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Poll > Layering In Dungeons And Raids
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Sep 16 2019 10:30am
I have abstained from deliberate layering because it's seems like cheating. Last night after completing SFK though, our group's rogue wanted to kill the last boss a second time.
The rogue then ran to the entrance, left group, then rejoined. The last boss of SFK then respawned and we killed him again, this time he dropped the dagger the rogue was looking for.

I can already figure the raiders are farming the last bosses of Mara and ZF etc. If this is stuff blizzard accepts as game mechanics, then everyone will have to layer final bosses just to stay competitive.
Fyi
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Sep 16 2019 11:36am
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Sep 16 2019 11:45am
it's not an intentional part of game play. items acquired will probably be removed, or accounts suspect of the abuse will be suspended/banned.
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Sep 16 2019 01:44pm
Quote (tehtwitchy @ 16 Sep 2019 11:45)
it's not an intentional part of game play. items acquired will probably be removed, or accounts suspect of the abuse will be suspended/banned.


So it's not abuse when streamers use layering to break leveling records by respawning trash
but it's abuse when guilds use layering to break gearing records by respawning bosses?

K...
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Sep 16 2019 02:16pm
Streamers didn't break poop for records I thought.

The guy who did it the fastest was a private server player wasn't he?

This post was edited by Legit-Trades on Sep 16 2019 02:16pm
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Sep 16 2019 02:19pm
Quote (Legit-Trades @ Sep 16 2019 12:16pm)
Streamers didn't break poop for records I thought.

The guy who did it the fastest was a private server player wasn't he?


Yes he is a private server guy but he exploited layering to aoe mob grind.
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Sep 16 2019 02:39pm
Players using layering in the world was a known thing even in the beta. There were plenty of videos showing how it would be useful.

But I wouldn't really call it an exploit. When Blizzard put layering in the game, they knew full well that the downside would be that the desirable world content (nodes, rares, farm spots) would be accessed by players at a higher rate. There's going to be 5 times more hunters with Broken Tooth now than there would have been without layering. Blizzard was aware of this and decided that the upsides of layering outweighed the downsides. Without layering, it would have been impossible to do quests and this bad experience would scare players off the game at a much higher rate than the people who are mad that someone they can't see is AoEing Felstone Field 5 times in a row.

In fact, what some call "exploiting layering" I would actually say is a good thing. Players intentionally joining groups to spread themselves out just ensures that the layer mechanic is being used to the maximum potential needed. If Lost Rigger Cove is camped hard enough that you can't get anything done, then you are going to ask for a new layer. But if you are over at Dunemaul Compound and there is only one other player there, then you probably aren't going to bother trying a new layer. In this way, player psychology actually helps smooth out the game experience.

All that being said, the problem of layering in instances is a completely different situation. There is no real "upside" because there was no competition for those spawns in the first place. All you get is the downside of faster farming. That's why the instance layers need to go. It's also why the overworld layers will need to go eventually (sooner rather than later, hopefully)

This post was edited by Kayeto on Sep 16 2019 02:52pm
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Sep 16 2019 03:32pm
Quote (Kayeto @ Sep 16 2019 12:39pm)
Players using layering in the world was a known thing even in the beta. There were plenty of videos showing how it would be useful.

But I wouldn't really call it an exploit. When Blizzard put layering in the game, they knew full well that the downside would be that the desirable world content (nodes, rares, farm spots) would be accessed by players at a higher rate. There's going to be 5 times more hunters with Broken Tooth now than there would have been without layering. Blizzard was aware of this and decided that the upsides of layering outweighed the downsides. Without layering, it would have been impossible to do quests and this bad experience would scare players off the game at a much higher rate than the people who are mad that someone they can't see is AoEing Felstone Field 5 times in a row.

In fact, what some call "exploiting layering" I would actually say is a good thing. Players intentionally joining groups to spread themselves out just ensures that the layer mechanic is being used to the maximum potential needed. If Lost Rigger Cove is camped hard enough that you can't get anything done, then you are going to ask for a new layer. But if you are over at Dunemaul Compound and there is only one other player there, then you probably aren't going to bother trying a new layer. In this way, player psychology actually helps smooth out the game experience.

All that being said, the problem of layering in instances is a completely different situation. There is no real "upside" because there was no competition for those spawns in the first place. All you get is the downside of faster farming. That's why the instance layers need to go. It's also why the overworld layers will need to go eventually (sooner rather than later, hopefully)


there is no reason for layering to exist passed level 30 really, I understand how it can delay people in super populated zones like the barrens, but it isn't needed for people above lvl 30 imo
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Sep 16 2019 03:35pm



:santa:
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Sep 16 2019 03:39pm
Quote (Disturbedxx @ Sep 16 2019 01:35pm)
http://www.youtube.com/watch?v=D9z6DjWcgIU


:santa:


It was fixed like an hour ago
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