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May 2 2013 12:55pm
mlg status, get this guy over there
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May 2 2013 04:30pm
Is English your third language? Please tell me it is...
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May 3 2013 10:33am
Quote (Tommyvv @ May 2 2013 08:17pm)
Atm mostly playing team games, couse i like it.


drones untill 10supply
extractor at 10 supply
drone
spawning pool at 10 supply
start mine gass

atm you build spawing pool, a 3e larve spawns at you hatchery, witch will stop larve production
its more important to allow larve to spawn, then to have more workers at work/spent money, (delaying tec<larve production stops<supply blocked<not spending minirals)
this is way you build a drone at 9supply instead of a overlord
100min for overlords/(9workers*0.7minirals per sec per worker)=15.8seconds mining time needed for overlord
50min for worker/(9*0.7) = 7.9sec mining time needed for drone10
so basicly you stop larve production for 7.1sec (7.9sec-15.8sec+15sec), if build overlord at 9supply instead of a drone

after 10supply, build overlord
when overlord is ready, build 1 drone to keep larve below 3, save money for Lair, asap as spawning pool is done
after Lair upgrade started, you will spent money on 11+drones
just before Lair is finished, you build extractor2, i will teoriecraft the timing on this one later on, since to low on minirals is bad for swarmhost production, and to low on gass will delay the locust duration upgrade to long, the timing will effect gameplay past 6.30min.
when Lair is finished, you build a infastation pit/another overlord
be sure you have free supply and 2-3larve to spent atm infestation pit is finished
after that swarmhost production can start
at 5min10sec - 5min30sec, 2-3swarmhost spawns at hatchery and will be sent to combat
you sent extra swarmhosts asap

ofc this build works best if team marines/stalkers are cloose watching you push, and provide anti air support, if people cry about a 6min push
but not yet seen detection+air before the 6min mark, so even whitout team mates, a push is allowed,
but yes, the push takes long, and last forever! so if anti air allies not come, your welcome to sent some corruptors/oversees/spore crowlers/hydras/queens/creep at 8-9min mark
even if team not feel like pushing, and you would like a more defensive play stile,
you can also expand, and sent thouse 2-3swarmhosts to the centre of the map, to stop enemy units from map control/urly push, and start a little creep spread,
but even then, this opening allow a safe tec opening, whitout to match risk of getting urly rushed

this 6 min push instead of a 8min, is also devestation vs urly marine/scan counter.
since this terren can not have 15+marines+stimpack speed upgrade+scan at the 6min mark
1) makes you kill marines even if you get scanned
or
2) makes you outrun the marines when walk away from scan


Thx for tips!


Lol. Most awful way of playing the game ever, You can't expect that you can do exactly this.
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