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d2jsp Forums > Other Games > Other Games > Starcraft I & II > Best Way To Deal With Ling/bling/muta In Tvz?
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May 29 2013 04:53pm
I may just be bad but marine/thor/hellbats doesnt seem to work for me


pls respond
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May 29 2013 05:03pm
widow mine good unit
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May 29 2013 05:08pm
lol didnt you play zerg before? your name makes me think of some dbag zerg player saying zerg was so hard.


if you can't defend mutas with marines/medis/widowmines/missile turrets, i dunno what to tell you. you don't need to make a single thor.

zerg players wont bring an overseer until low-mid masters (because it's so hard to bring a detector, overloads the tiny zerg player brain), so widow mines should take care of them pretty effectively.

have a small pack of marines in ur main (usually from ur barracks pumping units rallied in ur nat) to help the turrets/mines.

mutas are way less annoying now that widowmine exists.
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May 29 2013 05:10pm
Quote (Kamachi @ May 29 2013 06:03pm)
widow mine good unit


Quote (Perf3ction @ May 29 2013 06:08pm)
lol didnt you play zerg before?  your name makes me think of some dbag zerg player saying zerg was so hard.


if you can't defend mutas with marines/medis/widowmines/missile turrets, i dunno what to tell you.  you don't need to make a single thor.

zerg players wont bring an overseer until low-mid masters (because it's so hard to bring a detector, overloads the tiny zerg player brain), so widow mines should take care of them pretty effectively.

have a small pack of marines in ur main (usually from ur barracks pumping units rallied in ur nat) to help the turrets/mines.

mutas are way less annoying now that widowmine exists.


I'm afraid of widow mines after learning they deal mass splash damage, but thx for tips boys

and yes used to play zerg . I'm still a dbag tho
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May 29 2013 05:11pm
Marine Marauder Medivac Mine.

MMMM very strong, all the way into the late game.

Use widow mine drops and hellbat drops for harass.
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May 29 2013 05:14pm
Quote (LeB @ May 29 2013 06:10pm)
I'm afraid of widow mines after learning they deal mass splash damage, but thx for tips boys

and yes used to play zerg . I'm still a dbag tho


if you place them just outside the worker line (not in the worker line), the odds of them killing your own scvs = pretty minimal. it takes 2 widowmine hits to actually kill an scv (all other race workers die to 1 i believe), so you have some room for error anyway.

2 widowmines will put the mutas pretty low on hp...


be aware that if they bring a detector, they will just snipe the mines. sub-master players wont do this, and 3 widow mines will pretty much end the game because he will have no harass capability and you can go all out offense :rofl:

need a good # of missile turrets, a scan on the spire to confirm muta, and a couple marines to back the mines.
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May 29 2013 05:16pm
of course it doesnt, thats a terrible army composition
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May 29 2013 05:19pm
Quote (Perf3ction @ May 29 2013 06:14pm)
if you place them just outside the worker line (not in the worker line), the odds of them killing your own scvs = pretty minimal.  it takes 2 widowmine hits to actually kill an scv (all other race workers die to 1 i believe), so you have some room for error anyway.

2 widowmines will put the mutas pretty low on hp...


be aware that if they bring a detector, they will just snipe the mines.  sub-master players wont do this, and 3 widow mines will pretty much end the game because he will have no harass capability and you can go all out offense :rofl:

need a good # of missile turrets, a scan on the spire to confirm muta, and a couple marines to back the mines.


perfect then, thx.

Quote (dwalk1989 @ May 29 2013 06:16pm)
of course it doesnt, thats a terrible army composition


no tears
only dreams now
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May 29 2013 06:37pm
hell bat + marine mass and split.. GG
just dont forget the 14-16 min scan to chek for ultras
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May 29 2013 07:11pm
marine marauder medivac always.. add mines or hellbats whatever you prefer..just remember to drop which will be most effective with multiple drops or drops with an engagement or clearing creep
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