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Feb 4 2013 11:03pm
now tell rick something
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Feb 4 2013 11:06pm
Quote (Defekter @ Feb 5 2013 12:03am)
now tell rick something


i dunt really mind him lol

wat do u do for a living?
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Feb 4 2013 11:07pm
Quote (OmegaBoy @ Feb 5 2013 01:06am)
i dunt really mind him lol

wat do u do for a living?


software programming atm
going back to school for network security
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Feb 4 2013 11:09pm
Quote (Defekter @ Feb 5 2013 12:07am)
software programming atm
going back to school for network security


o cool...what kind of company is it?

i didn't think lots of companies wud hire ppl who dont have a degree.... depending on what ur certified in and ur background its kind of a big must to have finished schooling

e/ oh and forgot 2 ask....wat kind of programing? i ask becuz i actually have a friend who works in alberta with a government contract...he tells me about it alot

This post was edited by OmegaBoy on Feb 4 2013 11:11pm
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Feb 4 2013 11:31pm
Well I think the first thing that needs to be addressed is marine dps. Stim and stutter step and those mother fuckers do retarded good damage, and they cost 50 minerals and 1 supply. Talk about ridiculous. 8 of those bastards in the main and if you don't react instantly you've lost a bunch of critical tech as well as all your workers. Increase the supply of marines to two and it'll be balanced. Tanks need some sort of nerf, too, because in HotS they removed the siege upgrade--tanks can now build and immediately siege. I think increasing their build time by a bit would be a good change. Also I think nerfing PDD and banshees would be good to stop people from doing a new 1-1-1 with the siege change. Because Terran is already super strong as it is.

I also think that, with the recent infestor nerfs, Zerg has become underpowered. We need to give the infestors some sort of help, IMO, so I think giving them a move speed buff and then increasing fungal duration would be a good way to reward Zergs for the now difficult fungal growths they have to land. Additionally, improve the zergling A.I. Those guys can be pretty stupid, especially around workers. Make it easier to tell them to kill workers during harass. Also zerglings are useless late game, where as zealots and marines are really strong. I think the ultralisk armor upgrade should apply to lings so they can get a little more tanky late game. Or give them like, a health upgrade at T3 like marines with combat shields.

Protoss are in a pretty good position now, except for marauders. They counter all Protoss gateway units for one, and also they are just so tough to kill. Slows everything, storms don't kill 'em...just a challenging unit for Protoss to deal with IMO. I think that adding another unit at the gateway that deals damage to armored units would be excellent--something specifically designed to deal with marauders and tanks. Kind of like the immortal, but less hp/shields and a faster rate of fire. Being able to shoot up would be cool, too, since there's not much of an answer for Vikings, as stalkers aren't very strong late game.
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Feb 4 2013 11:51pm
make wol sc bw 2.0
get rid of noob features
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Feb 4 2013 11:59pm
Larva, maximum larva per hatch to 7 (one inject cycle)

Not sure why Blizzard thought giving zergs the ability to produce 19 units at a time per 300/0 hatchery was a good idea
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Feb 5 2013 12:21am
Quote (OmegaBoy @ Feb 5 2013 01:09am)
o cool...what kind of company is it?

i didn't think lots of companies wud hire ppl who dont have a degree.... depending on what ur certified in and ur background its kind of  a big must to have finished schooling

e/ oh and forgot 2 ask....wat kind of programing? i ask becuz i actually have a friend who works in alberta with a government contract...he tells me about it alot


i did vba for the largest sap project worldwide.
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Feb 5 2013 01:33am
Quote (BardOfXiix @ Feb 5 2013 04:31pm)
Well I think the first thing that needs to be addressed is marine dps.  Stim and stutter step and those mother fuckers do retarded good damage, and they cost 50 minerals and 1 supply.  Talk about ridiculous.  8 of those bastards in the main and if you don't react instantly you've lost a bunch of critical tech as well as all your workers.  Increase the supply of marines to two and it'll be balanced.  Tanks need some sort of nerf, too, because in HotS they removed the siege upgrade--tanks can now build and immediately siege.  I think increasing their build time by a bit would be a good change.  Also I think nerfing PDD and banshees would be good to stop people from doing a new 1-1-1 with the siege change.  Because Terran is already super strong as it is.

I also think that, with the recent infestor nerfs, Zerg has become underpowered.  We need to give the infestors some sort of help, IMO, so I think giving them a move speed buff and then increasing fungal duration would be a good way to reward Zergs for the now difficult fungal growths they have to land.  Additionally, improve the zergling A.I.  Those guys can be pretty stupid, especially around workers.  Make it easier to tell them to kill workers during harass.  Also zerglings are useless late game, where as zealots and marines are really strong.  I think the ultralisk armor upgrade should apply to lings so they can get a little more tanky late game.  Or give them like, a health upgrade at T3 like marines with combat shields.

Protoss are in a pretty good position now, except for marauders.  They counter all Protoss gateway units for one, and also they are just so tough to kill.  Slows everything, storms don't kill 'em...just a challenging unit for Protoss to deal with IMO.  I think that adding another unit at the gateway that deals damage to armored units would be excellent--something specifically designed to deal with marauders and tanks.  Kind of like the immortal, but less hp/shields and a faster rate of fire.  Being able to shoot up would be cool, too, since there's not much of an answer for Vikings, as stalkers aren't very strong late game.


hahahahahhahahahaha
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Feb 5 2013 02:56am
Quote (BardOfXiix @ 5 Feb 2013 06:31)
Well I think the first thing that needs to be addressed is marine dps. Stim and stutter step and those mother fuckers do retarded good damage, and they cost 50 minerals and 1 supply. Talk about ridiculous. 8 of those bastards in the main and if you don't react instantly you've lost a bunch of critical tech as well as all your workers. Increase the supply of marines to two and it'll be balanced. Tanks need some sort of nerf, too, because in HotS they removed the siege upgrade--tanks can now build and immediately siege. I think increasing their build time by a bit would be a good change. Also I think nerfing PDD and banshees would be good to stop people from doing a new 1-1-1 with the siege change. Because Terran is already super strong as it is.

I also think that, with the recent infestor nerfs, Zerg has become underpowered. We need to give the infestors some sort of help, IMO, so I think giving them a move speed buff and then increasing fungal duration would be a good way to reward Zergs for the now difficult fungal growths they have to land. Additionally, improve the zergling A.I. Those guys can be pretty stupid, especially around workers. Make it easier to tell them to kill workers during harass. Also zerglings are useless late game, where as zealots and marines are really strong. I think the ultralisk armor upgrade should apply to lings so they can get a little more tanky late game. Or give them like, a health upgrade at T3 like marines with combat shields.

Protoss are in a pretty good position now, except for marauders. They counter all Protoss gateway units for one, and also they are just so tough to kill. Slows everything, storms don't kill 'em...just a challenging unit for Protoss to deal with IMO. I think that adding another unit at the gateway that deals damage to armored units would be excellent--something specifically designed to deal with marauders and tanks. Kind of like the immortal, but less hp/shields and a faster rate of fire. Being able to shoot up would be cool, too, since there's not much of an answer for Vikings, as stalkers aren't very strong late game.


What the hell did I just read. Good counter-troll sir, I have to admit.



On my part, I'd remove queens, mules, chronoboost, reactors, and warpgates, and reduce unit selection maximum back to 12.
Oh, and change colossus to reaver and replace ghost's emp with lock down, and give emp to ravens.

This post was edited by Cpt_Ghost on Feb 5 2013 03:18am
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