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Feb 14 2013 09:05am
Quote (LegendaryIcicle @ 14 Feb 2013 16:03)
I never had a problem with hellbat drops, never had problems with hellion drops in WOL either the only thing that rustles my jimmies is the fact that hellbats are stronger than zealots


one requires a 150/100 production facility and an armory 150/100, one requires a ummm a gateway for 150 minerals
not talking about the ability of zealots to be produced anywhere on the map(and the building time), and having the ability to charge.
And at last, a question; if both cost 100 minerals, why should the zealot beat the battlehellion?

This post was edited by Cpt_Ghost on Feb 14 2013 09:06am
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Feb 14 2013 09:21am
You NEED a factory, and NEED an armory.
You're not getting out of your way to build it its a necessity tech path for Terran to eventually get to starport and higher techs.
So saying you require X X buildings to produce Hellbats is bullshit, you're not sacrificing anything

Hellbats can be reactored out, Zealots can't also if you factor in the warp in time Hellbats come out faster.
Only advantage is that you can warp in Zealots anywhere on the map that is powered.

Hellbats can be healed by medivacs, healing bio was hard enough to kill in mineral lines if they were dropped properly

Charge requires a tech tree and an upgrade, Hellbats only need a tech tree.

Hellbats do splash and has higher DPS than zealots

Zealots are the only real efficient tank units protoss has, once the zealot lines are gone everything else is squishy high damage slow rate of fire units that just gets ran over but now you can kill zealots even faster
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Feb 14 2013 09:35am
rofl this nerd raging about beta units
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Feb 14 2013 10:52am
Quote (Cpt_Ghost @ Feb 14 2013 03:42pm)
every terran agreed when they had something op, and didn't whine at all when it got fixed, or will get fixed, they were happy

zerg gets their imba shitfestor nerfed -> every zerg went on a rampage on forums and whined till they changed it back.

tells something.


Who made this topic then? O_o

Terrans usually are the biggest balance whiners... always crying about protoss and zerg.
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Feb 14 2013 11:15am
Good change, battle helion drops were absolutely ridiculous

You saw zergs preparing with roaches at all bases awaiting the drop and still lose a quadrillion workers

so dumb

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Feb 14 2013 12:44pm
Quote (ComicsMan @ 14 Feb 2013 17:52)
Who made this topic then? O_o

Terrans usually are the biggest balance whiners... always crying about protoss and zerg.


Kevin plays protoss.
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Feb 14 2013 12:46pm
Quote (Cpt_Ghost @ Feb 14 2013 06:42am)
every terran agreed when they had something op, and didn't whine at all when it got fixed, or will get fixed, they were happy

zerg gets their imba shitfestor nerfed -> every zerg went on a rampage on forums and whined till they changed it back.

tells something.


i haven't played in a few weeks, are infestors good in hots again?

:\
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Feb 14 2013 12:47pm
Quote (Nereaux @ 14 Feb 2013 19:46)
i haven't played in a few weeks, are infestors good in hots again?

:\


meh actually not, since it doesn't bother other races anymore too much, but it has 10 range now ( longer than before) etc, my post was kinda about the process.
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Feb 14 2013 12:49pm
Quote (Cpt_Ghost @ Feb 14 2013 10:47am)
meh actually not, since it doesn't bother other races anymore too much, but it has 10 range now ( longer than before) etc, my post was kinda about the process.


meh

spire 4 life
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Feb 14 2013 03:26pm
Quote (LegendaryIcicle @ Feb 14 2013 10:21am)
You NEED a factory, and NEED an armory.
You're not getting out of your way to build it its a necessity tech path for Terran to eventually get to starport and higher techs.
So saying you require X X buildings to produce Hellbats is bullshit, you're not sacrificing anything

Hellbats can be reactored out, Zealots can't also if you factor in the warp in time Hellbats come out faster.
Only advantage is that you can warp in Zealots anywhere on the map that is powered.

Hellbats can be healed by medivacs, healing bio was hard enough to kill in mineral lines if they were dropped properly

Charge requires a tech tree and an upgrade, Hellbats only need a tech tree.

Hellbats do splash and has higher DPS than zealots

Zealots are the only real efficient tank units protoss has, once the zealot lines are gone everything else is squishy high damage slow rate of fire units that just gets ran over but now you can kill zealots even faster


Not sure if serious comparing the first gateway unit you can build in a game vs a unit that requires tech past factory.
Protoss players, hilarious as usual.
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