-air/tactics)
but a 12-14min scan, and then spending this minirals will be to late, ontop the spended minirals will also add to the offensive terran plan!

so you have a muta:
range 3, stronk against viking

this viking is not there to combat the muta
its there to extand the range of the missle turret!

missle turret range = 7(or 8 when upgraded)
viking have 9range

now if viking is shooting at a distance from 4 of the missle turret, and muta comes to attack the viking, missle turret will kill muta
therefore, missle turret effects spreeds to 4+9=13range
now add a tiny viking attack+retreating micro, and you make thouse missle turret range have 250%effect
now missle turret can be build in pairs instead of spread out, therefor can not be sniped bye muta, and do more damage

this is not only anti-muta
this is also banchee support
now vikings have been build, and defend
and 4-5tank+3missle turrets cloose at enemy position, allow you to have 2 strongholds at ones, and you somehow re-use the viking from defend to offend (posible some tanks/banchee in the process, from defend to offend)
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May 30 2013 07:21am
Quote (Tommyvv @ 30 May 2013 14:12)
where for?
letting me know how good marine micro medivac are vs banelings?

i not play terran, i not play banelings
i play swarmhost zerg, sometimes supported bye some muta when play vs terran
medivac/rex-units/widowmine are freekills
terran tanks+air is needed.
when terran air+tanks are up, zerg ground economical overflow is ignored(zergling+baneling), zerg tactical ground overflow is stopped(swarmhost), only zerg(non-muta-air) economical overflow can chainge the ty.
and this is not gone happen, if terran have planned this!

i am just sharing my zerg-fear for tarran tactics!
and muta, is a often used zerg unit, that can be completly overruled for tiny miniral costs, (my my spores for example, but i am willing to teoriecraft about terran anti zerg-air/tactics)
but a 12-14min scan, and then spending this minirals will be to late, ontop the spended minirals will also add to the offensive terran plan!

so you have a muta:
range 3, stronk against viking

this viking is not there to combat the muta
its there to extand the range of the missle turret!

missle turret range = 7(or 8 when upgraded)
viking have 9range

now if viking is shooting at a distance from 4 of the missle turret, and muta comes to attack the viking, missle turret will kill muta
therefore, missle turret effects spreeds to 4+9=13range
now add a tiny viking attack+retreating micro, and you make thouse missle turret range have 250%effect
now missle turret can be build in pairs instead of spread out, therefor can not be sniped bye muta, and do more damage

this is not only anti-muta
this is also banchee support
now vikings have been build, and defend
and 4-5tank+3missle turrets cloose at enemy position, allow you to have 2 strongholds at ones, and you somehow re-use the viking from defend to offend (posible some tanks/banchee in the process, from defend to offend)


yes
Member
Posts: 25,762
Joined: Jun 7 2006
Gold: 15,410.01
May 30 2013 07:38am
Quote (Tommyvv @ 30 May 2013 15:12)
where for?
letting me know how good marine micro medivac are vs banelings?

i not play terran, i not play banelings
i play swarmhost zerg, sometimes supported bye some muta when play vs terran
medivac/rex-units/widowmine are freekills
terran tanks+air is needed.
when terran air+tanks are up, zerg ground economical overflow is ignored(zergling+baneling), zerg tactical ground overflow is stopped(swarmhost), only zerg(non-muta-air) economical overflow can chainge the ty.
and this is not gone happen, if terran have planned this!

i am just sharing my zerg-fear for tarran tactics!
and muta, is a often used zerg unit, that can be completly overruled for tiny miniral costs, (my my spores for example, but i am willing to teoriecraft about terran anti zerg-air/tactics)
but a 12-14min scan, and then spending this minirals will be to late, ontop the spended minirals will also add to the offensive terran plan!

so you have a muta:
range 3, stronk against viking

this viking is not there to combat the muta
its there to extand the range of the missle turret!

missle turret range = 7(or 8 when upgraded)
viking have 9range

now if viking is shooting at a distance from 4 of the missle turret, and muta comes to attack the viking, missle turret will kill muta
therefore, missle turret effects spreeds to 4+9=13range
now add a tiny viking attack+retreating micro, and you make thouse missle turret range have 250%effect
now missle turret can be build in pairs instead of spread out, therefor can not be sniped bye muta, and do more damage

this is not only anti-muta
this is also banchee support
now vikings have been build, and defend
and 4-5tank+3missle turrets cloose at enemy position, allow you to have 2 strongholds at ones, and you somehow re-use the viking from defend to offend (posible some tanks/banchee in the process, from defend to offend)


all the time is needed to write all your wall of textes could be better invested in actually playn the game
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Posts: 33,100
Joined: Jan 20 2008
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May 30 2013 08:05am
Quote (Tommyvv @ May 30 2013 09:12am)
where for?
letting me know how good marine micro medivac are vs banelings?

i not play terran, i not play banelings
i play swarmhost zerg, sometimes supported bye some muta when play vs terran
medivac/rex-units/widowmine are freekills
terran tanks+air is needed.
when terran air+tanks are up, zerg ground economical overflow is ignored(zergling+baneling), zerg tactical ground overflow is stopped(swarmhost), only zerg(non-muta-air) economical overflow can chainge the ty.
and this is not gone happen, if terran have planned this!

i am just sharing my zerg-fear for tarran tactics!
and muta, is a often used zerg unit, that can be completly overruled for tiny miniral costs, (my my spores for example, but i am willing to teoriecraft about terran anti zerg-air/tactics)
but a 12-14min scan, and then spending this minirals will be to late, ontop the spended minirals will also add to the offensive terran plan!

so you have a muta:
range 3, stronk against viking

this viking is not there to combat the muta
its there to extand the range of the missle turret!

missle turret range = 7(or 8 when upgraded)
viking have 9range

now if viking is shooting at a distance from 4 of the missle turret, and muta comes to attack the viking, missle turret will kill muta
therefore, missle turret effects spreeds to 4+9=13range
now add a tiny viking attack+retreating micro, and you make thouse missle turret range have 250%effect
now missle turret can be build in pairs instead of spread out, therefor can not be sniped bye muta, and do more damage

this is not only anti-muta
this is also banchee support
now vikings have been build, and defend
and 4-5tank+3missle turrets cloose at enemy position, allow you to have 2 strongholds at ones, and you somehow re-use the viking from defend to offend (posible some tanks/banchee in the process, from defend to offend)


lol
Member
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Joined: Feb 15 2009
Gold: 80.00
May 30 2013 12:28pm
go bio hellbat or mech, fares well.
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