Quote (raineplayshalo2 @ Nov 2 2011 01:59am)
NOOB ZERGS CAN BEAT NOOB TERRANS IF THE NOOB ZERG HOLDS THE NOOB TERRANS ALL IN
is that what I just read or am I just being an ass, idk
I think zerg is pretty strong at this point, I'm currently on the side of "zerg imba" vs protoss, just because my 'god' told me so (some anonymous european guy that wins playhems on other peoples accounts and plays all 3 races at pro level)
but zvt is like
early game = t favored, mid game = z favored late game = t favored
so many all ins in early game, split map in late game
there's no way to attack into someone with siege tanks, sensor towers, planetaries and mass ghosts. the answer is to not let him to that point, which is countered by not sucking dick, and if he doesnt suck dick then youve gotta force engagements anywhere you can to get a situation where you can remax and crush the remaining parts of his army.
that's how I see it atm. I'm not exactly pro level though, and it takes me longer to learn things pros pick up in no time at all.
Terran has strong all ins...just like protoss and zerg (yeah zerg have strong all ins, easier to stop if scouted though)
But all ins are boring and u dont get better...but any race lose to all ins not just zergs so your argument isnt valid
But if u lose to an all in, thats not anything related about balance...its just u not scouting or playing very greedy (aka making nothing but drones for 10 mins sitting behind one spine crawler hoping ur not getting attacked anytime soon)
Just like when I lose to cheezy protoss all ins who make zero units and dt rush me befoire turret timing or goes like 3 gate void ray all ins or do 7 gates push n shit

just an example
Just cuz terran has strong all ins doesnt mean early game is t favored...cuz if terran is just playing legit macro...u put 2 spine at ur entrance + wall off and make 3 queens (1 extra for banshee defense or anything else) and ur safe vs everything terran can throw at you and u can drone up for like 10 minutes straight to mutas and u wont die 95% of the time
Btw yeah mass ghosts, pf, mass tanks can be hard for zerg late game but do you realize that you cant turtle entire game...BUTTTTTTT before it reaches that point if u dont have insane micro ur just probably going to lose the game because of an earlier micro mistake when trying to do a push thats gonna cost u the game because u lost 50 marines to 6 banelings
ALSO lets say on antiga or taldarim or any other map, terran cant really take more than like 4 base...its so easy to deny expo's as zerg
So even if I were to mass ghosts n shit, if u have 8 base and I have 4...IM NOT gonna win if u keep trading armies whenever ur at 200 supply (assuming ur not throwing shitty zerglings and roaches into me at 45 minutes into the game) or else its your own fault
Do you even know how exhausting it is to play vs zerg? NOBODY wants to play split map vs split map vs zerg playing at its safest just for small ladder win
Im sure if I truly wanted I could get wins vs zerg turtling and never moving out massing pf, ghosts, vkings but i'd want to go sleep after the game
if u do that kind of play style, u cant almost ever move out, u have to starve the zerg to death or force him to attack into you
Seriously...people never think before posting t.t
Mad/10