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Nov 29 2012 04:24pm
Agreed, I'm tired of Zergs who afk farm until hive + BLs.
That's why I love Life and Leenock, they're bringing some aggression back to Zerg.
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Nov 29 2012 04:33pm
ahhh why u have to lump viking ghost bio in with infestor broodlord.........................
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Nov 29 2012 04:39pm
Quote (Burzum @ Nov 29 2012 02:17pm)
Yes it does, this always does.


That doesn't imply imbalance, Protoss used to be unstoppable late game but never won anything; but the games were fun to watch. Every race should have different strengths at different parts of the game, I'm just saying that it's better when Protoss strength is the lategame. If I were to cry balance I would be saying "Protoss strength is only lategame and all ins yet they have the weakest late game of the 3 races and the most predictable all ins", which is true but not what my OP is about.
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Nov 29 2012 04:41pm
Quote (Pants1 @ Nov 29 2012 02:33pm)
ahhh why u have to lump viking ghost bio in with infestor broodlord.........................


Because, if Terran gets to that composition you can't fight them and it's easier for Terran to stop harass like Warp Prism play than it is for Zerg so Protoss is pretty stressed to find a way to play a good late game Terran composition when they have enough Vikings to shut down any Colossus play and enough ghosts to where Protoss can't storm // will get their entire gateway composition EMP'd and eaten by the rest of the MMM ball.
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Nov 29 2012 04:49pm
Quote (820 @ 29 Nov 2012 23:41)
Because, if Terran gets to that composition you can't fight them and it's easier for Terran to stop harass like Warp Prism play than it is for Zerg so Protoss is pretty stressed to find a way to play a good late game Terran composition when they have enough Vikings to shut down any Colossus play and enough ghosts to where Protoss can't storm // will get their entire gateway composition EMP'd and eaten by the rest of the MMM ball.


colossus terrible unit
give back old mech and reavers.
Also, u ignored my post, fug
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Nov 29 2012 05:19pm
Summed up:

It's boring to watch protoss play because protoss is so strong and easy to execute.
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Nov 29 2012 05:22pm
Quote (NoLimit028 @ Nov 29 2012 04:19pm)
Summed up:

It's boring to watch protoss play because protoss is so strong and easy to execute.


I was going to take the time to actually respond to this.
Then I remembered that everyone will probably just cover their eyes and mash out "LALALALALA I'M NOT LISTENING".
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Nov 29 2012 11:22pm
Protoss..........................................
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Nov 30 2012 12:12am
I have a different opinion on why we don't see mid-game aggression with protoss





#1 protoss early late game (15-20 mins) is still very strong ........... you're talking about the ULTRA LATE GAME where terran is throwing SCVs for more OCs and has 5+++ bases .......... and the zerg is content to spend 90% of mineral income on spine crawlers for lulz. So I don't think there's any urgency to end the game before the 15 minute mark.


But really ... look at the dynamic of ZvP and TvP. The maps are intentionally designed to deny mid-game aggression because protoss can't stand up without forcefields. You have maps like ohana, daybreak, cloud kingdom (antiga pvt) etc. where it's difficult to really press any advantage in the mid-game vs P

Also, protoss units are remarkably slow ... templar and to some extent sentries/colossus are much better suited to a defensive posture than running up a ramp. So attacking into protoss is very difficult while defending protoss aggression is easier (save for immortal/sentry or 2base colo all-ins)



Personally I don't think that naturals should be so enclosed and up ramps like they are right now ... and I'd prefer it if every game didnt open up gasless expand or nexus/CC/hat first because both sides are unable to apply adequate pressure.

HoTS promises to fix a little of this though, with the protoss recall you have the ability to pressure a zerg without being all-in

This post was edited by eyewuvd2 on Nov 30 2012 12:17am
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Nov 30 2012 12:28am
Quote (eyewuvd2 @ Nov 29 2012 10:12pm)
I have a different opinion on why we don't see mid-game aggression with protoss





#1 protoss early late game (15-20 mins) is still very strong ........... you're talking about the ULTRA LATE GAME where terran is throwing SCVs for more OCs and has 5+++ bases .......... and the zerg is content to spend 90% of mineral income on spine crawlers for lulz.  So I don't think there's any urgency to end the game before the 15 minute mark.


But really ... look at the dynamic of ZvP and TvP.  The maps are intentionally designed to deny mid-game aggression because protoss can't stand up without forcefields.  You have maps like ohana, daybreak, cloud kingdom (antiga pvt) etc. where it's difficult to really press any advantage in the mid-game vs P

Also, protoss units are remarkably slow ... templar and to some extent sentries/colossus are much better suited to a defensive posture than running up a ramp.  So attacking into protoss is very difficult while defending protoss aggression is easier (save for immortal/sentry or 2base colo all-ins)



Personally I don't think that naturals should be so enclosed and up ramps like they are right now ... and I'd prefer it if every game didnt open up gasless expand or nexus/CC/hat first because both sides are unable to apply adequate pressure. 

HoTS promises to fix a little of this though, with the protoss recall you have the ability to pressure a zerg without being all-in


Well you're exaggerating "ultra super late game", if Protoss isn't doing a timing then it's going to go to the super late game. I mean Terran doesn't need 5 bases , they can sit on 3 bases and get 10ghosts/15vikings/3-3and MMM pretty easily, if Protoss doesn't take an advantage before that then Terran has a huge advantage. Protoss is either forced to all in or play for the late game in which they have the advantage.

The reason the game has evolved this way was because in the past, when it was fun to watch, Protoss was the strongest in the late game hands down but they didn't figure out how to hold early game pressure. As the game evolved, Protoss late game became the weakest and they figured out how to hold most pressure early game. So there's no reason for Terran and Zerg to try to end the game, ever. Terran and Zerg can sit back and go into the lategame with confidence. Protoss is forced to put pressure or try to end the game, but by design any aggression Protoss does is borderline all-in. Thus boring games.

Solution - either buff early game Z and T or nerf early game P and then buff late game P to compensate.

Then the game becomes 'kill protoss before they get too strong', which is exciting.
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