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May 4 2013 11:46pm
I've looked up on google and can't find.

Battlewise 3
You create 2/4/6% less threat.
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May 4 2013 11:47pm
Seems like less aggression from the enemy? Dunno, never played this. Just saw your name. b)
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May 4 2013 11:49pm
Quote (Banana_Lover @ May 5 2013 01:47am)
Seems like less aggression from the enemy? Dunno, never played this. Just saw your name. b)


Lol. :D

That's what I also thought but that feel kinda useless seeing how everyone runs with tanks anyways.

Also another one: What is a lucky bone? I randomly get thoses and no one ever posted about ''lucky bone'' for neverwinter on google.

This post was edited by Vaagur on May 4 2013 11:50pm
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May 4 2013 11:52pm
Quote (Vaagur @ May 4 2013 10:49pm)
Lol. :D

That's what I also thought but that feel kinda useless seeing how everyone runs with tanks anyways.

Also another one: What is a lucky bone? I randomly get thoses and no one ever posted about ''lucky bone'' for neverwinter on google.


No idea what you're talking about with tanks or bones or anything.
Hell, never even heard of neverwinter till this post O_o
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May 5 2013 12:13am
Quote (Banana_Lover @ May 5 2013 01:52am)
No idea what you're talking about with tanks or bones or anything.
Hell, never even heard of neverwinter till this post O_o


It's a new game, try it.
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May 5 2013 01:28am
Threat is the enemy aggro system. Say you attack an enemy with auto. You generate 10 threat. Tank attacks and generates 20 threat. The enemy would focus the tank. Now if you go above the tank's threat the enemy focuses you.

Any damage or healing generates threat. More damage/healing = more threat. Tanks have abilities that generate much more threat than you to try to compensate for their lack of damage to keep enemies off of you.

This post was edited by Extz on May 5 2013 01:31am
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May 5 2013 02:20am
Quote (Extz @ May 5 2013 03:28am)
Threat is the enemy aggro system. Say you attack an enemy with auto. You generate 10 threat. Tank attacks and generates 20 threat. The enemy would focus the tank. Now if you go above the tank's threat the enemy focuses you.

Any damage or healing generates threat. More damage/healing = more threat. Tanks have abilities that generate much more threat than you to try to compensate for their lack of damage to keep enemies off of you.


I guess 6% is pretty minimal then and I mostly solo, I'll go the for action point on combat advantage hit instead, ty for info. :D

This post was edited by Vaagur on May 5 2013 02:20am
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