Quote (playerinhiding @ Sep 16 2018 09:40pm)
rs3 is a joke compared to old school runescape, combat is a big portion of Runescape and over 70% of the population voted against EOC for a reason. You're acting like RS3 was ever considered healthy, every person who had experience with Runescape prior to 2008 was waiting to be able to play Oldschool again. Next, tradeskills, almost every ts is grindable bank-sitting on rs3, forges, exp expansions, etc, it's absurdly easy and money becomes progress. Rs3 cash is under 10 cents a mil for a reason. The currency is so inflatable that it's impossible to ever gain margains of value. Pretty much every aspect of what makes an mmo enjoyable has advantage in OS with the only option being outclassed is the visual presentation of the game.
Anyhow, People like old states of successful games. The most common person to argue with this phenomena is somebody who didn't have thorough experiences when the games were considered at their peak. Anyone who started on vanilla knows that nothing captures the time in which good items were actually only held by specific players, and they could dominate a zone solo, nothing really lets you know what that feels like today. PvM is probably the smallest aspect to what that made classic great, yet is what most people make reference to... Also obviously applied to Runescape. Rs3 pvp struggles to exist while pvp in OS is one of the most enjoyed and gameplay-preferred experiences it has to offer. People like having a sense of accomplishment and doing more for less. Convenience becomes an enemy of the players as it grows too abundant, one too many examples to choose from. How do you think Everquest (the most successful MMORPG of the first wave of mmo's) managed to die off to a small-ish population before the next era of good MMO's truly launched? Because of implementation of too many convenience factors towards its players. OS market isn't worth more because it's younger, it's worth more because currency is harder to obtain and more sought after, which results in supplementation toward better gameplay mechanics, which results in more players.
As joke I meant less successful, and less profitable, for a reason.
I started playing RS after party hats, and before h'weens were released. In fact, I can remember struggling to get a mere 20k gold to purchase a red h'ween off my brother's irl friend. H'weens came out in 02.
I got my yo-yo, and ready to dust it off out of my bank. It was an 04 event item. Hell, even my current set of level 90 gear that hasn't degraded yet is older than your jsp account.
I was interested in OSRS on release, mostly knowing that the fresh economy would be an easy way to earn fg, but when I tried it, I realized how much I enjoyed the updates.
OSRS on release was garbage in terms of quality and absolutely flooded with bots. Guess what? MANY people agreed with me, and people demanded updates and ban waves.
People kept wanting more and more updates, and now, it's not even recognizable to long time RS players if they haven't been playing and following along with the updates. Same as RS3. But guess what? You learn, or you get out.
RS3 currency is valued low for a reason. And obviously, you don't seem to understand that reason.
RS3 is old as fuck in terms of economy, because they didn't wipe everyone's info from RS, to RS2, to RS3. OSRS was released as a blank slate, and was basically a newborn in terms of economy.
An economy that people knew with years of history in advance. People knew what would be profitable, so the smart people jumped straight into combat and slayer and started raking it in.
For those other things that weren't as profitable in the long run, people botted the fuck out of them for some quick early gold for high profit rates. People were literally spamming chat selling 100k-1m of each rune on the first week, raking in that gold.
If you want to talk more about currency, go ahead and name a boss that drops anything remotely close to the value of a party hat.
OSRS seems to have that in raids that drop items worth more than most people's banks. Even raiders in RS3 are jealous about that kind of loot. And you're telling me currency is harder to get? What a joke.
Maybe if you're trying to say that currency is harder to get for the noobs and people starting late. Sure, that's understandable. RS3 has more options for lower level players to actually earn something, but is that really a bad thing?
Many people enjoy things that look good. One of those visual updates are combat. Not everyone enjoys swinging their weapon the exact same way every time, or enjoys click once and afk until they die combat.
Flicking prayers to block 100% of damage with little to no prayer consumption is a silly thing that people have actually called "skill" and it's fucking hilarious to be honest.
EoC crybabies were given every opportunity to make life easier on them. You can turn off EoC by toggling legacy mode. If you don't want to see other players using EoC, you can play in a legacy world.
You can also automate your skills so that you can use EoC skills without ever having to use any of the skills... because they'll be used automatically.
If you were a pker or a pure, you got screwed over many times through multiple updates, and that's simply the nature of the niche role you decided to play.
I never enjoyed pk'ing on RS personally, so any updates that affected the wilderness had 0 impact on me. I never did any gambling on RS, so any action taken against forms of gambling had 0 impact on me.
Your dps in EoC doesn't differ so much compared to Legacy. In EoC, you attack more frequently with smaller numbers. In legacy, you attack slow as fuck, but get big damage splats.
You want to complain about portable skill locations as say that makes RS3 a joke, and yet the vast majority of OSRS players use 3rd party clients to make life easier on them.
While OSRS players are mostly still leveling, most active RS3 players are aiming for max, 120's, up to 200m, and working towards comp/trimmed capes.
When you say RS3 is a joke in the sense that it's less profitable, last time I checked, RS3 makes up the majority of their revenue. Feel free to correct me if I'm wrong, with evidence of course.
If you think RS3 is less successful, lmk how many bots you run across on a daily basis on OSRS. Then run around RS3 and lmk how many bots you're able to find.
After you do that, try and estimate the number of bots on each OSRS and RS3. My assumption is that you'll find a much higher number for OSRS bots.
Why? Lower specs = more windows open simultaneously compared to RS3. More profitable market makes it more worthwhile for someone that is clearly interested in profit.
If you want to talk about WoW, I can describe my experiences with multiple realm first raid achievements and how it felt to tank for the realm first Onyxia clear and the party we had in Org afterwards.
Tanking and 3 manning an Ulduar boss after the rest of the raid wiped was quite exciting, along with one of the top Warlocks that was still alive sitting a feet away from me. The guy who introduced me to this game.
This isn't even exaggeration. He was consistently the top dps in our raids, and we raided with the top groups.
I switched between tank and dps, because I wanted other people to learn how to tank so that the group would be able to progress in raids when I wasn't able to play.
This is back in the day when aggro actually mattered, where tanks frequently lost aggro to people with high dps, and often solo'd the boss for a full minute or more just to build aggro.
The only thing that can compare to that feeling is progression raiding in current raids. When everyone is under geared and mechanics matter. But that doesn't often last long, and people start to clear things as the weeks go by.
However, like I said, everyone is elitist as fuck now for both raids and dungeons, to the point where it's not nearly as enjoyable.
Even for content that is easily done by 300-310 ilvl, people demand 340-360 because they want it done quick and easy.
Week 1 of raid release? Day 1? Doesn't matter, you're expected to "be experienced" without anyone having to explain what to do.
Don't know about a certain mechanic? Bye. Underperform by 5-10% compared to the majority? Bye. Someone just so happened to see the one mistake you made in a fight? Bye.
I see your 366 word count and raise you 1160.
Enjoy the wall of text. Even though you won't read it.