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May 7 2015 02:33pm
Quote (thesnipa @ May 7 2015 10:59am)
with working 40 mans? BIS pre-bc items only in pvp?

I get what you mean but its really not the same, especially from a raiding aspect.

Plus who wants to enter a 60 pvp with a twink and deal with a bunch of freshrolled deathknights in better gear from quests.


This, i used to twink a 19 rogue, 19 priest, 19 mage but when the exp hold came out it fucked up the twink community.
not many twinks around and those that are around just sit not touched.
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May 7 2015 02:44pm
Vanilla and TBC would have more longevity than most of you think, because progression was linear. Skipping tiers wasn't really possible unless you were being carried. People didn't go from blues straight to BWL for example, they would have to farm MC for a bit, and then farm BWL, and then either farm AQ or try Naxx with BWL gear. With raid locks and such it would take a while. Even though tons of mods are out now and everyone knows most of the fights it still would take skill to kill the bosses. Same with TBC. Kara -> Gruul -> Mag -> SSC -> Eye

etc etc.

And what would be cool is lower end raiding guilds would have people decked out Might, while the higher end guilds would have Wrath and the highest end guild tanks would be decked out in Dreadnaught and such, but everyone would still be raiding and have cool looking skill appropriate gear, none of the transmog BS.

I think it would be fun.

This post was edited by fyyer on May 7 2015 02:47pm
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May 7 2015 02:48pm
Quote (fyyer @ May 7 2015 11:44am)
Vanilla and TBC would have more longevity than most of you think, because progression was linear. Skipping tiers wasn't really possible unless you were being carried. People didn't go from blues straight to BWL for example, they would have to farm MC for a bit, and then farm BWL, and then either farm AQ or try Naxx with BWL gear. With raid locks and such it would take a while. Even though tons of mods are out now and everyone knows most of the fights it still would take skill to kill the bosses. Same with TBC. Kara -> Gruul -> Mag -> SSC -> Eye

etc etc.

And what would be cool is lower end raiding guilds would have people decked out (for tbc) in T4, while the higher end guilds would have T6 and such, but everyone would still be raiding and have cool looking skill appropriate gear, none of the transmog BS.

I think it would be fun.


tried it nobody knows fights or anything. or they would never log in, just get gear for transmog and run ect

my pally was lvl 60 for this and ended up lvling to 100 cus nobody wuld actually go they were all talk

This post was edited by MrHitts on May 7 2015 02:49pm
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May 7 2015 06:58pm
there would be certain challenges to them releasing servers on old expansions right now. But if they were to give up with new content and offer only vanilla servers, that would alleviate some of the issues.

In truth though, they would have to release a heavily revised version of vanilla. The content would be too easy for players right now. They'd have add some more depth to the boss mechanics.

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May 8 2015 06:24am
Quote (kayeto @ May 8 2015 12:58am)
In truth though, they would have to release a heavily revised version of vanilla. The content would be too easy for players right now. They'd have add some more depth to the boss mechanics.


A "heavily revised" version of Vanilla isn't Vanilla. The most they would have to do is fix background server related bugs that have no impact on normal gameplay. You start messing with fight mechanics and the game stops being a Vanilla experience. And also if Twitch.tv's World of Warcraft vanilla channel is any indication, people will be wiping alot in MC and BWL anyways.

This post was edited by fyyer on May 8 2015 06:29am
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May 8 2015 07:09am
WoD is good, considering if you have read the books you would understand the story so well, and it's pretty interesting I guess. But yeah overall it is pretty dumb game, anyone can have anything.
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May 8 2015 07:12am
Quote (fyyer @ May 7 2015 11:44am)
Vanilla and TBC would have more longevity than most of you think, because progression was linear. Skipping tiers wasn't really possible unless you were being carried. People didn't go from blues straight to BWL for example, they would have to farm MC for a bit, and then farm BWL, and then either farm AQ or try Naxx with BWL gear. With raid locks and such it would take a while. Even though tons of mods are out now and everyone knows most of the fights it still would take skill to kill the bosses. Same with TBC. Kara -> Gruul -> Mag -> SSC -> Eye

etc etc.

And what would be cool is lower end raiding guilds would have people decked out Might, while the higher end guilds would have Wrath and the highest end guild tanks would be decked out in Dreadnaught and such, but everyone would still be raiding and have cool looking skill appropriate gear, none of the transmog BS.

I think it would be fun.


kara and ssc are my loves
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May 8 2015 07:17am
Quote (fyyer @ May 8 2015 07:24am)
A "heavily revised" version of Vanilla isn't Vanilla. The most they would have to do is fix background server related bugs that have no impact on normal gameplay. You start messing with fight mechanics and the game stops being a Vanilla experience. And also if Twitch.tv's World of Warcraft vanilla channel is any indication, people will be wiping alot in MC and BWL anyways.


You're right, it isn't Vanilla. I don't think it would work if released in it's original form. Here's a couple examples:

*Upon release, no instance had a limit (u could zone 40 people into anything) and Strat/Scholo/UBRS took 15 people to do. The quests in those dungeons, however, were not raid quests. Players got around this issue by leaving the raid just as the boss died so they could get quest credit and therefore complete their attunements. Later, Blizzard fixed that trick, added a player cap for each instance (5 for scholo, 10 for brs) and them redefined the UBRS quests as raid quests. So if Blizzard was going back to the beginning, are u suggesting that they would let the 'leave raid before kill' trick work again (which they never intended or liked) and then fix it after the same number of months had passed? I highly doubt they'd do that. They'd need to rethink how that all would work.

*In the beginning, raid lockout timers started when you killed the first boss of a raid and reset 7 days later, rather than all raids resetting at the same time on Tuesdays. The first few people to discover how to use that system to cascade made a killing. If they released the raid timer system in it original form, everyone would already know about this trick and be doing it from the start. There's no way Blizzard would release that lockout system again.

Those are just the first 2 that come to my mind, but there's a million. Blizzard learned from what players were doing to get around their intended game structure. Players discovering/sharing those tricks were part of the vanilla experience, but ther'es no way to recreate that experience since everyone already knows about everything.
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May 8 2015 07:33am
Quote (kayeto @ May 8 2015 04:17am)
You're right, it isn't Vanilla. I don't think it would work if released in it's original form. Here's a couple examples:

*Upon release, no instance had a limit (u could zone 40 people into anything) and Strat/Scholo/UBRS took 15 people to do. The quests in those dungeons, however, were not raid quests. Players got around this issue by leaving the raid just as the boss died so they could get quest credit and therefore complete their attunements. Later, Blizzard fixed that trick, added a player cap for each instance (5 for scholo, 10 for brs) and them redefined the UBRS quests as raid quests. So if Blizzard was going back to the beginning, are u suggesting that they would let the 'leave raid before kill' trick work again (which they never intended or liked) and then fix it after the same number of months had passed? I highly doubt they'd do that. They'd need to rethink how that all would work.

*In the beginning, raid lockout timers started when you killed the first boss of a raid and reset 7 days later, rather than all raids resetting at the same time on Tuesdays. The first few people to discover how to use that system to cascade made a killing. If they released the raid timer system in it original form, everyone would already know about this trick and be doing it from the start. There's no way Blizzard would release that lockout system again.

Those are just the first 2 that come to my mind, but there's a million. Blizzard learned from what players were doing to get around their intended game structure. Players discovering/sharing those tricks were part of the vanilla experience, but ther'es no way to recreate that experience since everyone already knows about everything.


i would love to exp it, in vanilla i was idk maybe 16? and was a keyboard turning noob. lol
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May 8 2015 07:41am
Quote (MrHitts @ May 8 2015 08:33am)
i would love to exp it, in vanilla i was idk maybe 16? and was a keyboard turning noob. lol


I clicked all but a few of my spells for a year+ as well, like many other did. But there were be no way to re-experience that feeling of everyone being noob and exploring this huge game together. Thottbot didn't exist for a good few months after release. Nowadays, even people who didn't know anything about the content would just wowhead it and know everything instantly. Discovering Duke Hydraxis wouldn't even be a significant part of the game experience as people would just go there are 57 and use his quests to level.

This post was edited by kayeto on May 8 2015 07:47am
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