Quote (Kokua @ Sep 13 2018 06:48am)
If you gave up at level 110.5, then you didn't experience anything. In fact, you barely even started.
And I mean that as in you probably took longer to download the game than you played it. You didn't quit -- you just failed to start.
I thought the same thing when they were talking about releasing old school runescape.
Now, osrs has more players than rs3 - granted osrs is more profitable due to a younger market and new raids with stupidly expensive items, and easier to bot due to older system and lower specs required.
Likewise, an official re-release of classic WoW opens up a fresh market with interested players, just like a ladder reset for D2/3, or new leagues/races in PoE.
I enjoyed getting realm firsts for several raids, but the raiding community today is just toxic as fuck. If they bring the current raiding mentality with them to classic, that would only kill my good old memories.
rs3 is a joke compared to old school runescape, combat is a big portion of Runescape and over 70% of the population voted against EOC for a reason. You're acting like RS3 was ever considered healthy, every person who had experience with Runescape prior to 2008 was waiting to be able to play Oldschool again. Next, tradeskills, almost every ts is grindable bank-sitting on rs3, forges, exp expansions, etc, it's absurdly easy and money becomes progress. Rs3 cash is under 10 cents a mil for a reason. The currency is so inflatable that it's impossible to ever gain margains of value. Pretty much every aspect of what makes an mmo enjoyable has advantage in OS with the only option being outclassed is the visual presentation of the game.
Anyhow, People like old states of successful games. The most common person to argue with this phenomena is somebody who didn't have thorough experiences when the games were considered at their peak. Anyone who started on vanilla knows that nothing captures the time in which good items were actually only held by specific players, and they could dominate a zone solo, nothing really lets you know what that feels like today. PvM is probably the smallest aspect to what that made classic great, yet is what most people make reference to... Also obviously applied to Runescape. Rs3 pvp struggles to exist while pvp in OS is one of the most enjoyed and gameplay-preferred experiences it has to offer. People like having a sense of accomplishment and doing more for less. Convenience becomes an enemy of the players as it grows too abundant, one too many examples to choose from. How do you think Everquest (the most successful MMORPG of the first wave of mmo's) managed to die off to a small-ish population before the next era of good MMO's truly launched? Because of implementation of too many convenience factors towards its players. OS market isn't worth more because it's younger, it's worth more because currency is harder to obtain and more sought after, which results in supplementation toward better gameplay mechanics, which results in more players.
As joke I meant less successful, and less profitable, for a reason.
This post was edited by playerinhiding on Sep 16 2018 05:53am