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Nov 24 2012 04:49pm
I am a starcraft2 beginner Noob!
i play a little 1 vs 1 vs frends, but mostly i play 2v2 and 4vs4, testing out the game a little, watching some other players videos
i play protoss

my Protoss tactic:
1e, workers, workers, and more workers
2e, nn skouting, workers need to work, and building my all arround plan > changing my plan on the plan from others!
3e, 3-4cannons to protect workers from noob rush from marines/zealots/zerkling // urly map domination from cannons at narrow passages-second base, to keep the enemy busy
4e, a second base, sometimes this comes on the 3e place
5e, yes verry late ingame, my gateway comes online, fast followed bye resurch buildings
posible you spam more3-5 gateways now, posible just 1-3, depending on what is happening, if not alot happens, 2gateways do fine, to build thouse 4-6-20units to support the cannons
6e, max out the workers on 2e base / max gass, from zero to max in 5sec
7e, void ray, this is where you put your gass in, not in mass amounths of stalkers, keep upgrading your air/shields
for long games, you wana spam voil ray, and keep the gateway production as low as posible, gateway production is only needed to waist minerals on zealots, to counter mass enemy production of light units
for just a few 3-4 urly gaming stalkers, tiny more stalkers if fight vs alot of air units
there is only 1more building that needs to be completed to create void ray instead of stalkers
3stargates allow to keep up 12workers at gass at 2bases+upgrading your technoligy
8e, as soon as production is going, get you 3e base up, you want it up, before the first is down / you want a safe time gap, when switching bases, what the hell, get even a 4e base behind enemy lines!
you just protect your far away bases whit a few cannons, to prevent tresspassing, low army rush!
9e, its about getting a stronk void ray army, go for the 150-200food,
10e, nn sentry, mothership can be helpfull in later game
11e, if targets destroy themself on your cannons / fight a little whit party, meanwhile you defend base+party, and you managed to pump up 150suply of void ray, nearly fully upgraded
you can start the fast flight of mass destruction
like the single handed blow that strikes 4 opponents down in 1 wave!
for 2vs2, simply a few extra ground units to support the void ray, the action comes sooner

wall you base in:
i nn this, i want my zealots/workers to be posible to walk in and out of my base
if wall in, that not makes you workers alot safer, couse alot of units nn to go upto the ramp to enter your base
you want some cannons between the resorces and the main base! and a few here and there,
any worker-rush will end up in walking into new cannons

warp in:
it may be a bit noobish, but this warp-in upgrade for my unit production building, it limits my productions
i simply like to click for example 5x zealot on 1gateway, and 1min later i got my 5zealots, whitout needing to click my gateway 5times at nice timing
i see that 80% of protoss players use warp-in, but i also see them have twice as match production building, and smaller armys
my tactic: select building, build upto 5 units
warp in tactic: select building, click warpin location, warpin, 5 times

urly-mid game, kill the resorc collectors:
this is for noobs,
i consider a worker attack, a act of failed warfar
its a suwicide attack for weak people who can not win from fighting units
ontop it cost alot resorces to only give a tiny imcome delay and a miniral drain, and it cost time to build up a void ray army
it also can be ezz countered, bye cannons and plenty basses
but ofc, some verry good rushes can never hurt, to keep me reminded of the importance of urly defend cannons

shit that can happen:
stealth: as soon as you see some stealted units, get your robotic factory up and produce some observers
in the main, cannon rush: no panic(like building new building cloose to cannon line!), sacrafice some gateway as decoys, and replace production, build up a tiny counter army, party is helpfull also
mass marine armys: a few marines is np, but alot of them can be pain for a pure void ray army, ofc upgrades help, but a few sheap zealots is nice also, not that massive problem, just position yourself good

also played a little zealot ''rush'', tiny supported bye stalker
mostly get 2e base fast, then go for the 80-120 suply rush, to overwelm you enemy whit a late rush, but you have double supply on units, verry good in 2vs2
also terran can be fun ofc!

Let me know your tactics!
I think its more agrassive mid game/1vs1?
i was missing some discussion topics about starcraft2! Lets use this one!
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Nov 24 2012 04:54pm
yes
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Nov 24 2012 04:54pm
its a lot to read...i like to drop a forge at 13
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Nov 24 2012 04:56pm
Thanks for the copy-pasta of a poorly written troll.
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Nov 24 2012 04:59pm
obvious troll is obvious
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Nov 24 2012 05:09pm
mines are

pvp : proxy 2gate / macro

pvz : 2base all in / gerudo build

pvt : nexus first into double forge into macro

ezpz
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Nov 24 2012 05:11pm
Quote (JOE_BG @ Nov 24 2012 06:09pm)
mines are

pvp : proxy 2gate / macro

pvz : 2base all in / gerudo build

pvt : nexus first into double forge into macro

ezpz


Have a twitter? I'm interrested to follow you.
Member
Posts: 11,692
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Nov 24 2012 05:12pm
Quote (JOE_BG @ Nov 24 2012 06:09pm)
mines are

pvp : proxy 2gate  /  macro

pvz : 2base all in  / gerudo build

pvt : nexus first into double forge into macro

ezpz



VERSUS

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Nov 24 2012 05:12pm
Didn't read/Don't care.
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Nov 24 2012 05:38pm
pvp: 4gate
pvt: 4gate
pvz: immortal/sentry all in

wot
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