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Apr 24 2011 07:41pm
Statistically speaking, rank 1 masters is harder to achieve than GM.
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Apr 24 2011 07:42pm
Quote (RapDawg @ Apr 24 2011 08:41pm)
Statistically speaking, rank 1 masters is harder to achieve than GM.


I don't like speaking statistically.
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Apr 24 2011 07:45pm
Quote (Minigun007 @ Apr 25 2011 01:41am)
the 6 gate is an all in, my tech will be so far behind.

Just sit behind ur bunkers and get a CC, while you are contained, use drop play if he insists on containing you.



thors suck pretty bad, any time u see mech u can go 2 robo 4 gate, 1/2 immortal 1/2 colossi and just rape the entire ground army


ya that build is really all in, it cuts probes and techs to nothing

ive tried sitting back but i just dont know, i dont think i've ever held it successfully

when i feel it coming, i feel like i cant really tech either - and say even if i get stim, forcefields will just match it and make me slowly kill my units while doing no damage with them

in short basically i dont know how to stop this all in with a techlab opening, and am desperately trying to find out a techlab solution to this all in.

i dont want to settle with "it just doesn't work" i want to find my way around it

but i feel like its not the same type of all in that a terran can do

for example the raven tank marine banshee all in that hits at around 9-10, very similar to the 6gate, only 4/5/6 gate is usually off 2 base, and timings differ depending on the # of gateways

i feel like transitioning out of 5 gate is much easier than it is off any all in that i can do, and i dont think that any of my all ins counter those builds (not that it matters)

This post was edited by ApostleOfGod on Apr 24 2011 07:46pm
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Apr 24 2011 07:46pm
Quote (ApostleOfGod @ Apr 24 2011 08:45pm)
ya that build is really all in, it cuts probes and techs to nothing

ive tried sitting back but i just dont know, i dont think i've ever held it successfully

when i feel it coming, i feel like i cant really tech either - and say even if i get stim, forcefields will just match it and make me slowly kill my units while doing no damage with them

in short basically i dont know how to stop this all in with a techlab opening, and am desperately trying to find out a techlab solution to this all in.

i dont want to settle with "it just doesn't work" i want to find my way around it


I know, I gave you the way to stop it.

Get 4-5 bunkers total, keep constant scv production, and get some medi's out

if you die, you didn't have enough bunkers.
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Apr 24 2011 07:47pm
i cant tech to medivacs in the time this push hits

if i do i die

getting 5 bunkers is not practical

well i guess i have to go all out to hold an all in

E: amidst all this discussion i would love to find someone to practice this with, let me know still

This post was edited by ApostleOfGod on Apr 24 2011 07:48pm
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Apr 24 2011 07:52pm
Quote (ApostleOfGod @ Apr 24 2011 08:47pm)
i cant tech to medivacs in the time this push hits

if i do i die

getting 5 bunkers is not practical

well i guess i have to go all out to hold an all in

E: amidst all this discussion i would love to find someone to practice this with, let me know still


how is it not practical

to hold a baneling ling all in after you expand, whats the counter?

bunkers

to hold bio attack after expanding vs terran, whats the counter?

bunkers/siege tanks

etc
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Apr 24 2011 08:02pm
well lets take the game to shakuras plateau or tal darim altar where i get this the most

in tvt on big maps i usually dont get all in'd cuz by the time the all in hits ill have more than the opponent so the game drags on to at least 10 minutes usually

in tvz i 3 rax wall in vs those, i dont make a single bunker

i make bunkers in tvz on maps like xel naga and metalopolis, which i feel that my natural positioning is disadvantaged due to my inability of protecting my glass cannon units from massive melee overwhelming by lings

but ya on metalopolis i would make usually at least 3 bunkers

how about on shakuras or altar

maybe on altar, but on shakuras i feel that the positioning of the protoss army attacking with the sentries is hard to get a concave on, basically having bunkers stacked lined up behind each other is like forcefielding my army myself except they tank damage

but i see your point

i guess then the main difficulty of the problem is scouting it.. i dont know do u ever die to some random terran timing push that is off 2 bases

i die a lot to protoss 1 base cheese or 2 base all in, and thats because im usually playing in the dark due to stalkers on the map, and my scans seldom miss the important stuff - which are gamechanging

its hard to blindly prepare for everything

telling myself i have to have multiple turrets up at the front and inside the base by 7 mins / 8 mins

while putting up bunkers to hold off pressure

i just got 4 gate robo'd today on close-by-air positions after fast expanding, warp prism 4gate inside my base = gg

at this point i play iwth so much pre-game fear of any protoss opening that specifically counters what i do, that i cant seem to play with one build in mind - its all over the place.

which is why im trying to incorporate the perfect techlab-defense build, as reaper allows me to avoid stalkers camping towers to scout, and marauder pressure can get me some valuable info

i can move out and see their stalker / sentry count, i can make educated assumptions in regards to something non-standard is happening - say 1 gate into twilight, stargate, or even 1gate robo

This post was edited by ApostleOfGod on Apr 24 2011 08:04pm
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