Quote (theruggedboy90 @ Nov 9 2022 07:09am)
what about PvP?
ES doesn’t need fhr in general assuming you are high ES. Regardless of pvp or pvm.
Fhr is based off of how much life side damage you take in relationship to your maximum life.
FHR works the same in pvp and pvm
different attacks have different fhr thresholds. Generally its 1/4 life = 100% chance to fhr, 1/8 life = 75% chance to fhr, 1/16 life = 37.5% chance to fhr for melee attacks, and for ranged attacks its 1/2 life = 100% chance to fhr, 1/4 life = 75% chance to fhr, 1/8 life = 37.5% chance to fhr
while under the stun debuff, the damage threshold is made 100% chance to fhr for any amount of damage. Anything that knockbacks will put you into hit recovery. Some attacks like DoT effects and tile-based fires won't ever FHR, even if under MB or if they deal 1/2 your HP in damage in 1 frame.
that includes monsters that use stun debuff or knockbacks.
the list of which skills are divisor 16 vs 8 is pretty arbitrary. Ex bone spear is 1/8, bone spirit is 1/16. The splinter bolts on lightning fury are 1/16, but the javelin itself is 1/8. The explosion from exploding arrow is 1/16, the actual arrow on it is 1/8, but fire arrow is 1/16, yet regular attack arrow is 1/8