d2jsp
Log InRegister
d2jsp Forums > Other Games > World of Warcraft > Mc Done > Rag Was Slain
12Next
Add Reply New Topic New Poll
Member
Posts: 4,148
Joined: Apr 23 2010
Gold: 44.50
Aug 31 2019 10:39pm
Welp in 6 days a E.U guild did it
Member
Posts: 43,761
Joined: Aug 27 2009
Gold: 63,142.89
Sep 1 2019 12:49am
Retail Vanilla released on Nov 7, 2004 with patch 1.1.0
The first Rag kill took place on April 25, 2005 during patch 1.4.0

Naxxramas was released June 20th, 2006. (roughly 19 months after launch)
The first Kel'Thuzad kill happened on Sep 7, 2006.

Classic was released Aug 27, 2019. If Blizzard sticks to the same release schedule, and guilds have 19 months to farm raids before Naxx is released, then the race to world first Naxx essentially becomes a speedrun. Hundreds of guilds will clear KT in the first hour of release, it will simply come down to who manages to skip a few more trash packs or do a little more dps along the way.

This environment is so far removed from the actual retail Vanilla experience. I realize that Blizzard can't do anything about the fact that players already know the raid mechanics. But choosing to start on patch 1.12 and timing content release are things that they could control. Starting on 1.12 doesn't just ruin Molten Core, it ruins Naxx as well.

All this being said, obviously 1.12 is better than any game they have released in over a decade, so I'm playing it happily.

This post was edited by Kayeto on Sep 1 2019 12:53am
Member
Posts: 36,389
Joined: Jul 18 2008
Gold: 3,192.00
Sep 1 2019 07:05am
Quote (Kayeto @ Sep 1 2019 02:49am)
Retail Vanilla released on Nov 7, 2004 with patch 1.1.0
The first Rag kill took place on April 25, 2005 during patch 1.4.0

Naxxramas was released June 20th, 2006. (roughly 19 months after launch)
The first Kel'Thuzad kill happened on Sep 7, 2006.

Classic was released Aug 27, 2019. If Blizzard sticks to the same release schedule, and guilds have 19 months to farm raids before Naxx is released, then the race to world first Naxx essentially becomes a speedrun. Hundreds of guilds will clear KT in the first hour of release, it will simply come down to who manages to skip a few more trash packs or do a little more dps along the way.

This environment is so far removed from the actual retail Vanilla experience. I realize that Blizzard can't do anything about the fact that players already know the raid mechanics. But choosing to start on patch 1.12 and timing content release are things that they could control. Starting on 1.12 doesn't just ruin Molten Core, it ruins Naxx as well.

All this being said, obviously 1.12 is better than any game they have released in over a decade, so I'm playing it happily.


I mean of course. People have had almost 15 years of mastering every mechanic in the game, min maxing their play style, and learning how to level efficiently.
Member
Posts: 43,761
Joined: Aug 27 2009
Gold: 63,142.89
Sep 1 2019 07:20am
Quote (Mastersam93 @ Sep 1 2019 09:05am)
I mean of course. People have had almost 15 years of mastering every mechanic in the game, min maxing their play style, and learning how to level efficiently.


Did you accidentally bold the wrong sentence? The sentence after the one you bolded says the same thing you said, then I go on to make my actual point.

Blizzard can't avoid the fact that players have been playing 1.12 extensively for the last decade. But there are other things that Blizzard could control. For example, they could do anything other then release a copy of the version that players have done an extensive amount of playtesting on. Blizzard could change things up.

This post was edited by Kayeto on Sep 1 2019 07:26am
Member
Posts: 36,389
Joined: Jul 18 2008
Gold: 3,192.00
Sep 1 2019 11:40am
Quote (Kayeto @ Sep 1 2019 09:20am)
Did you accidentally bold the wrong sentence? The sentence after the one you bolded says the same thing you said, then I go on to make my actual point.

Blizzard can't avoid the fact that players have been playing 1.12 extensively for the last decade. But there are other things that Blizzard could control. For example, they could do anything other then release a copy of the version that players have done an extensive amount of playtesting on. Blizzard could change things up.



Oh I just didn’t read the full post my bad
Member
Posts: 3,820
Joined: May 23 2016
Gold: 0.62
Sep 1 2019 12:26pm
From what I remember we didn't have dbm like we have it today where it trivializes every mechanic. That makes a huge difference in difficulty, and of course having 15 years of experience helps to :)

Don't think they could ever give the same experience as before since it was all new to everyone back then.
Member
Posts: 18,282
Joined: Jan 18 2015
Gold: 21,011.00
Sep 1 2019 02:01pm
Quote (ByTor @ Sep 1 2019 11:26am)
From what I remember we didn't have dbm like we have it today where it trivializes every mechanic. That makes a huge difference in difficulty, and of course having 15 years of experience helps to :)

Don't think they could ever give the same experience as before since it was all new to everyone back then.


lol what mechanics?

MC has very little actual mechanics. DBM or not.

the only real factor here is 15 years of experience.
Member
Posts: 53,368
Joined: Sep 2 2004
Gold: 57.00
Sep 1 2019 04:18pm
Quote (AlphaofAlphas @ 1 Sep 2019 16:01)
lol what mechanics?

MC has very little actual mechanics. DBM or not.

the only real factor here is 15 years of experience.


yep. everyone saw this coming given a decade+ of private server opportunities, plus better internet and a wealth of knowledge

sure they could have hard reset classic to be literally vanilla starting from 1.0000 whatever. straight up wipe most of the coding and redo it blindly so we have buggy encounters, constant world server down and unkillable bosses that last for weeks instead of hours. good luck recreating reality from 2004 and having people actually enjoying it 15 years later.

that said i am thoroughly enjoying the leveling experience in classic, taking it easy exploring and questing in zones i didnt do back in vanilla (rolled the other faction to enhance my nostalgia in a sense) all while still logging on for raid nights on retail. ty blizzard you finally came through again to enhance the WoW experience

This post was edited by excellence on Sep 1 2019 04:22pm
Member
Posts: 43,761
Joined: Aug 27 2009
Gold: 63,142.89
Sep 1 2019 10:16pm
Quote (excellence @ Sep 1 2019 06:18pm)
sure they could have hard reset classic to be literally vanilla starting from 1.0000 whatever. straight up wipe most of the coding and redo it blindly so we have buggy encounters, constant world server down and unkillable bosses that last for weeks instead of hours. good luck recreating reality from 2004 and having people actually enjoying it 15 years later.


Bringing back the old mechanics doesn't have to mean bringing back all the exploitable bugs and technical issues.

What Blizzard did do, was look at the state of the game in patch 1.12 and write a new version of the game that recreated the game in that state with some alterations. For example, autoloot is an interface option that wasn't possible in 1.12 yet Blizz added it into 1.13. They could have easily written 1.13 to incorporate some of the early patch states instead of writing it as a copy of 1.12. It wouldn't have been any more work, it would have just been different work.

Quote (excellence @ Sep 1 2019 06:18pm)
that said i am thoroughly enjoying the leveling experience in classic, taking it easy exploring and questing in zones. ty blizzard you finally came through again to enhance the WoW experience


As I said in my first post, I agree with this sentiment as well.

This post was edited by Kayeto on Sep 1 2019 10:31pm
Member
Posts: 20,253
Joined: Apr 30 2008
Gold: 5,267.97
Sep 2 2019 02:00am
Quote (Kayeto @ Sep 1 2019 08:49am)
Retail Vanilla released on Nov 7, 2004 with patch 1.1.0
The first Rag kill took place on April 25, 2005 during patch 1.4.0

Naxxramas was released June 20th, 2006. (roughly 19 months after launch)
The first Kel'Thuzad kill happened on Sep 7, 2006.

Classic was released Aug 27, 2019. If Blizzard sticks to the same release schedule, and guilds have 19 months to farm raids before Naxx is released, then the race to world first Naxx essentially becomes a speedrun. Hundreds of guilds will clear KT in the first hour of release, it will simply come down to who manages to skip a few more trash packs or do a little more dps along the way.

This environment is so far removed from the actual retail Vanilla experience. I realize that Blizzard can't do anything about the fact that players already know the raid mechanics. But choosing to start on patch 1.12 and timing content release are things that they could control. Starting on 1.12 doesn't just ruin Molten Core, it ruins Naxx as well.

All this being said, obviously 1.12 is better than any game they have released in over a decade, so I'm playing it happily.


This sums it up pretty well. :)

Of course for the raiders out there this situation is pretty sad. But 14 years of practice have given many people a headstart, as opposed to those people who played in 2006 and struggled for months with the game's mechanics.

Anyway, I'm a filthy casual with no raiding ambition. While some have cleared MC, I'm happily questing in Westfall. :D
Go Back To World of Warcraft Topic List
12Next
Add Reply New Topic New Poll