d2jsp
Log InRegister
d2jsp Forums > Other Games > Other Games > Starcraft I & II > Blizzard Answers Balance Concerns!
Prev12347Next
Add Reply New Topic New Poll
Member
Posts: 2,204
Joined: Jun 11 2011
Gold: 125.00
Jan 25 2012 12:30pm
Terran Can’t Beat Protoss
We don’t think this is an accurate assessment of the matchup because win/loss ratios are swinging both ways. This is especially true at league levels below Masters. That said, we have noticed that terran at lower skill levels are underperforming a bit, especially vs. zerg and somewhat vs. protoss. We suspect that the initial complexity of the terran race may be a contributing factor to this, so internally, we’re experimenting with moving some of the new terran units around to make terran slightly more intuitive to play -- at lower levels only.
Just as an example, one of the things we’re experimenting with is making the battle hellion available from the factory instead of the normal hellion. Much as vikings come from the starport in flight mode, hellions would emerge from the factory as battle hellions by default, and players could then opt to transform them into the faster, but more fragile, normal Hellion. One downside is that higher level players have found this frustrating in certain situations, especially when trying to get the jump on zerg opponents, but our general philosophy is that we’re not afraid of making the game more difficult to master at the highest levels. Of course, this isn’t a final decision, just an example of one idea we’ve tried out.

Ghost EMP is Too Weak
We aren’t seeing an issue with EMP in the game currently. Ghosts remain in heavy use vs. protoss, which makes us think they’re still really powerful for cost. The terran race remains competitive and effective, so we’re not planning any buffs at the moment. Still, we are aware that at lower levels of play, terran isn’t performing as well as they are at the pro level and we’re examining different solutions to deal with that issue.





LLLLLLLLLLLOOOOOOOOOOOOOOOLLLLLLLLLLLLLLLLLLLLLLLLLLLLL DENIED
basically Terran cries OP to Toss because they can't use their units properly.
Member
Posts: 62,215
Joined: Jun 3 2007
Gold: 9,039.20
Jan 25 2012 12:32pm
Quote (gEckoStar @ Jan 25 2012 12:29pm)
i think they see the tvp game as a terran with 5 arms with really high apm and good control vs a protoss that has 3 fingers total from two arms and is building zealots at a high level
thats how they see it
and they think theyre the same
so when they think when a protsos 1+a''s a zealot archon army it is equivalent to a terran stutter steppnig his marines and continuing scv production and landing a drop at the same time


they say hey that's balanced because this terran can do 4 things at the same time to balance what protoss can do which is 1+a, drop 3 storms warp in 6 zlots in main base
and they say terran has more tournament wins from that, well yeah because there's so many things terran is doing and protoss players keep relying on zealot meat shields


TvP has always been one sided and engagement based, one wrong engagement or missed emp and your whole army dies to 3 storms, so those templar you are relying on have to be transformed into archons while the rest of your army gets stimmed marauder'd.

They need to reconsider the colossus and stop balancing the game around it and make Terran mech viable so we can stop having the same bio ball boringness we've had for the last million seasons.


Member
Posts: 4,462
Joined: Oct 12 2010
Gold: 0.00
Jan 25 2012 12:37pm
Quote (killgoreisleet @ Jan 25 2012 01:32pm)
TvP has always been one sided and engagement based, one wrong engagement or missed emp and your whole army dies to 3 storms, so those templar you are relying on have to be transformed into archons while the rest of your army gets stimmed marauder'd.

They need to reconsider the colossus and stop balancing the game around it and make Terran mech viable so we can stop having the same bio ball boringness we've had for the last million seasons.


Joe go Fix Battle net.
Member
Posts: 62,215
Joined: Jun 3 2007
Gold: 9,039.20
Jan 25 2012 12:38pm
Quote (n3gat1ve @ Jan 25 2012 12:37pm)
Joe go Fix Battle net.


Its down for maintenance, you're going to have to play on KR
Member
Posts: 18,620
Joined: Jul 26 2008
Gold: 777.00
Jan 25 2012 12:41pm
david kim hasn't even been online on us bnet for the last 3 months
looks like he ladders in korea but i would highly doubt it
Member
Posts: 10,514
Joined: Sep 10 2008
Gold: Locked
Trader: Scammer
Warn: 80%
Jan 25 2012 12:41pm
ez, they should keep the mothership too
Member
Posts: 62,215
Joined: Jun 3 2007
Gold: 9,039.20
Jan 25 2012 12:43pm
Quote (MRFLY @ Jan 25 2012 12:41pm)
ez, they should keep the mothership too


Would rather have arbiters.
Member
Posts: 2,204
Joined: Jun 11 2011
Gold: 125.00
Jan 25 2012 12:45pm
Quote (killgoreisleet @ Jan 25 2012 02:43pm)
Would rather have arbiters.


Stasis Field would change everything and it would make the stargate actually useful
/fap
Member
Posts: 62,215
Joined: Jun 3 2007
Gold: 9,039.20
Jan 25 2012 12:46pm
Quote (HowToTrainMyDragon @ Jan 25 2012 12:45pm)
Stasis Field would change everything and it would make the stargate actually useful
/fap


Would rather put shit in stasis then sucking it through a cosmic vagina for a few seconds.
Member
Posts: 2,204
Joined: Jun 11 2011
Gold: 125.00
Jan 25 2012 12:48pm
Quote (killgoreisleet @ Jan 25 2012 02:46pm)
Would rather put shit in stasis then sucking it through a cosmic vagina for a few seconds.


Would give up force fields for stasis field
Go Back To Starcraft I & II Topic List
Prev12347Next
Add Reply New Topic New Poll