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Dec 3 2012 06:03pm
guy went 3g blink stalker jumped in my main using the msc for high ground vision not needing a robo and obs which left me facing like 12 stalkers vs my 21 marines

I mean this shit hit like mid way stim while going a normal 3rax 2vac push...
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Dec 3 2012 06:05pm
Widow mines.

Widow mines everywhere.
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Dec 3 2012 06:05pm
a viking would shut it down

you'll have to pull scvs to tech faster but the msc dies very easily and isn't invisible
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Dec 3 2012 06:09pm
Quote (dwalk1989 @ Dec 3 2012 05:05pm)
a viking would shut it down

you'll have to pull scvs to tech faster but the msc dies very easily and isn't invisible


but doing the normal build i didnt have time for a viking... i built starport a tad earlier than normal yet was just getting it to the reactor by the time shit went down

Quote (NoLimit028 @ Dec 3 2012 05:05pm)
Widow mines.

Widow mines everywhere.


would take a good 4 mines with stalkers clumped to rly dmg it all no?

or would it pick off the msc?

This post was edited by Rm250 on Dec 3 2012 06:10pm
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Dec 3 2012 06:13pm
Quote (Rm250 @ Dec 3 2012 06:09pm)
would take a good 4 mines with stalkers clumped to rly dmg it all no?

or would it pick off the msc?


I'm not sure, I haven't played HotS but widow mines seem very good.
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Dec 3 2012 06:21pm
Quote (NoLimit028 @ Dec 3 2012 05:13pm)
I'm not sure, I haven't played HotS but widow mines seem very good.


lol
too cute
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Dec 3 2012 06:23pm
5 bunkers
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Dec 3 2012 06:55pm
Quote (eXpLegend @ Dec 3 2012 05:23pm)
5 bunkers


hardly enough units to fill that many not to mention how little ground i could cover
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Dec 3 2012 07:00pm
Faster stim with marine/marauder?
Blink with mothership should hit at around 7:30~8:00 when its early, you could have stim finished around that time
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Dec 3 2012 07:07pm
A couple marauders would do the trick imo.
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