i liked to play protoss in WoL
i always had the biggest army of all in a 4vs4 game, and only build 1 gateway!
moved to zerg, since HotS, but that not means i not like to teoriecraft about the poornis of a gateway/warpgate!
stalker125min 50gas 42buildtime 2supply
Void ray Cost 250min 150gas 60buildtime 4supply
asume the action point happens atm 5 stalker have been build on 1gateway
(0.2*gateway150)+(125+50*1.25+2/8*100stalker)=30+212.5=242.5miniral cost per stalker
ad chronoboost, 242.5minirals spent per 42build time*0.666chrono =
8.7 minirals per second production per gatewayasume the action point happens atm 3 voids have been build on 1stargate
(0.33*stargate150+150*1.25)+(250+150*1.25+4/8*100void = 111.4+487,5=598.9miniral cost per void ray
ad chronoboost 60build time*0.666chrono =
15 minirals per second production per stargate4vs4 And 3vs3 Protoss > 7min 3void Push
http://forums.d2jsp.org/topic.php?t=66969865&f=214inhere you see that you can have 5 stalkers and 3 voids at the 7min mark
http://www.sc2planner.com/#PaaaoCdafaaoDfaaoBaaoCcoFagaaffffuAjap27oDoDoDjp30oCoOoOoOoOwhen i watch other 4-gate protoss play, it amuse me that production starts so late
when low tear units should be agrassive at the start.
4*chronoboost to spent 50min+50gas to make tear 1 unit spam ''sooner''