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Dec 5 2012 06:27pm
http://us.battle.net/sc2/en/forum/topic/7320452320


To accompany the deployment of Heart of the Swarm Beta patch 2.0.2, we’ve compiled a list of all of the balance changes made to the beta since our previous update.

Terran

Medivac
New ability: Emergency Thrusters
Speed boost that increases movement speed and acceleration to 4.25 for 8 seconds. 20 second cooldown.

The Medivac’s Caduceus Reactor upgrade at the Starport Tech Lab:
Health restored per second from 9 to 15.
Energy cost reduced from 3 health per 1 energy to 5 health per 1 energy.
Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds.

Reaper
Base speed increased from 2.95 to 3.375
Upgraded speed increased from 3.84 to 4.25.

Widow Mine
No longer hits cloaked units.
New upgrade: Drilling Claws
Decreases burrow time from 3 to 1 second.
Requires Tech Lab and Armory. Costs 150/150, 110 second research time.

Thor
250mm Strike Cannons has been removed.
The Thor can now switch between two modes: High-Impact Payload and Explosive Payload. The mode shift takes 4 seconds.
When in High-Impact Payload mode, the Thor switches to a different anti-air gun (250mm Punisher Cannons) that has 10 range and deals 24 flat damage.
Thor radius, inner radius, and separation radius increased from 0.8215 to 1.

Raven
Seeker Missile has been redesigned:
Can now fire from 10 range.
Missile comes out and stays immobile in front of the Raven for 3 seconds while charging up, then rapidly moves (it’s not dodgeable at this point) and explodes at the target for 300 single target damage.
Targeted unit lights up red when targeted. If the unit moves 13 range out of where the Seeker Missile is, the Missile fizzles.

Hellbat
Splash damage radius increased from 90 to 110.

Armory
The Armory now only has one weapon and one armor upgrade for both air and ground upgrades for both Factory and Starport units.


Protoss

Mothership
Recall now functions as it does with the Mothership Core.
Vortex now kills a single target.
Vortex does not affect massive units.

Mothership Core is no longer massive.
Oracle
Pulsar Beam
Now called “Activate Pulsar Beam” and “Deactivate Pulsar Beam”.
When activated, the Oracle’s Pulsar Beam is enabled.
Weapon deals 15+10 light.
Weapon period changed to 0.86, down from 1.
Weapon range reduced to 4.
Energy drain is now 4 per second.

Build time increased to 50, up from 35.

Phoenix
Range increased from 4 to 5. Upgrade still grants +2 range.

Dark Shrine cost is now 100/100, down from 100/250.
Tempest
Now requires Fleet Beacon.
Attacks with two weapons. The primary weapon, Kinetic Overload, hits air units and remains unchanged. The secondary weapon, Resonance Coil, hits ground units, and does not deal bonus damage to massive units.
Build time is now 60, down from 75.

Void Ray
Prismatic Beam:
No longer charges up.
Weapon period decreased from 0.6 to 0.5.
No longer does passive +massive damage.

Prismatic Alignment (new ability) increases damage to armored units by 6 for 20 seconds, with a 1 minute cooldown. This does not scale with upgrades.

Zerg

Hydralisk speed upgrade now requires Lair tech.
Mutalisk
Speed increased from 3.75 to 4. Acceleration stays at 3.5.

Swarm Host health increased from 120 to 160.
Infestor
Fungal Growth:
Is now a projectile.
Speed of the projectile is 10.
Range down to 8.

Infested Terrans no longer gain weapon and armor upgrades.
Infested Terran egg health down to 70.

Ultralisk
Burrow Charge has been removed.
Damage changed from 15+20 armored to 35 flat damage.

Viper health increased from 120 to 150.
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Dec 5 2012 06:28pm
:blink:
Member
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Dec 5 2012 06:29pm
Opening dt every game. ez
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Dec 5 2012 06:30pm
better than some of the other shit they put in previous patches
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Dec 5 2012 06:31pm
I'm liking the Dark Shrine cost reduction and Ultralisk buff though =p
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Dec 5 2012 06:31pm
The thor thing seems weird?

I wish they would just remove the unit entirely.
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Dec 5 2012 06:31pm
Probably one of the bigger disappointments since the release of d3

e: I play random in hots and no matter how you look at it it's all bullshit

This post was edited by Burzum on Dec 5 2012 06:32pm
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Dec 5 2012 06:33pm
Quote (NoLimit028 @ Dec 5 2012 08:31pm)
The thor thing seems weird?

I wish they would just remove the unit entirely.


The anti-air gun seems useful in helping against broodlords/corrupter, isn't it?

And the only 1 set of upgrades in the Armory is prettty nice.

This post was edited by Hanmin on Dec 5 2012 06:33pm
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Dec 5 2012 06:34pm
Quote (Hanmin @ Dec 5 2012 06:33pm)
The anti-air gun seems useful in helping against broodlords/corrupter, isn't it?

And the only 1 set of upgrades in the Armory is prettty nice.


The raven range 10 is hella nice, except there is no splash?
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Dec 5 2012 06:34pm
Why don't they just remove Protoss already??
Nobody will be using Protoss in hots
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