Quote (Minigun007 @ Apr 25 2011 01:41am)
the 6 gate is an all in, my tech will be so far behind.
Just sit behind ur bunkers and get a CC, while you are contained, use drop play if he insists on containing you.
thors suck pretty bad, any time u see mech u can go 2 robo 4 gate, 1/2 immortal 1/2 colossi and just rape the entire ground army
ya that build is really all in, it cuts probes and techs to nothing
ive tried sitting back but i just dont know, i dont think i've ever held it successfully
when i feel it coming, i feel like i cant really tech either - and say even if i get stim, forcefields will just match it and make me slowly kill my units while doing no damage with them
in short basically i dont know how to stop this all in with a techlab opening, and am desperately trying to find out a techlab solution to this all in.
i dont want to settle with "it just doesn't work" i want to find my way around it
but i feel like its not the same type of all in that a terran can do
for example the raven tank marine banshee all in that hits at around 9-10, very similar to the 6gate, only 4/5/6 gate is usually off 2 base, and timings differ depending on the # of gateways
i feel like transitioning out of 5 gate is much easier than it is off any all in that i can do, and i dont think that any of my all ins counter those builds (not that it matters)
This post was edited by ApostleOfGod on Apr 24 2011 07:46pm