Feats:
5x Action Surge
More action point gain from blocking.
3x Toughness
More health points.
3x Armor Specialization
More armor class which helps us survive the big hits.
3x Potent Challenge
Helps you keep aggro on mobs against heavy hitting dps
5x Powerful Attack
More damage = More Threat
1x Weapon Mastery
Had 1 left over
Tactician Feats:
5x Fight On
Lowers your cooldowns on encounters = more buffs & threat
5x Daunting Challenge
If a marked mob gets away from you it will deal less damage to the other members of your group.
5x Rousing Speech
More ap gain for your group.
5x Inspiring Leader
Increases the damage buff that Into the Fray gives.
5x Surging Tide
Helps you take less damage from mobs you hit with Tide of Iron.
1x Martial Mastery
When you get hit, everyone benefits with more ap which in turn increases the overall damage of the group.(must have)
Protector Feats:
5x Plate Agility
More deflect = less damage taken
5x Shield Defense
More Armor Class = More damage mitagated
Skills:
At-Wills:
Tide of Iron
Stamina Gain and also puts a debuff from Surging Tide Feat
Weapon Master’s Strike:
Best Damage at-will that is an AOE which puts your plaguefire debuff on the mobs hit.
Encounters:
Commander Strike
This skill makes your groups next encounter deal extra damage on any mob that is marked.
Into the Fray
Great Damage buff for the group and increases run speed
Enforced Threat
Aoe Taunt and marks every mob hit by it that applies the defense debuff.
Knight’s Valor
Helps with keeping aggro with heavy dps in the group.
Be careful tho because you will take half of the damage the dps takes from the mob.
Personals:
Enhanced Mark
Builds threat against marked targets.
Puts a 5% defense debuff if you have the off-hand artifact power unlocked.
Steel Grace
Helps with movement speed and deflection.
Daily:
Villains’s Menace
You deal increased damage and become immune to CC’s
Fighter’s Recovery
After you activate this daily every hit you preform will heal you for the damage that it does.