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May 11 2013 04:14pm
Quote (eyewuvd2 @ May 11 2013 08:23pm)
warp gate big investment


i overlooked the 10seconds cooldown reduction a warpgate provides when building units, compared to a gateway!
http://wiki.teamliquid.net/starcraft2/Warpgate

but even then, a warpgate is like a hatchery whit a 1larve cap!

e/
what i was telling
is that you production mechanics of a gateway (simular to a barracks) is turned into a warpgate (hatchery whit a 1larve cap), so your lazzy zealot nn a 10sec walk to the front/you can sent units on a 1-way trip to death from your proxy pilon.

This post was edited by Tommyvv on May 11 2013 04:28pm
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May 11 2013 04:58pm
Quote (Tommyvv @ May 11 2013 05:14pm)
i overlooked the 10seconds cooldown reduction a warpgate provides when building units, compared to a gateway!
http://wiki.teamliquid.net/starcraft2/Warpgate

but even then, a warpgate is like a hatchery whit a 1larve cap!

e/
what i was telling
is that you production mechanics of a gateway (simular to a barracks) is turned into a warpgate (hatchery whit a 1larve cap), so your lazzy zealot nn a 10sec walk to the front/you can sent units on a 1-way trip to death from your proxy pilon.


warp gate isnt so much an investment...more like a requirement lol
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May 11 2013 05:23pm
Quote (Perf3ction @ May 11 2013 10:58pm)
warp gate isnt so much an investment...more like a requirement lol


it have a 160sec resurch time lol!

it have a fake increased unit production:
like explained before, it becomes a 1larve capped hatchery, witch require a 100%perfect timing to build units at max production capibility, (even a pro, fuckes up at the first unit construction, you can see that couse they warp-in a bunch of unit at the same time, not based on completion of the gateway)
the unit spam before buildtime is completed, may sounds nice, but also removes the option to cancel a unit-build, to time other constructions (and gateway units, have a lower build priority as air/robo units to me!)
this may force you sometime to stop gateway production, to garantee air contruction(saving up money), when it was not needed afterall

the NO multiple build orders per 1 gateway, not allow resorces spendings to be planned ahead.

so whats left? a suprice warp-in-proxy
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May 11 2013 05:24pm
THE ALMIGHTY JERRY HATH SPOKEN
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May 11 2013 05:27pm
Quote (BardOfXiix @ May 11 2013 03:24pm)
THE ALMIGHTY JERRY HATH SPOKEN


LOL
We'd have one eventually
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May 11 2013 06:30pm
To think i've been researching warpgate all this time! Must be why i'm stuck in bronze.
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May 11 2013 06:33pm
Quote (Tommyvv @ 12 May 2013 00:23)
it have a 160sec resurch time lol!

it have a fake increased unit production:
like explained before, it becomes a 1larve capped hatchery, witch require a 100%perfect timing to build units at max production capibility, (even a pro, fuckes up at the first unit construction, you can see that couse they warp-in a bunch of unit at the same time, not based on completion of the gateway)
the unit spam before buildtime is completed, may sounds nice, but also removes the option to cancel a unit-build, to time other constructions (and gateway units, have a lower build priority as air/robo units to me!)
this may force you sometime to stop gateway production, to garantee air contruction(saving up money), when it was not needed afterall

the NO multiple build orders per 1 gateway, not allow resorces spendings to be planned ahead.

so whats left? a suprice warp-in-proxy


bro, tell me, what leauge are you, silver?
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May 11 2013 11:32pm
Quote (Tommyvv @ May 11 2013 04:23pm)
it have a 160sec resurch time lol!

it have a fake increased unit production:
like explained before, it becomes a 1larve capped hatchery, witch require a 100%perfect timing to build units at max production capibility, (even a pro, fuckes up at the first unit construction, you can see that couse they warp-in a bunch of unit at the same time, not based on completion of the gateway)
the unit spam before buildtime is completed, may sounds nice, but also removes the option to cancel a unit-build, to time other constructions (and gateway units, have a lower build priority as air/robo units to me!)
this may force you sometime to stop gateway production, to garantee air contruction(saving up money), when it was not needed afterall

the NO multiple build orders per 1 gateway, not allow resorces spendings to be planned ahead.

so whats left? a suprice warp-in-proxy


thats like saying inject is useless
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May 11 2013 11:42pm
Quote (Tommyvv @ 12 May 2013 01:23)
it have a 160sec resurch time lol!

it have a fake increased unit production:
like explained before, it becomes a 1larve capped hatchery, witch require a 100%perfect timing to build units at max production capibility, (even a pro, fuckes up at the first unit construction, you can see that couse they warp-in a bunch of unit at the same time, not based on completion of the gateway)
the unit spam before buildtime is completed, may sounds nice, but also removes the option to cancel a unit-build, to time other constructions (and gateway units, have a lower build priority as air/robo units to me!)
this may force you sometime to stop gateway production, to garantee air contruction(saving up money), when it was not needed afterall

the NO multiple build orders per 1 gateway, not allow resorces spendings to be planned ahead.

so whats left? a suprice warp-in-proxy


lol.
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May 12 2013 01:49am
Quote (Tommyvv @ May 11 2013 04:23pm)
it have a 160sec resurch time lol!

it have a fake increased unit production:
like explained before, it becomes a 1larve capped hatchery, witch require a 100%perfect timing to build units at max production capibility, (even a pro, fuckes up at the first unit construction, you can see that couse they warp-in a bunch of unit at the same time, not based on completion of the gateway)
the unit spam before buildtime is completed, may sounds nice, but also removes the option to cancel a unit-build, to time other constructions (and gateway units, have a lower build priority as air/robo units to me!)
this may force you sometime to stop gateway production, to garantee air contruction(saving up money), when it was not needed afterall

the NO multiple build orders per 1 gateway, not allow resorces spendings to be planned ahead.

so whats left? a suprice warp-in-proxy


Can someone who speaks English make sense of this? All I got from it is Tommy thinks a sentry is called a witch. Or was he talking about Templars? What language does he play the game in?
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