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May 9 2013 03:40am
Quote (dwalk1989 @ May 9 2013 09:59am)
if you're floating a lot of resources then your macro isnt 'ok'

it probably means you need to inject more

or just throw down some macro hatches

just focus on keeping your money low and staying a base ahead in zvt and zvp


thanks, will definitely focus on my macro then! :)
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May 9 2013 04:15am
Quote (ufsettle @ May 9 2013 10:40am)
thanks, will definitely focus on my macro then! :)


ur scouting information in early game probably will be the most important thing in the whole game, use ur first overlord to scout ur enemys natural for expo, with ur 2. overlord u should scout ur enemys inbase produtcion facilitys to decide where u want to go with macro, on 4 players map u should use drone scout at 13 supply and check ur enemys gas timings etc
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May 9 2013 04:18am
Quote (Fej @ May 9 2013 05:15am)
ur scouting information in early game probably will be the most important thing in the whole game,  use ur first overlord to scout ur enemys natural for expo, with ur 2. overlord u should scout ur enemys inbase produtcion facilitys to decide where u want to go with macro, on 4 players map u should use drone scout at 13 supply and check ur enemys gas timings etc


i wouldnt even worry too much about that yet because he's probably not going to know what it means or he'll interpret it wrong
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May 9 2013 05:48am
I didn't play during the last year, yet I've watched almost daily at least 1 progame on youtube. The thing is, I know quite well what to expect, I just seem to fail on executing it right ^^

When do I need to start producing fighting units? I find it hard to predict when they'll attack though :/
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May 9 2013 06:06am
Quote (ufsettle @ May 9 2013 07:00am)
Hello,

I've played around 800 ranked games in WoL. Recently I started playing Hots, and I kinda suck at it (haven't played for a year).

Please give me some advice regarding following situations:

1. What is the best way to train my microskills?

2. When should I start tech for upgrades

3. How do I harass a widow mined base?

4. What is a good opening build? I currently play 15 hatch / 15 pool when there is a small ramp on the expo, is this good?

5. What is the most important change between WoL & Hots regarding zerg gameplay? What do I need to focus on?


Thanks in advance!


1)
1-base/2-base = less macro = more micro

2)
i never upgrade, couse strong whitout it!
locusts have 12 damage, nn to make it 15
when pesty terran build tanks only, only then a armor upgrade is welcome
(65life locust / 35tank damage-3armor = 3shotted instead of 2-shotted

3)
locusts not fear mines
they locate them
and then oversees comes
so locusts wave 2, crush thouse mines whitout casualties
ofc you also have spore crowlers to detect them, if you creep is overtaking enemy teretories

4)
be sure to upgrade to Lair before you make queen
after that you overlords can start creep spread arround enemy base
defensive structures can be placed and moves
queen can place tummors arround enemy base, under overlord, allow creep rush, whitout creep hi-way

5)
swarm host locusts have been added to the game to give zerg ground dominance.
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May 9 2013 07:04am
Quote (Tommyvv @ May 9 2013 02:06pm)
1)
1-base/2-base = less macro = more micro

2)
i never upgrade, couse strong whitout it!
locusts have 12 damage, nn to make it 15
when pesty terran build tanks only, only then a armor upgrade is welcome
(65life locust  / 35tank damage-3armor = 3shotted instead of 2-shotted

3)
locusts not fear mines
they locate them
and then oversees comes
so locusts wave 2, crush thouse mines whitout casualties
ofc you also have spore crowlers to detect them, if you creep is overtaking enemy teretories

4)
be sure to upgrade to Lair before you make queen
after that you overlords can start creep spread arround enemy base
defensive structures can be placed and moves
queen can place tummors arround enemy base, under overlord, allow creep rush, whitout creep hi-way

5)
swarm host locusts have been added to the game to give zerg ground dominance.


Shhh, I think it's trying to communicate... what should we do?
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May 9 2013 11:37am
Quote (ufsettle @ May 9 2013 04:48am)
I didn't play during the last year, yet I've watched almost daily at least 1 progame on youtube. The thing is, I know quite well what to expect, I just seem to fail on executing it right ^^

When do I need to start producing fighting units? I find it hard to predict when they'll attack though :/


Hold watch towers. Use overlords to scout. Use zerglings to scout.
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May 9 2013 03:14pm
Quote (ufsettle @ May 9 2013 07:48am)
I didn't play during the last year, yet I've watched almost daily at least 1 progame on youtube. The thing is, I know quite well what to expect, I just seem to fail on executing it right ^^

When do I need to start producing fighting units? I find it hard to predict when they'll attack though :/


Just scout man. When they start to move out, send a pack of zergs or mutas in their base to bring his army back. This buys you time to create the units you need.
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May 9 2013 05:17pm
a-move
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May 9 2013 05:57pm
i've noticed a lot of low level players struggle with maintaining a three base economy

try making a custom game, and just practice droning, overlords, and injects until you can get them all perfect

then start creep spreading

then start putting overlords in good places

then start multitasking with ling scouts

it's a good warm up and it's good to learn zerg macro when you're below master
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