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> (pricecheck) Slot For Castle Never Clear > Mindflayer
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May 26 2013 07:03pm
so, i run with a group who can clear Castle never with ease, so we are thinking of selling a slot for those who are interested. The buyer would be carried though the dungeon and should have the min. gs requirement for it + be able to make some shortcut jump after explaination. Lootrule gonna be the same as if it were in a normal grp, roll for stuffs h need only

Dont know yet how much we should charge people with though, so maybe you guys could give me some estimation how much this is worth?

server : mindflayer
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May 26 2013 07:05pm
So you're going to charge people so that they have a 1/5 chance to win? The fuck?

Horrible idea.

If what they need drops first run, sure that's great.

If it never drops, then they're paying you to have a 1/5 chance to greed (assuming noone in your group needs it).

This post was edited by Dontrunaway on May 26 2013 07:07pm
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May 26 2013 07:24pm
I think it might be a better idea to simply farm CN a lot and then sell whatever loot you get in there, nothing is character bound so.
Would be easier, and wouldnt have to carry anyone.
Ive seen some CN weapons go 1k fg +
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May 26 2013 07:24pm
I cant follow your agumentation, 1/5 chance to win is just bull

it depends on many factors, like what class u bring / if ppl in ourgrp alrdy owned it and so on.

The ancient weps are 2m -10m in ah worth on mindflayer, depend on class. One can hit the checkpot, and other bosses can also drop good things aswell ( but those can be cleared in a pug)

According to your reasoning it would be also a horrible idea to charge ppl playing lotto, or for keys to open nightmare lockboxes?
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May 26 2013 07:27pm
Quote (Tshekal @ May 26 2013 08:24pm)
I cant follow your agumentation, 1/5 chance to win is just bull

it depends on many factors, like what class u bring / if ppl in ourgrp alrdy owned it and so on.

The ancient weps are 2m -10m in ah worth on mindflayer, depend on class. One can hit the checkpot, and other bosses can also drop good things aswell ( but those can be cleared in a pug)

According to your reasoning it would be also a horrible idea to charge ppl playing lotto, or for keys to open nightmare lockboxes?


You are going to charge someone a static fee to have a chance to win an item from the last boss, not guarantee an item from the last boss.

While charging for carrying services, there should be no chance involved.

You pay, and you receive. That is how all paying for carrying works in EVERY SINGLE MMO. That is the only system that works.

If you are going to charge someone a fee, then you will need to charge them and give them the item that drops, regardles of what the drop is.

Even then, it is still a horrible idea.
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May 26 2013 07:42pm
My guild did carry ppl through endgame content in other MMOs when we are on farmstatus with it. The condition varies, either they can roll for it like evryone else or they hhave a right to get a set amount of items they need if it drops - with different pricings ofc.

BUT we NEVER did offer a GUARANTEE item regardless of drops, and stil it worked well enough.

To you lotto might be a horrible idea, but it still exist no?

@ Xeno, yeah when we can we 5 man this and sell stuffs we dont need and just share the profit, but if 1 man ( usual case) is missing we often take some random or acquaintances, in many cases they performed piss poor but still the boss wasnt a problem. If they won we are left with nothing ( today some rnd guy died at 90 % and we 4man the boss till end and he got all the loots), so we are thinking if selling a spot would be more profitable. hence the pricecheck.

There are also guys who would pay to be able to get the experience of beating the content, there are many cases i ve seen in the past where the guy would say, yeah he dont want to get any loots, just pay less, he just want to be able to kil that boss once

This post was edited by Tshekal on May 26 2013 07:47pm
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May 26 2013 07:46pm
Quote (Tshekal @ May 26 2013 08:42pm)
My guild did carry ppl through endgame content in other MMOs when we are on farmstatus with it. The condition varies, either they can roll for it like evryone else or they hhave a right to get a set amount of items they need if it drops - with different pricings ofc.

BUT we NEVER did offer a GUARANTEE item regardless of drops, and stil it worked well enough.

To you lotto might be a horrible idea, but it still exist no?

@ Xeno, yeah when we can we 5 man this and sell stuffs we dont need and just share the profit, but if 1 man ( usual case) is missing we often take some random or acquaintances, in many cases they performed piss poor but still the boss wasnt a problem.  If they won we are left with nothing ( today some rnd guy died at 90 % and we 4man the boss till end and he got all the loots), so we are thinking of selling a spot would be more profitable. hence the pricecheck


It's a great idea for you, the person trying to find a fifth.

I'm try to explain to you that only an idiot would actually pay for what you are offering though.

My group also has the same problem, but really only at 3 am when noone is on. In fact a week ago I ran it at 3 am and we had to take a pug cleric. He did fine, and the cleric offhand dropped and we were happy to give it to him, who cares.

If you can't find a fifth in your guild or friends list then take randoms until you find a good person to fill the fifth spot, then run round robin style.
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May 26 2013 07:54pm
u arent helping me at all

we didnt propose a price yet ( yes i am asking for a pricecheck to narrow it down to an amount ppl would consider - hence the post here and not in FT) , yet u are alrdy trying to portrait yourself as some allknowing dude who knows that gonna turn out shitty. Without knowing how much we gonna charge ppl for at the end....

yeah right...

People will always accept deals, u only gotta find the balance

This post was edited by Tshekal on May 26 2013 07:56pm
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May 26 2013 08:04pm
Quote (Tshekal @ May 26 2013 08:54pm)
u arent helping me at all

we didnt propose a price yet ( yes i am asking for a pricecheck to narrow it down to an amount ppl would consider - hence the post here and not in FT) , yet u are alrdy trying to portrait yourself as some allknowing dude who knows that gonna turn out shitty.  Without knowing how much we gonna charge ppl for at the end....

yeah right...

People will always accept deals, u only gotta find the balance


Charge them 200k a run then because the worst drop they can get is only worth 1 mill. That way if they actually get the 1m item they break even if they run 5 runs (statistically).

However, if after 5 runs they win a 6 mill item, or god forbid win multiple 6 mill items and you only charged them 200k a run, you get really fucked and they win.

On the flip side, if you charge them 1m a run and after 5 runs they only win the item worth 1m, then they just got fucked and you win.

The only way to win at this is to try to gamble. So you charge them somewhere inbetween, say like 500k and just hope that after 5 runs they make less than 2.5m from the item drops, thus profit for your team.

I also forgot to mention that you're going to find a random person to trust you with 500k before each run, and that they're going to actually stick it out for 5 runs which will take 5-8 hours (assuming your team is at 14k gs).

This post was edited by Dontrunaway on May 26 2013 08:06pm
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May 26 2013 08:09pm
Quote (Dontrunaway @ May 26 2013 10:04pm)
Charge them 200k a run then because the worst drop they can get is only worth 1 mill. That way if they actually get the 1m item they break even if they run 5 runs (statistically).

However, if after 5 runs they win a 6 mill item, or god forbid win multiple 6 mill items and you only charged them 200k a run, you get really fucked and they win.

On the flip side, if you charge them 1m a run and after 5 runs they only win the item worth 1m, then they just got fucked and you win.

The only way to win at this is to try to gamble. So you charge them somewhere inbetween, say like 500k and just hope that after 5 runs they make less than 2.5m from the item drops, thus profit for your team.


Couldn't they just run them during dungeon delve and charge 1.5m or so? That sounds like a good deal for both sides unless I'm missing something.
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