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Apr 9 2013 12:10pm
once u have like 6+ cannons and 2 colossi you can defend the locusts indefinitely, just dont forget to get +2 and get a healthy amount of gateway units for when you push out

once u are "stabilized" you can start harrassing with a warp prism because the zerg isn't going to have +1 carapace and if he's taking a third and/or getting roaches it's going to cut into his little contain and even if you dont do any damage with the harrass because of roaches or something you're likely going to be able to push out anyway

when u harrass just go for the third base because if he has one it probably just finished or is building

This post was edited by dwalk1989 on Apr 9 2013 12:10pm
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Apr 9 2013 12:11pm
Quote (Cpt_Ghost @ Apr 9 2013 06:07pm)
get a warp prism then, I'm just making suggestions, I don't play protoss.


Should check out the game I linked in my other thread. If you can figure out what I should have done, It would be greatly appreciated.

http://drop.sc/321119

here you go.

it's with hydras though.
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Apr 9 2013 12:12pm
Quote (dwalk1989 @ Apr 9 2013 12:10pm)
once u have like 6+ cannons and 2 colossi you can defend the locusts indefinitely, just dont forget to get +2 and get a healthy amount of gateway units for when you push out

once u are "stabilized" you can start harrassing with a warp prism because the zerg isn't going to have +1 carapace and if he's taking a third and/or getting roaches it's going to cut into his little contain and even if you dont do any damage with the harrass because of roaches or something you're likely going to be able to push out anyway

when u harrass just go for the third base because if he has one it probably just finished or is building


Stick to six pool little buddy
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Apr 9 2013 12:30pm
Quote (Sigzz @ 9 Apr 2013 19:11)
Should check out the game I linked in my other thread. If you can figure out what I should have done, It would be greatly appreciated.

http://drop.sc/321119

here you go.

it's with hydras though.


I'll check
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Apr 9 2013 12:35pm
thank you for insight.

In the first game I had 2robo - 6collosus at the end but he added corruptors so i got fucked when i tried to move out. I reacted way too slow I guess
I did not think about warp prism too, I agree it should have helped a lot.

The 7gates blinks was perfect but I can t really open that every game...

Quote (dwalk1989 @ Apr 9 2013 08:10pm)
once u have like 6+ cannons and 2 colossi you can defend the locusts indefinitely, just dont forget to get +2 and get a healthy amount of gateway units for when you push out

once u are "stabilized" you can start harrassing with a warp prism because the zerg isn't going to have +1 carapace and if he's taking a third and/or getting roaches it's going to cut into his little contain and even if you dont do any damage with the harrass because of roaches or something you're likely going to be able to push out anyway

when u harrass just go for the third base because if he has one it probably just finished or is building


ok thx
Are you sure about the numbers of collossus / canons? because he had like a freaking lot of swarmhost... even with 4/5 colo (but less canons) I was loosing some health ...
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Apr 9 2013 12:43pm
Quote (F34RG0D @ Apr 9 2013 11:35am)
thank you for insight.

In the first game I had 2robo - 6collosus at the end but he added corruptors so i got fucked when i tried to move out. I reacted way too slow I guess
I did not think about warp prism too, I agree it should have helped a lot.

The 7gates blinks was perfect but I can t really open that every game...



ok thx
Are you sure about the numbers of collossus / canons? because he had like a freaking lot of swarmhost... even with 4/5 colo (but less canons) I was loosing some health ...


Buffer with zealots. You can lose tons of zealots so long as you don't lose anything with a gas cost.
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Apr 9 2013 12:44pm
Quote (BardOfXiix @ Apr 9 2013 08:43pm)
Buffer with zealots.  You can lose tons of zealots so long as you don't lose anything with a gas cost.


the issue was that i was still contained on b2 and he was free to take all the map...
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Apr 9 2013 01:29pm
Quote (F34RG0D @ Apr 9 2013 11:44am)
the issue was that i was still contained on b2 and he was free to take all the map...


You can break his contain fairly easy. If you do, and he's already expanded a million times, what doesn't he have? Money, because he used it to make a billion hatches. So you can walk through his main base and end the game. If he hasn't expanded a billion times, you can still probably kill him because if you crush his swarm host count he's fucked: out of gas, low on upgrades, low on army size, low on tech. Unless he contains you forever, which shouldn't happen if you react with a robo and get colossi.
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