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d2jsp Forums > Other Games > Other Games > Starcraft I & II > Take Out The Hated Units And Make Sc2 The Way
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Jan 8 2013 09:19pm
Quote (ZachFreeman @ Jan 8 2013 05:32pm)
Their potential for damage with cloaked ghosts with nuke Is hiher than protoss, not as high as zerg wirth burrowed festors massing IT's at your base


:hail:
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Jan 8 2013 09:41pm
Why are you even bothering to respond to this clown?
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Jan 10 2013 05:51pm
Quote (IrKiller @ Jan 7 2013 12:40pm)
you designed it to be at first.

The marauders/roach/and sentries totally ruined this game, very op.

Take the marauder out and add back the cobra, let it also shoot missiles in the air like goliath. It absolutely makes no sense why a terran barracks unit should be an army crushing tough unit, terran units are suppose to be small and squishy, why are marauders bigger then marines? it makes no sense are the guys in there giants? are they like 9 feet tall or something? Forget it, its a horrible unit, (oh and remove hellions as well, its a lame gocart with flames).

Roaches, an attempted replacement for lurkers? Nice try, lurkers were suppose to be like dts, it screwes up unprepared players if theres a lurker in a mineral mine/game ending, a roach is not a lurker, just put some units on your mineral line and they will kill a roach every time he unburrows, its not as devastating as the lurker, both toss and terran have a full on stealth unit; dt and banshee, but the zerg doesnt, that makes zerg not fun at all.

Sentries, everyone cries about forcefields, and the shield was a lame attempt to replace the time bomb, its not that great, this unit is not fun it has a bunch of cheap abilities just get rid of that.


zerg has burrow mang....and roach isn't a replacement 4 lurkers
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