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Member
Posts: 11,569
Joined: Jan 12 2009
Gold: 355.00
May 11 2013 04:27am
Yo boy crazysmoker aka Dane is home for the weekend!

As most of you know, I.. Have gotten a real life :'( yes, yes it's true I have gotten one of thoes.
Up before the sun and working long past it's dawn, Only home every other weekend,
I have been away from my beloved game for too long.
So today, I say fuck the uniform, lets stream some gamesch!

Lets play some star mofo'kin craft 2!!

Please tune in and have hopefully a good time.

http://www.twitch.tv/andersbm <-

http://www.twitch.tv/andersbm <--

http://www.twitch.tv/andersbm <---
Member
Posts: 50,305
Joined: Jun 11 2008
Gold: 2,079.67
May 11 2013 06:24am
hi m8!



watched your first match vs terran!

i think you lost couse:
1)warpin, you resurched it at the start,a big investment
but your warpgates where only active 25%
you not had any proxy pilons
so basicly you end up whit <10 stalkers, 4gateways+upgrades, at the 15 min mark
a 1gate allow same amounth as stalkers, for <50% of the costs

2)
scouting was decent,
but fast 2*observers, costed alot, even if it payed themself well vs widowmines
but the information you get for that amount of resorces, was to low

3)
economie
you harvested like the armada must be payed before the 15min mark!
your army value was barly enof for defend,
but still you chouse to go attack, when yourself was under attack

4)
presure
countering sounds good, but
forcing the enemy to counter is even better
it drains resorces, it takes away action from your teretories
its interupts the plan of the enemy
like 1 oricle at 5.30 or even 7min, will instantly force the enemy to build 3 turrets, delay plan for atleast 1min, will even make a few casualties

5)
stalker 1.5tier, blink+warpin, past the 13min mark/warp-in units in general
is like building a hive to upgrade zerglings attack speed!
to me a stalker is a nice defensive urly unit, optinal a nice ramp-defence-ignore blink in at 8min mark
even a nice support unit
posible a all-in unit before the 10 min mark
but for after the 12min mark, i not see the point of getting pro, to micro blink, to allow shields to regen, from units that get 1-shotted bye nice tier3+ units


i played team-protoss in wol, OP like hell
when starting to play hots, i considered zerg was cooler,
so not take my post to negative plz,
the followed up matches vs zerg/protoss looked atot better!
never builded alot of sentry like that! looks fun!
Member
Posts: 11,569
Joined: Jan 12 2009
Gold: 355.00
May 11 2013 06:32am
Quote (Tommyvv @ May 11 2013 12:24pm)
hi m8!



watched your first match vs terran!

i think you lost couse:
1)warpin, you resurched it at the start,a big investment
but your warpgates where only active 25%
you not had any proxy pilons
so basicly you end up whit <10 stalkers, 4gateways+upgrades, at the 15 min mark
a 1gate allow same amounth as stalkers, for <50% of the costs

2)
scouting was decent,
but fast 2*observers, costed alot, even if it payed themself well vs widowmines
but the information you get for that amount of resorces, was to low

3)
economie
you harvested like the armada must be payed before the 15min mark!
your army value was barly enof for defend,
but still you chouse to go attack, when yourself was under attack

4)
presure
countering sounds good, but
forcing the enemy to counter is even better
it drains resorces, it takes away action from your teretories
its interupts the plan of the enemy
like 1 oricle at 5.30 or even 7min, will instantly force the enemy to build 3 turrets, delay plan for atleast 1min, will even make a few casualties

5)
stalker 1.5tier, blink+warpin, past the 13min mark/warp-in units in general
is like building a hive to upgrade zerglings attack speed!
to me a stalker is a nice defensive urly unit, optinal a nice ramp-defence-ignore blink in at 8min mark
even a nice support unit
posible a all-in unit before the 10 min mark
but for after the 12min mark, i not see the point of getting pro, to micro blink, to allow shields to regen, from units that get 1-shotted bye nice tier3+ units


i played team-protoss in wol, OP like hell
when starting to play hots, i considered zerg was cooler,
so not take my post to negative plz,
the followed up matches vs zerg/protoss looked atot better!
never builded alot of sentry like that! looks fun!


Hi tommy, quite alot you wrote there considering it' was my warm up game.
Idk if you gm yet but i play mid and upwards master players, not to mention Im quite out of shape as I only get to play 1-2 hours a week cause of my military service.
I don't like oracles vs terran very much, you delay for 1 min but costs 3 min of other tech and make dts absolutly worthless for later as they have detection.
That game was streight horrible on my part, hope you like my stream tho.
Member
Posts: 23,947
Joined: Jul 15 2008
Gold: 122,361.69
May 11 2013 07:00am
Quote (Tommyvv @ May 11 2013 01:24pm)
hi m8!



watched your first match vs terran!

i think you lost couse:
1)warpin, you resurched it at the start,a big investment
but your warpgates where only active 25%
you not had any proxy pilons
so basicly you end up whit <10 stalkers, 4gateways+upgrades, at the 15 min mark
a 1gate allow same amounth as stalkers, for <50% of the costs

2)
scouting was decent,
but fast 2*observers, costed alot, even if it payed themself well vs widowmines
but the information you get for that amount of resorces, was to low

3)
economie
you harvested like the armada must be payed before the 15min mark!
your army value was barly enof for defend,
but still you chouse to go attack, when yourself was under attack

4)
presure
countering sounds good, but
forcing the enemy to counter is even better
it drains resorces, it takes away action from your teretories
its interupts the plan of the enemy
like 1 oricle at 5.30 or even 7min, will instantly force the enemy to build 3 turrets, delay plan for atleast 1min, will even make a few casualties

5)
stalker 1.5tier, blink+warpin, past the 13min mark/warp-in units in general
is like building a hive to upgrade zerglings attack speed!
to me a stalker is a nice defensive urly unit, optinal a nice ramp-defence-ignore blink in at 8min mark
even a nice support unit
posible a all-in unit before the 10 min mark
but for after the 12min mark, i not see the point of getting pro, to micro blink, to allow shields to regen, from units that get 1-shotted bye nice tier3+ units


i played team-protoss in wol, OP like hell
when starting to play hots, i considered zerg was cooler,
so not take my post to negative plz,
the followed up matches vs zerg/protoss looked atot better!
never builded alot of sentry like that! looks fun!


I concur.
Member
Posts: 65,128
Joined: Oct 25 2006
Gold: 0.69
May 11 2013 07:48am
play in the tournament
Member
Posts: 11,569
Joined: Jan 12 2009
Gold: 355.00
May 11 2013 08:24am
Sorry, I'm busy in that time-frame. :/

Quote (NoLimit028 @ May 11 2013 01:48pm)
play in the tournament


Member
Posts: 2,920
Joined: Jul 7 2011
Gold: 612.02
May 11 2013 01:57pm
Quote (crazysmoker92 @ May 11 2013 07:24am)
Sorry, I'm busy in that time-frame. :/


YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEA!

DANE I'VE MISSED YOU
Member
Posts: 65,046
Joined: Jul 7 2008
Gold: Locked
May 11 2013 01:58pm
Quote (crazysmoker92 @ May 11 2013 05:32am)
Hi tommy, quite alot you wrote there considering it' was my warm up game.
Idk if you gm yet but i play mid and upwards master players, not to mention Im quite out of shape as I only get to play 1-2 hours a week cause of my military service.
I don't like oracles vs terran very much, you delay for 1 min but costs 3 min of other tech and make dts absolutly worthless for later as they have detection.
That game was streight horrible on my part, hope you like my stream tho.


Tommy is GM on Korea.
Member
Posts: 26,417
Joined: Apr 20 2007
Gold: 1,550.01
May 11 2013 02:12pm
Quote (BardOfXiix @ May 11 2013 12:58pm)
Tommy is GM on Korea.


He played 3 games of 1v1 and obviously was awarded GM because of his pro skills, did you see his threads and analysis?
Member
Posts: 7,998
Joined: Apr 11 2006
Gold: 3,572.46
May 11 2013 02:23pm
warp gate big investment
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