here it is
Looks like a cross between XIII (remember that?) and Fallout 3. Only not as good.
And I guarantee this thing about half a million guns will be untrue. It will turn out there are 500,000 different upgrade combinations or something like that. The number of actually different guns will probably be at most 50. They'll just have say 5 upgrade positions on each gun, with maybe 10 different upgrades that can go in each slot (scopes, suppressors etc) and say its a brand new gun. It's simply impossible to invent half a million genuinely differnt guns. After a while, they'll all be very minor differentiations of each other.
If it's Mature (which it most likely will be after watching videos of people getting their heads blown off and blood squirting out of their necks) than i'll buy it.
Its a SHOOTER so yes,it will be rated M. It should be like a version of Fallout 3 with better FPS elements.
Commonly described as Diablo with guns, Borderlands can't really be explained by comparing it to other games. The closest you could probably get is Hellgate: London (as long as you were playing one of the gun/first-person shooter classes), but even then there are some pretty major differences.
If you haven't been paying attention to this game at all, Borderlands is a first-person shooter with action role-playing elements. You choose from four classes -- The Soldier, the Berserker, the Hunter, and the Siren. Each has a unique "action skill," which is basically that classes special ability, and three different trees to drop skill points into. While every class can use every weapon in the game (the only limit on what you can equip is determined by your level), most characters have skills in their skill tree that enhance one or two particular types of weapons.
The Soldier is best with rifles and shotguns, the Berserker with explosive weapons and his melee attack, the Hunter with sniper rifles and revolvers, and the Siren with any weapon that deals elemental damage. Luckily, there is enough flexibility that these don't feel like absolute restrictions. If you wanted to make a Hunter that mainly used rocket launchers, that's completely viable. Sure, it won't be the best build for the character, but you won't feel like you have no options other than to use the "recommended weapons" for each class.
There's a massive number of quests in the game, and Gearbox has done a reasonable job of mixing them up. While every now and then you'll be assigned a "Kill X enemies" quest, they are few and far between. For the most part, you'll be exploring various locations and recovering different items, usually with a bunch of bad guys standing in the way. Even after completing the game, I was still going back and finding quests that I had missed before.
Every weapon has a variety of stats: accuracy rating, recoil, how much the weapon can zoom, how many bullets the weapon can hold, how fast the gun can fire, how many bullets fire at one, how fast the weapon reloads, and more. In addition, weapons have a chance to have one of four elemental properties: Explosion, Fire, Shock, and Corrosive. You also have slots for grenade mods, your shield, and a class mod that will boost your skills and provide some benefits, each with their own special aspects and variations.
While initially combat will seem relatively simple, once you progress the game will get reasonably difficult, and you'll find yourself very carefully having to manage your cover, your shield/health level, and your surroundings.
Some of the enemies are quite adept at sneaking around behind you, or quietly chucking grenades into your cover while you're trying to aim, and this can result in a quick death. Your FPS skills will definitely be put to the test in this game. You need a constant awareness of your surroundings, knowledge of all the cover available to you, some serious accuracy, and a quick trigger finger.
For those of us who love FPSes, this can make combat exhilarating, especially when you land a headshot on a guy and see parts of his brain fly up 100 feet into the air. If you're terrible at FPS games, you're going to struggle. And, a word of warning to 360 players -- since I haven't played the console versions, I can't confirm it, but some of the enemies take very precise shots to take out, and you often have very little time to aim before they start ripping you apart. Considering it's already difficult with a mouse, I can imagine some people getting frustrated with a controller.
One criticism I do have of the combat is the lack of variety of enemies. Skags, bandits, and spiderants make up the majority of what you'll be fighting throughout most of the game. A few zones have unique enemy types, and the flying Rakk are always occasionally around to harass you. But for the most part you're going to be fighting the same enemies over and over again.
Borderlands differs from games like Diablo and Hellgate: London is that nothing is randomly generated aside from items themselves. The maps and locations are exactly the same every single time you play, and immediately upon entering an area you're given the entire map of the zone. Quest items will always be in the same spots, vendors will never move, and even the chests, safes, and weapon caches will always be in the same locations in every playthrough.
Each enemy type (Skags, humans, vehicles, etc.) has a sort of "spawn point" -- Skags come out of small caves, humans will come out of buildings, vehicles will drive out of garages -- and these spawn points are always in the same spots
Any character you make can be played in single or multiplayer at any time, which means that sticking with one character only will probably result in you out-leveling your friends
I've really enjoyed the time I've spent with it so far,
With tons of weapons to find, a great co-op system, fantastic art, and a whole bunch of exploding bodies, Borderlands is worth your money. Even when I feel that the game is starting to get repetitive, there's something about it that keeps me playing.
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