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Jun 28 2013 10:01pm
When I get blink stalker all in, I just salvage my natural bunker and lift up to main.
I add a bunker at the ramp but usually end up dying vs decent players unless guy just fucking sucks hardcore because reaper opening just have shit lack of units and late 2nd and 3rd barracks compared to a 1 rax fe

Should I just fucking skip making 2-3 bunkers and try to hold purely on units/scvs

I feel like making bunkers is fucking pointless because on most maps except like belshir each and stuff they have 3 different spots where they can blink in and avoid the other bunkers making them useless



anyway protoss is fucking op, I cant win to save my life

MSC = OP as fuckkkkkkkk
STORM IS OP AS FUCK

/thread
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Jun 28 2013 10:02pm
if the only place they could blink up was your ramp maybe that would be a good decision.
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Jun 28 2013 10:03pm
If you are doing a 1-rax expand, or CC first, into a bio opening, the best thing to do is to Lift to your main and build bunkers all around where they can blink up. On some maps you'll possibly need 3 bunkers, and with building placement this can be tricking (hence you need to plan ahead). It's really hard to hold it off, but once you know it's coming just go triple techlab marauder with 3 bunkers and a few SCVs hotkey'ed or even pulled to repair the bunkers quickly. Some Protoss players might try to blink up and run past (but with SCVs you can fuck them from blinking down by trapping them, and on certain maps they can only blink back from the way they came). You are ahead on workers due to having 2 Orbitals, so don't worry about the mining. Some P players may cut their all-in short once they see you turtle, so don't be afraid to throw a scan at their natural and see if they expanded.

This post was edited by SniXSniPe on Jun 28 2013 10:04pm
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Jun 28 2013 10:37pm
Quote (SniXSniPe @ Jun 29 2013 12:03am)
If you are doing a 1-rax expand, or CC first, into a bio opening, the best thing to do is to Lift to your main and build bunkers all around where they can blink up. On some maps you'll possibly need 3 bunkers, and with building placement this can be tricking (hence you need to plan ahead). It's really hard to hold it off, but once you know it's coming just go triple techlab marauder with 3 bunkers and a few SCVs hotkey'ed or even pulled to repair the bunkers quickly. Some Protoss players might try to blink up and run past (but with SCVs you can fuck them from blinking down by trapping them, and on certain maps they can only blink back from the way they came). You are ahead on workers due to having 2 Orbitals, so don't worry about the mining. Some P players may cut their all-in short once they see you turtle, so don't be afraid to throw a scan at their natural and see if they expanded.


I always reaper expo in HOTS because I hate the fact that you are playing super blindly with a cc first or 1 rax FE and you can die at any times to oracles/blink stalkers etc and have to guess what they're doing...

With the reapers I can scout everything, but its hard to hold very aggressive pushes or blink stalkers bcuz late 2nd/3rd rax, ++ lack of units early on bcuz reaper doesnt do anything + reactor takes forever to build


I do reaper / reactor / e-bay / 2 more rax / 7 mins factory.

however, I hate blink stalkers / cant punish super greedy protoss players ever / loses to alot of early game bullshit if well executed (like mye a 10 gate zealot stalker msc pressure etc)
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Jun 29 2013 01:35am
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Jun 29 2013 01:50am
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Jun 29 2013 03:39am
tier1 warpgate
tier2 cyber core (50sec)
tier3 twilight (50sec + 150min+100gas)
tier4 blink (140sec+150min+150gas)


and you wana stop it whit 4marines tier1 and tier2 bunker?

1)
you can start marine production 50sec sooner then stalker production starts

2)
140*0.66chronoboost+50+50 = 192seconds of marine production before blink becomes active

3)
250gas*1.25extra mine time+150+150+150minirals / 62.5minirals per = 12marines are build instead of blink upgrade (you can have 12 more marines ontop of the same amounth of invested minirals as stalkers)



you not die couse stalker blink is imba

you die couse:
1) to greedy, and SVC production stays 200% when probe production is just 100%
2) madivac or other future probe snipe production, not adds to the army
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Jun 29 2013 05:17am
Kill mothership core
???????
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Jun 29 2013 06:42am
you should start taking tommys advice, i think hes actually better than you
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Jun 29 2013 09:10am
Quote (Tommyvv @ Jun 29 2013 11:39am)
tier1 warpgate
tier2 cyber core (50sec)
tier3 twilight (50sec + 150min+100gas)
tier4 blink (140sec+150min+150gas)


and you wana stop it whit 4marines tier1 and tier2 bunker?

1)
you can start marine production 50sec sooner then stalker production starts

2)
140*0.66chronoboost+50+50 = 192seconds of marine production before blink becomes active

3)
250gas*1.25extra mine time+150+150+150minirals / 62.5minirals per = 12marines are build instead of blink upgrade (you can have 12 more marines ontop of the same amounth of invested minirals as stalkers)



you not die couse stalker blink is imba

you die couse:
1) to greedy, and SVC production stays 200% when probe production is just 100%
2) madivac or other future probe snipe production, not adds to the army


you forget something!

NO THEORY CRAFT NO GLORY

This post was edited by roev0799 on Jun 29 2013 09:10am
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