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Feb 18 2015 04:00pm
Does Explosive shot instantly deals the DoT's dmg when you reaply it? (IE: Lock and load procs)
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Feb 18 2015 04:03pm
At the beginning of MoP, ES was made into an "Ignite"-esque mechanic. If you're not familiar with the fire mage DoT Ignite, what it does is, when a new Ignite comes in, it adds the remaining damage of the old DoT to the total damage of the new DoT, divides by the tick count and puts up a new DoT (of the same length as the DoT always is) but which ticks stronger per tick.

A simple example: you fire two back to back ES, both of which do 30k total, 10k a tick.

0s: first ES, does 10k tick.
1s: Second ES lands, 20k from old DoT is added to 30k of new DoT = 50k/3 (the number of ticks the DoT should have) = 16.6666k tick
2s: 16.666k tick
3s: 16.666k tick

So what you're seeing is four ticks, with the latter three a combination of two DoTs.

tl;dr answer: No. The DoTs combine.

This post was edited by Ritchey9 on Feb 18 2015 04:03pm
Member
Posts: 11,275
Joined: Aug 23 2011
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Feb 18 2015 04:06pm
Quote (Ritchey9 @ Feb 18 2015 06:03pm)
At the beginning of MoP, ES was made into an "Ignite"-esque mechanic. If you're not familiar with the fire mage DoT Ignite, what it does is, when a new Ignite comes in, it adds the remaining damage of the old DoT to the total damage of the new DoT, divides by the tick count and puts up a new DoT (of the same length as the DoT always is) but which ticks stronger per tick.

A simple example: you fire two back to back ES, both of which do 30k total, 10k a tick.

0s: first ES, does 10k tick.
1s: Second ES lands, 20k from old DoT is added to 30k of new DoT = 50k/3 (the number of ticks the DoT should have) = 16.6666k tick
2s: 16.666k tick
3s: 16.666k tick

So what you're seeing is four ticks, with the latter three a combination of two DoTs.

tl;dr answer: No. The DoTs combine.


Thanks alot for that info! I appreciate it. I was debating on waiting to shoot all 3 or stacking them
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