Just finished the last part of act 3 with the last character which happened to be paladin. Had max resists, but didn't want to take the chance to tank meph's elemental attacks. Ama has harmony made in cedar bow .. so i used that with the moat trick and it worked well. Another tip: Switching to %crushing blow weapon (ribcracker in this case) while arrows are mid-flight, make the cb trigger. Using ribcracker on the barbarian btw, hits like a truck and is actually better than bonesnap, even with points in mastery.
Paladins have natural fanaticism, making bows a decent choice for pvm, and especially hardcore. 800 hit points isn't that much. Even with half decent gear and holy shield, you can't sustain too many hits, making frontline melee tanking with your merc a difficult task and having to kite.
Harmony has revive charges. Using one now and again helps your merc tank and stay alive, while you pepper monsters with arrows and a high level fanaticism aura - which also helps the merc a lot. The vigor aura helps things move a lot faster.
Keeping defensive items on switch is a good idea if you should get swamped or face a wall of elemental ranged attacks. Just as a last resort if it comes to it, which of course shouldn't happen.
Edit: I also didn't know the valkyrie charges worked on other characters. Only level 2-6, but at least can be used to distract some enemies.
Going to reskill now to optimize this for the rest of the run this ladder ^^
This post was edited by Taurean on Jul 15 2022 04:06pm