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Nov 14 2012 07:45am
Update 1.2.0 (Released 11/13/2012)

Fixed fast travel stations from downloadable content sometimes disappearing when loading a saved game.
Fixed an issue where players could occasionally be unable to connect to one another if one of them had recently been in DLC that the other doesn't have.
Fixed an issue where players were sometimes unable to pick items up after another player had bulk-picked-up a nearby item.
Fixed a bug in the inventory UI when quickly scrolling to the bottom of a list using the mouse wheel.
Improved PhysX fluid rendering quality at high resolutions.
Improved NVIDIA 3D Vision integration.
Fixed the "Inverted reverse steering" option not working for clients in a multiplayer game.
Fixed the player's backpack sort setting not persisting.
Fixed an issue causing players to sometimes crash or freeze after killing Master Gee in the Captain Scarlett DLC.
Fixed challenges showing inaccurate completion amounts for area-specific challenges.
Fixed a bug where the player's active mission would sometimes fall back to main-game missions when completing other missions in DLC areas.
Fixed a bug that could cause players to lose mission rewards that they had not claimed when switching between Normal mode and True Vault Hunter mode.
Added a confirmation dialog when opening the golden chest in Sanctuary.
Fixed Arid Nexus Badlands showing an undiscovered challenge that was not attainable.
Restored some lost progress to players who have had their profiles reset. To ensure you are credited for as much progress as possible, please load your character, select "Continue" on the Main Menu, and then "Save and Quit" after you enter the world. Repeat this process for each character in your character list.
Fixed the Mechromancer's Anarchy skill sometimes losing stacks incorrectly for multiplayer clients.
Fixed a bug causing players to sometimes get stuck zoomed in when in "fight for your life" mode.
Fixed challenge "For The Hoard!" to work properly after resetting challenges.
Fixed a bug that could sometimes cause players' skill points to be reset when loading their character.
Fixed a bug that could cause enemies and missions to be locked to an incorrect level.
Fixed bug causing Tediore reloads to get Amplify shield damage bonuses for each round remaining in the clip.
Amplify damage from Amplify Shields is now divided among all projectiles fired from a single shot.
Balance adjustments to "The Bee":
Increased Recharge Delay
Significantly increased Recharge Rate
Reduced Amplify damage

DLC raid bosses no longer drop Seraph crystals in Normal Mode.
Reduced level of DLC raid bosses in Normal Mode.
Fixed issue resulting in infinite leveling exploit with Fleshstick.
Increased the health of Terramorphous, Willhelm, and Blue.
Additional miscellaneous balance tweaks.
Fixed issues with the following missions that could cause players to get stuck or not be able to complete them:
Plan B
Wildlife Preservation
Mighty Morphin
Animal Rescue: Food
The Man Who Would Be Jack
Get To Know Jack
Where Angels Fear to Tread
Trailer Trashing
Clan War: First Place
Stalker of Stalkers
The Once and Future Slab
Home Movies
Shielded Favors
You Are Cordially Invited: Tea Party
(Captain Scarlett) Freedom of Speech


let the crying begin :lol:

Randy Pitchford ‏@DuvalMagic

Bee was broken. Not nerfed enough, IMO.Some of you like broken games - I get it.

Randy Pitchford ‏@DuvalMagic

Becoming an e-terrorist over balance changes is not a valid nor respected strategy.

http://support.gearboxsoftware.com/entries/22126761-pc-update-information

This post was edited by Patryk1991 on Nov 14 2012 07:45am
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Nov 14 2012 08:36am
Fixed a bug in the inventory UI when quickly scrolling to the bottom of a list using the mouse wheel.

oh god, finally!
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Nov 14 2012 09:56am
Well... I'm sure it's coming soon for consoles too... Time to ignore connecting to xbox live until I've farmed everything I want for my toon >.>;;
I'll agree it's imba as hell, but the amount of grinding even with it's OP status to get some legendaries is tedious enough as is
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Nov 16 2012 11:54am
Quote (Patryk1991 @ Nov 14 2012 06:45am)
Update 1.2.0 (Released 11/13/2012)

    Amplify damage from Amplify Shields is now divided among all projectiles fired from a single shot.

http://support.gearboxsoftware.com/entries/22126761-pc-update-information


The most important one.
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