Quote (kayeto @ Jun 11 2015 10:52am)
seems like a poor model to me
ya, world pvp
This notion that 'ground-based exploration' is a finite piece of content that can be completed shows that they have the wrong philosophy. Going out into the world, doing stuff, encountering other people (friend or foe) is what would make gameplay interesting indefinitely.
This is just another formulaic grind that people will feel obligated to do. The only person who would choose not to do it is the person who doesn't feel they will spend any time in the WoD outdoor zones anyway. In either case, the player interaction that comes from ground-based playtime is out of the picture.
Without knowing the details of the requirements, it seems a lot like the original BC requirements to fly (max level> spend 1000 gold> spend 5,000 gold for faster speed). It's essentially just comes down to a time investment that anyone who actually invests time in this game will be doing. It doesn't "preserve ground-based gameplay" any better than the old model did.
how is any of this relevant on pve server, where you would have to go out of your way to get any world pvp (so you say that on pve servers, you can't have memorable moments?)
places you can visit in a zone is finite
number of quests in a zone is finite
number of artifacts in a zone is finite
so most of the ground-only content is finite and you are required to go through most of it to get to flying, I don't see a problem
This post was edited by mortwatcher on Jun 13 2015 06:12am