Quote (LegendaryIcicle @ Oct 26 2012 06:16pm)
High Diamond/Low Master
Easiest map to do it on is Cloud Kingdom/Entombed
Entombed you do a standard wall, 3 nexus on 1 gate and build 3 gates on entrance to 3rd to wall off
Cloud Kingdom you do a standard wall, and use 2 more gates to close off the choke with destructible rocks
Zerg can either a. break down the rocks (build 1 extra cannon with the gates to scare off the lings killing rocks) or b. attack from your 3rd base choke (where your army should already be located)
After your first zealot or stalker you constantly pump out sentries, build a robo right after the 3rd nexus and wall off gateways and get immortals right after your first observer.
They can either play really aggressive with banes or speedlings or roaches (early sentries are a must for this), play super greedy with early 4th (protoss can tech as much as they want off 3 bases, the whole goal in PvZ is a safe 3rd uncontested and with this you are already ahead), or play standard and get rolled over
Game I played about a week ago vs a master level zerg
Went early 3rd gas and 2 gate before nexus because I saw early gas
Nexus started at 8 minutes, you can usually get this down at 6:30~7:00
http://imageshack.us/a/img805/7392/screenshot2012102621093.jpg
Natural is walled off with the 2 gates, extra cannon can help but not necessary
http://imageshack.us/a/img43/6608/screenshot2012102621103.jpg
3rd base defense
With the placement of my units and buildings, theres only one entrance to my base unless they bust the door which is very cost inefficient for them this early in the game.
Roach max 1a can hit around 12:30~13:00 minutes, I already have 1/1 done going on 2/2
Robo bay almost done, blink almost done, 7 gates and plenty of sentries
Perfectly safe to tech to counter hive
Okay I see it now. The map I had in my head was different.