Quote (eyewuvd2 @ Nov 29 2012 10:12pm)
I have a different opinion on why we don't see mid-game aggression with protoss
#1 protoss early late game (15-20 mins) is still very strong ........... you're talking about the ULTRA LATE GAME where terran is throwing SCVs for more OCs and has 5+++ bases .......... and the zerg is content to spend 90% of mineral income on spine crawlers for lulz. So I don't think there's any urgency to end the game before the 15 minute mark.
But really ... look at the dynamic of ZvP and TvP. The maps are intentionally designed to deny mid-game aggression because protoss can't stand up without forcefields. You have maps like ohana, daybreak, cloud kingdom (antiga pvt) etc. where it's difficult to really press any advantage in the mid-game vs P
Also, protoss units are remarkably slow ... templar and to some extent sentries/colossus are much better suited to a defensive posture than running up a ramp. So attacking into protoss is very difficult while defending protoss aggression is easier (save for immortal/sentry or 2base colo all-ins)
Personally I don't think that naturals should be so enclosed and up ramps like they are right now ... and I'd prefer it if every game didnt open up gasless expand or nexus/CC/hat first because both sides are unable to apply adequate pressure.
HoTS promises to fix a little of this though, with the protoss recall you have the ability to pressure a zerg without being all-in
Well you're exaggerating "ultra super late game", if Protoss isn't doing a timing then it's going to go to the super late game. I mean Terran doesn't need 5 bases , they can sit on 3 bases and get 10ghosts/15vikings/3-3and MMM pretty easily, if Protoss doesn't take an advantage before that then Terran has a huge advantage. Protoss is either forced to all in or play for the late game in which they have the advantage.
The reason the game has evolved this way was because in the past, when it was fun to watch, Protoss was the strongest in the late game hands down but they didn't figure out how to hold early game pressure. As the game evolved, Protoss late game became the weakest and they figured out how to hold most pressure early game. So there's no reason for Terran and Zerg to try to end the game, ever. Terran and Zerg can sit back and go into the lategame with confidence. Protoss is forced to put pressure or try to end the game, but by design any aggression Protoss does is borderline all-in. Thus boring games.
Solution - either buff early game Z and T or nerf early game P and then buff late game P to compensate.
Then the game becomes 'kill protoss before they get too strong', which is exciting.