Quote (FroggyG @ Dec 12 2016 08:00pm)
What if WoW had this concept of "seasons" where as at the end of each season, everything is reset.
WoW could have rewards/ranking based on the best ranking guilds for each season (you could even have different categories such as: fastest clear time, most clears, bonus points for first/second clear, etc)
Based on your guild's rank, your guild gains something.
One could be territory. High ranking guilds get to make reasonable decisions about specific territory on that server, such as PvP statuses, world boss spawns, event triggers, anything else you can think of
Could have achievable titles, gear skins and mounts (later purchasable after the season or expansion for casuals)
Players do raids to get better gear (to keep the concept of progression), but at the end of the season, everyone's gear is reset to a max level raid introduction baseline.
Talent trees and abilities are changed (not necessarily in a large scale), and it all starts over! They get to experience progression again but with new talents and abilities (So they aren't just trying to get the same gear for the same build again)!
This keeps the game fresh and feeling new even without new expansions.
Expansions give players new gear, new raids, new dungeons, and rankings to fight over while keeping the same system that favors progression and new builds/strategies but also keeps competitiveness for those that want it.
It also introduces new territory (where naturally the newer content will have more desirable territories than old content) and other bonuses to claim.
It also stops the endless stream of power creep!
As far as PvP, you could keep talents/abilities all the same or you could change them as well to keep it innovative and interesting!
It could be a good idea if you are not talking about Legion